The figure shows the revenue of social gaming virtual goods in the U.S. in 2010 including a forecast for 2011 and 2012. For 2011, the revenue is forecasted at 653 million U.S. dollars.
Revenue of social gaming virtual goods in the U.S. in 2010 and forecast until 2012
The figure shows the revenue of social gaming virtual goods in the U.S. in 2010 including a forecast for 2011 and 2012. For 2011, the revenue is forecasted at 653 million U.S. dollars.
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eMarketer. (August 8, 2011). Revenue of social gaming virtual goods in the U.S. in 2010 and forecast until 2012 (in million U.S. dollars) [Graph]. In Statista. Retrieved December 07, 2019, from https://www.statista.com/statistics/274132/forecast-of-us-social-gaming-goods/
eMarketer. "Revenue of social gaming virtual goods in the U.S. in 2010 and forecast until 2012 (in million U.S. dollars)." Chart. August 8, 2011. Statista. Accessed December 07, 2019. https://www.statista.com/statistics/274132/forecast-of-us-social-gaming-goods/
eMarketer. (2011). Revenue of social gaming virtual goods in the U.S. in 2010 and forecast until 2012 (in million U.S. dollars). Statista. Statista Inc.. Accessed: December 07, 2019. https://www.statista.com/statistics/274132/forecast-of-us-social-gaming-goods/
eMarketer. "Revenue of Social Gaming Virtual Goods in The U.S. in 2010 and Forecast until 2012 (in Million U.S. Dollars)." Statista, Statista Inc., 8 Aug 2011, https://www.statista.com/statistics/274132/forecast-of-us-social-gaming-goods/
eMarketer, Revenue of social gaming virtual goods in the U.S. in 2010 and forecast until 2012 (in million U.S. dollars) Statista, https://www.statista.com/statistics/274132/forecast-of-us-social-gaming-goods/ (last visited December 07, 2019)
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