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Hours children spend gaming weekly in the United Kingdom (UK) from 2013 to 2017, by age group (in hours)

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Time children spend gaming weekly in the United Kingdom (UK) 2013-2017, by age This statistic shows the estimated number of hours children spent gaming weekly in the United Kingdom (UK) from 2013 to 2017, by age group. Children aged 12 to 15 spent the most time gaming at 10.7 hours a week in 2013, and 12.2 hours a week in 2017. Children between the ages of 3 and 4 play a rather large amount of hours games for such a young age, with 5.9 hour per week being recorded during the most recent period of study. For teenagers and adults aged between 16 and 24, 51 percent of them use some sort of games console or have tried in their daily lives. There is however an equal distribution of gamers by gender, with 52 percent of gamers being female and 48 percent being male.
With the smartphone being the newest toy for many people in 2016, there is a large amount of people who use the apps on their phone to play games, with figures reaching 23 percent of the population. This is nearly equal to the amount of people who use discs or cartridges, for consoles such as the PlayStation or Nintendo. However the online world is the market leader, with 54 percent of people using online technologies for their gaming needs.
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Age group20132014201520162017
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Description Source More information
This statistic shows the estimated number of hours children spent gaming weekly in the United Kingdom (UK) from 2013 to 2017, by age group. Children aged 12 to 15 spent the most time gaming at 10.7 hours a week in 2013, and 12.2 hours a week in 2017. Children between the ages of 3 and 4 play a rather large amount of hours games for such a young age, with 5.9 hour per week being recorded during the most recent period of study. For teenagers and adults aged between 16 and 24, 51 percent of them use some sort of games console or have tried in their daily lives. There is however an equal distribution of gamers by gender, with 52 percent of gamers being female and 48 percent being male.
With the smartphone being the newest toy for many people in 2016, there is a large amount of people who use the apps on their phone to play games, with figures reaching 23 percent of the population. This is nearly equal to the amount of people who use discs or cartridges, for consoles such as the PlayStation or Nintendo. However the online world is the market leader, with 54 percent of people using online technologies for their gaming needs.
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Release date
November 2017
Region
United Kingdom
Survey time period
2013 to 2017
Age group
5-15 years
Special properties
parents of children aged 3-7 whose child plays games at home or elsewhere and children aged 8-15 who play games at home or elsewhere**
Method of interview
Face-to-face interview
Supplementary notes
* Sample size not specified.
In 2013 the response for 12-15 was taken from the child and the parent for 5-7s and 8-11s. In 2009-2013 parents/ children were asked about use at home whereas in 2014-2016 they were asked about use at home or elsewhere.
Prompt: "How many hours would you say he/ she spends playing these games on a typical school day/ on a weekend day?"(spontaneous question, single coded)

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