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Mobile social casino game publisher revenue share worldwide Q4 2017, by OS
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Distribution of mobile social casino game publishers' revenue worldwide in 4th quarter 2017, by operating system
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- Show publisher information
- Release date
- January 2018
- Region
- Worldwide
- Survey time period
- Q4 2017
- Region
- Worldwide
- Survey time period
- Q4 2017
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Everything On "Social gaming worldwide" in One Document: Edited and Divided into Handy Chapters. Including Detailed References.
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- Global overview
- Distribution of games market revenue worldwide from 2015 to 2019, by segment and screenGames market revenue share worldwide 2015-2019, by segment & screen
- Digital games industry revenue in the United States in 2016, by game category (in million U.S. dollars)Digital games industry revenue in the U.S. 2016, by category
- Value of the social online games market in the United States from 2010 to 2020, by type (in million U.S. dollars)Value of the online social games market in the U.S. 2010-2020, by type
- Social casino gaming revenues worldwide in 2018, by region (in million U.S. dollars)Social casino revenues worldwide 2018, by region
- Social poker revenue worldwide from 2013 to 2017, by device (in million U.S dollars)Social poker revenue worldwide 2013-2017, by device
- Social networking ad revenue market share of social gaming in the United States from 2015 to 2018U.S. social gaming advertising revenue share 2015-2018
- Regional overview
- Free-to-play (F2P) games market revenue in North America from 2016 to 2018, by category (in billion U.S. dollars)F2P games market revenue in North America 2016-2018, by category
- Digital games industry revenue in the United States in 2016, by game category (in million U.S. dollars)Digital games industry revenue in the U.S. 2016, by category
- Digital games industry revenue in Canada in 2016, by game category (in million U.S. dollars)Digital games industry revenue in Canada 2016, by category
- Social games revenue in Asia from 2014 to 2017 (in billion U.S. dollars)Social games revenue in Asia 2014-2017
- Number of social games monthly active users (MAU) in Asia from 2014 to 2017 (in millions)Number of social games MAU in Asia 2014-2017
- Social casino market size in Asia from 2012 to 2015 (in million U.S. dollars)Social casino market size in Asia 2012-2015
- Distribution of digital gaming revenue in Latin America as of October 2014 and 2015, by segment Distribution of digital gaming revenue in Latin America 2014-2015, by segment
- Social casino market size in Latin America from 2012 to 2015 (in million U.S. dollars)Social casino market size in Latin America 2012-2015
- Social casino market
- Social casino revenue worldwide from 2016 to 2020, by platform (in million U.S. dollars)Social casino revenue worldwide 2016-2020, by platform
- Market share of leading social casino publishers worldwide in 2017Global market share of top social casino publishers 2017
- Revenue estimate of selected social casino titles worldwide in 4th quarter 2017 (in million U.S. dollars)Social casino title revenue worldwide in Q4 2017
- Distribution of mobile social casino game publishers' revenue worldwide in 4th quarter 2017, by operating systemMobile social casino game publisher revenue share worldwide Q4 2017, by OS
- Revenue of selected mobile social casino game publishers generated from iOS devices worldwide in 4th quarters 2016 and 2017 (in million U.S. dollars)Social casino game publishers iOS revenue worldwide 2016-2017
- Revenue of selected mobile social casino game publishers generated from Android games worldwide in 4th quarters 2016 and 2017 (in million U.S. dollars)Social casino game publishers Android revenue worldwide 2016-2017
- Value of selected merger and acquisition (M&A) deals in the online casino industry worldwide from 2010 to 2015 (in million U.S. dollars)Worldwide online casino M&A deals value 2010-2015
- Market leaders
- Annual operating income of King.com from 2010 to 2018 (in million U.S. dollars)King annual income 2010-2018
- Number of monthly active users (MAU) of King worldwide from 1st quarter 2012 to 4th quarter 2018 (in millions)King quarterly number of MAU Q1 2012 - Q4 2018
- Annual net income/loss of Zynga from 2008 to 2018 (in million U.S. dollars)Zynga's annual net income/loss from 2008 to 2018
- Average monthly active users (MAU) of Zynga games from 4th quarter 2012 to 4th quarter 2018 (in millions)Zynga games monthly active users Q4 2012 - Q4 2018
- Annual revenue generated by Big Fish Games worldwide from 2014 to 2017 (in million U.S. dollars)Annual revenue of Big Fish Games 2014-2017
- Net sales and operating income of Sony's game and network services (G&NS) in the fiscal years 2012 to 2017 (in billion yen)Sony game and network services: net sales & operating income 2012-2017
- Distribution of revenue of Aristocrat Leisure from fiscal year 2015 to 2017, by strategic segmentAristocrat revenue share fiscal 2015-2017, by segment
- Revenue of Scientific Games from 2014 to 2017, by segment (in million U.S. dollars)Scientific Games revenue 2014-2017, by segment
- Users & behavior
- Most popular Facebook games as of December 2018, based on monthly active users (in millions)Facebook: most popular game MAU 2018
- Most popular Facebook games as of January 2019, based on number of daily active users (in millions)Facebook most popular game DAU 2019
- Number of fans of popular gaming brands on Facebook as of January 2019 (in millions)Leading gaming brands on Facebook 2019, by fans
- Leading types of games played by social casino gamers in the United States as of August 2017U.S. leading types of games played by social casino gamers in 2017
- Distribution of social casino gamers in the United States as of August 2016, by age and genderDistribution of U.S. social casino gamers as of August 2016, by age and gender
- Average monthly consumer spending on selected types of PC social casino games in the United States as of February 2017 (in U.S. dollars)Monthly consumer spending on social casino games in the U.S. 2017, by type
- Average annual in-game spending of mobile gamers in the United States in 2016, by game title (in U.S. dollars)Annual mobile in-game spending in the U.S. 2016, by game
- Monthly active users of selected social casino titles worldwide in 2015 (in millions)Monthly active users of selected social casino titles 2015
- Leading mobile social casino game publishers in Canada 2017, by revenue share
- Annual revenue from Pokémon Go in Latin America 2017-2020, by OS
- Annual revenue from Pokémon Go worldwide 2016-2020, by region
- Annual revenue from Pokémon Go in the U.S. 2016-2020, by OS
- Leading iPhone non-gaming app publishers in Italy 2018, by downloads
- Leading iPhone non-gaming app publishers in France 2018, by downloads
- Leading iPhone non-gaming app publishers in Spain 2018, by downloads
- Leading iPhone non-gaming app publishers in Germany 2018, by downloads
- Leading iPhone non-gaming app publishers in Great Britain (GB) 2018, by downloads
- Gambling revenue in Canada by gaming segment 2017
- Leading iPhone non-gaming app publishers in Switzerland 2018, by downloads
- Leading iPhone non-gaming app publishers in Austria 2018, by downloads
- Share of Kakao Corporation's gaming revenues 2015-2017, by platform
- Microsoft's annual gaming revenue 2017-2018
- Leading iPad non-gaming app publishers in Spain 2018, by revenue
- Leading iPhone non-gaming app publishers in Norway in 2017, by revenue
- Semiconductor market - Market share of data processing
- Video game industry in Europe
- Mobile games publishers
- Video game industry in Spain
- Gaming monetization
- Video game industry in the United Kingdom (UK)
- Social gaming worldwide
- Gaming In China
- MMO and MOBA Gaming
- Gaming in Asia
- Gaming consoles in the United Kingdom (UK)
- Digital games in the United Kingdom
- Essential Facts About the Computer and Video Game Industry 2018
- Pesquisa Game Brasil 2016
- Essential Facts About the Computer and Video Game Industry 2017
- Pesquisa Game Brasil 2015
- Social networking ad revenue market share of social gaming in the United States from 2015 to 2018
- Value of selected merger and acquisition (M&A) deals in the online casino industry worldwide from 2010 to 2015 (in million U.S. dollars)
- Annual operating income of King.com from 2010 to 2018 (in million U.S. dollars)
- Number of monthly active users (MAU) of King worldwide from 1st quarter 2012 to 4th quarter 2018 (in millions)
- Average monthly active users (MAU) of Zynga games from 4th quarter 2012 to 4th quarter 2018 (in millions)
- Distribution of revenue of Aristocrat Leisure from fiscal year 2015 to 2017, by strategic segment
- Revenue of Scientific Games from 2014 to 2017, by segment (in million U.S. dollars)
- Revenue of International Game Technology (IGT) from 2015 to 2017, by segment (in million U.S. dollars)
- Most popular Facebook games as of December 2018, based on monthly active users (in millions)
- Most popular Facebook games as of January 2019, based on number of daily active users (in millions)
- Number of fans of popular gaming brands on Facebook as of January 2019 (in millions)
- Distribution of paying social casino gamers in the United States as of August 2015, by age and gender
- Average weekly time spent playing social casino according to gamers in the United States as of August 2015
- Gaming revenue of Microsoft from fiscal 2017 to 2018 (in million U.S. dollars)
- Distribution of games market revenue worldwide from 2015 to 2019, by segment and screen
- Digital games industry revenue in the United States in 2016, by game category (in million U.S. dollars)
- Value of the social online games market in the United States from 2010 to 2020, by type (in million U.S. dollars)
- Social casino gaming revenues worldwide in 2018, by region (in million U.S. dollars)
- Social poker revenue worldwide from 2013 to 2017, by device (in million U.S dollars)
- Free-to-play (F2P) games market revenue in North America from 2016 to 2018, by category (in billion U.S. dollars)
- Digital games industry revenue in Canada in 2016, by game category (in million U.S. dollars)
- Social games revenue in Asia from 2014 to 2017 (in billion U.S. dollars)
- Number of social games monthly active users (MAU) in Asia from 2014 to 2017 (in millions)
- Social casino market size in Asia from 2012 to 2015 (in million U.S. dollars)
- Distribution of digital gaming revenue in Latin America as of October 2014 and 2015, by segment
- Social casino market size in Latin America from 2012 to 2015 (in million U.S. dollars)
- Preferred smartphone game genres according to gamers in Brazil as of February 2016
- Value of the social online games market in South Africa from 2013 to 2022, by type (in million South African rand)
- Value of the social online games market in Nigeria from 2013 to 2022 (in million U.S. dollars)
- Value of the social online games market in Kenya from 2013 to 2022 (in million U.S. dollars)
- Social casino revenue worldwide from 2016 to 2020, by platform (in million U.S. dollars)
- Market share of leading social casino publishers worldwide in 2017
- Revenue estimate of selected social casino titles worldwide in 4th quarter 2017 (in million U.S. dollars)
- Distribution of mobile social casino game publishers' revenue worldwide in 4th quarter 2017, by operating system
- Revenue of selected mobile social casino game publishers generated from iOS devices worldwide in 4th quarters 2016 and 2017 (in million U.S. dollars)
- Revenue of selected mobile social casino game publishers generated from Android games worldwide in 4th quarters 2016 and 2017 (in million U.S. dollars)
- Annual net income/loss of Zynga from 2008 to 2018 (in million U.S. dollars)
- Annual revenue generated by Big Fish Games worldwide from 2014 to 2017 (in million U.S. dollars)
- Net sales and operating income of Sony's game and network services (G&NS) in the fiscal years 2012 to 2017 (in billion yen)
- Annual online games revenue generated by Tencent Holdings from 2010 to 2017 (in billion yuan)
- Leading types of games played by social casino gamers in the United States as of August 2017
- Distribution of social casino gamers in the United States as of August 2016, by age and gender
- Average monthly consumer spending on selected types of PC social casino games in the United States as of February 2017 (in U.S. dollars)
- Average annual in-game spending of mobile gamers in the United States in 2016, by game title (in U.S. dollars)
- Monthly active users of selected social casino titles worldwide in 2015 (in millions)
- Share of mobile social casino gaming revenue generated by selected publishers in Canada in 4th quarter 2017
- Annual revenues generated by Pokémon Go in Central and Latin America from 2017 to 2020, by OS (in million U.S. dollars)
- Annual revenues generated by Pokémon Go worldwide from 2016 to 2020, by region (in million U.S. dollars)
- Annual revenues generated by Pokémon Go in the United States from 2016 to 2020, by OS (in million U.S. dollars)
- Leading iPhone non-gaming app publishers in Italy in April 2018, by number of downloads (in thousands)
- Leading iPhone non-gaming app publishers in France in April 2018, by number of downloads (in thousands)
- Leading iPhone non-gaming app publishers in Spain in April 2018, by number of downloads (in thousands)
- Leading iPhone non-gaming app publishers in Germany in April 2018, by number of downloads (in thousands)
- Leading iPhone non-gaming app publishers in Great Britain (GB) in March 2018, by number of downloads (in thousands)
- Total revenue of the gambling industry in Canada by gaming segment in 2017 (in billion US dollars)
- Leading iPhone non-gaming app publishers in Switzerland in April 2018, by number of downloads (in thousands)
- Leading iPhone non-gaming app publishers in Austria in April 2018, by number of downloads (in thousands)
- Share of Kakao Corporation's gaming revenues from 2015 to 2017, by platform
- Leading iPad non-gaming app publishers in Spain in April 2018, by revenue (in thousand U.S. dollars)
- Leading iPhone non-gaming app publishers in Norway in September 2017, by revenue (in 1,000 U.S. dollars)
- Percentage of data processing in relation to the total semiconductor market from 2008 to 2012
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