App store downloads and revenues in South Korea as of August 2013, by category

This statistic shows app store downloads and revenues in South Korea as of August 2013, by category. Gaming apps accounted for 11 percent of total downloads and 68 percent of revenues. Life apps accounted for 47 percent of downloads but only 1 percent of revenues.

Distribution of app store downloads and revenues in South Korea as of August 2013, by category

DownloadsRevenues
Game (App)11%68%
FUN (App)20%14%
Life (App)47%1%
Education (App)2%1%
eBook (Content)4%6%
Comics (Content)7%2%
Music (Content)1%2%
Movie (Content)3%3%
TV program (Content)5%2%
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Source

Release date

October 2013

Region

South Korea

Survey time period

August 2013

Special properties

SK Planet's T Store, apps and content only

Supplementary notes

In August 2013, Flurry Analytics measured 33,527,534 active smartphones and tablets in South Korea. Data refers to SK Planet's T Store, apps and content only, excluding physical goods.

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Statistics on "Mobile tablet usage"

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