Gaming penetration in Canada in 2010-2018

The timeline presents data on the gaming penetration rate in Canada from 2010 to 2018. According to the data gathered by the source, 64 percent of the Canadian population aged six years and older, was a gamer in 2018.

Gamers in Canada - additional information

When asked if they have ever played any video or computer games, 80 percent of global respondents said that they have. More detailed surveys found that in Canada in 2014, 54 percent of the population over the age of six have played a video game in the past four weeks. In terms of digital games only, it was calculated that there were 9.24 million users of full downloaded game versions in the country, and that figure is predicted to grow by another 1.36 million by the end of 2020. The one digital game category that is expected to have the highest growth in user numbers is mobile games. Certain forecasts indicate that the number of mobile phone gamers in Canada will increase from 15.3 million in 2014 to nearly 23 million in 2019.

Between 2009 and 2010 the gender split of gamers in Canada was significantly tilted towards the male population. However, starting with 2012 gender distribution began to level and in 2014, 52 percent of all game users in the country were male while 48 percent were female. At the same time, the average age of Canadian gamers lowered slightly from 35.8 years in 2009 to 33 years in 2014. Today, the average gamer in Canada is a Millennial.

Studies show that most Canadian gamers chose handhelds as their preferred device for playing, while further 36 percent said they most frequently played video games using computers. Another 33 percent played mostly on consoles and 21 percent favored mobile devices. As to preferred types of games, 2014 findings reveal that more than half of game users in Canada played casual online games such as word games or puzzle type games, 38 percent were partial to multiplayer online action games like “Grand Theft Auto” or “Halo”, and 37 percent enjoyed social network games such as “FarmVille” or “The Sims”.

Gaming penetration in Canada in 2010 to 2018

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Release date

October 2018



Survey time period

2010 to 2018

Number of respondents


Age group

6 years and older

Special properties

played a video game in the last 4 weeks

Supplementary notes

*The sample numbers varied by year, but always exceeded 2,800.
Figures for periods prior to 2018 come from previous reporting.

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