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Time children spend gaming weekly in the United Kingdom (UK) 2013-2017, by age

Hours children spend gaming weekly in the United Kingdom (UK) from 2013 to 2017, by age group (in hours)

Time children spend gaming weekly in the United Kingdom (UK) 2013-2017, by age This statistic shows the estimated number of hours children spent gaming weekly in the United Kingdom (UK) from 2013 to 2017, by age group. Children aged 12 to 15 spent the most time gaming at 10.7 hours a week in 2013, and 12.2 hours a week in 2017. Children between the ages of 3 and 4 play a rather large amount of hours games for such a young age, with 5.9 hour per week being recorded during the most recent period of study. For teenagers and adults aged between 16 and 24, 51 percent of them use some sort of games console or have tried in their daily lives. There is however an equal distribution of gamers by gender, with 52 percent of gamers being female and 48 percent being male.
With the smartphone being the newest toy for many people in 2016, there is a large amount of people who use the apps on their phone to play games, with figures reaching 23 percent of the population. This is nearly equal to the amount of people who use discs or cartridges, for consoles such as the PlayStation or Nintendo. However the online world is the market leader, with 54 percent of people using online technologies for their gaming needs.
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Hours children spend gaming weekly in the United Kingdom (UK) from 2013 to 2017, by age group (in hours)

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This statistic shows the estimated number of hours children spent gaming weekly in the United Kingdom (UK) from 2013 to 2017, by age group. Children aged 12 to 15 spent the most time gaming at 10.7 hours a week in 2013, and 12.2 hours a week in 2017. Children between the ages of 3 and 4 play a rather large amount of hours games for such a young age, with 5.9 hour per week being recorded during the most recent period of study. For teenagers and adults aged between 16 and 24, 51 percent of them use some sort of games console or have tried in their daily lives. There is however an equal distribution of gamers by gender, with 52 percent of gamers being female and 48 percent being male.
With the smartphone being the newest toy for many people in 2016, there is a large amount of people who use the apps on their phone to play games, with figures reaching 23 percent of the population. This is nearly equal to the amount of people who use discs or cartridges, for consoles such as the PlayStation or Nintendo. However the online world is the market leader, with 54 percent of people using online technologies for their gaming needs.
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