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App categories most popular among developers in the United Kingdom (UK) 2014
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App categories ranked by popularity among app developers in the United Kingdom (UK) in 2014
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- Show publisher information
- Release date
- June 2014
- Region
- United Kingdom
- Survey time period
- May 2014
- Number of respondents
- 423 respondents
- Special properties
- app developers
More information
- Region
- United Kingdom
- Survey time period
- May 2014
- Number of respondents
- 423 respondents
- Special properties
- app developers
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Statistics on "Mobile games publishers"
- Global market overview
- Mobile games revenue in selected regions worldwide in 2018 and 2019 (in billion U.S. dollars)Mobile games revenue worldwide 2018-2019, by region
- Mobile gaming revenue worldwide in 2016 and 2023, by genre (in million U.S. dollars)Mobile gaming revenue worldwide 2016-2023, by genre
- Average monthly revenue of mobile games worldwide in 4th quarters 2015 and 2016 (in billion U.S. dollars)Average monthly mobile games revenue worldwide in Q4 2015 and 2016
- Apple App Store and Google Play gross mobile games revenue worldwide in 2017 and 2018 (in billion U.S. dollars)App Store and Google Play mobile games revenue worldwide 2017-2018
- Number of mobile game downloads from Apple App Store and Google Play worldwide in 2017 and 2018 (in billions)App Store and Google Play mobile game downloads worldwide 2017-2018
- Leading mobile gaming markets worldwide based on share of mobile game sessions as of April 2017Leading global gaming markets based on mobile game session share 2017
- Percentage of game developers working on game projects for selected platforms worldwide in 2018Game developers working on projects for selected platforms worldwide 2018
- Distribution of tactics that mobile game developers worldwide plan to use to grow their audience as of fall 2017, by level of importanceDistribution of tactics mobile game developers plan to use for audience growth 2017
- Global Rankings
- Number of countries were selected gaming developers' apps were available as of June 2016Leading gaming app developers worldwide in 2016, by country presence
- Leading iPad gaming app publishers worldwide in September 2018, by number of downloads (in millions)Leading iPad gaming publishers worldwide in 2018, by downloads
- Leading iPad gaming app publishers worldwide in September 2018, by revenue (in million U.S. dollars)Leading iPad gaming app publishers worldwide in 2018, by revenue
- Leading iPhone gaming app publishers worldwide in September 2018, by number of downloads (in millions)Leading iPhone gaming publishers worldwide in 2018, by downloads
- Leading iPhone gaming app publishers worldwide in September 2018, by revenue (in million U.S. dollars)Leading iPhone gaming app publishers worldwide 2018, by revenue
- Leading mobile gaming app publishers in the Google Play Store worldwide in September 2018, by revenue (in million U.S. dollars)Leading gaming app publishers in Google Play worldwide 2018 by revenue
- Leading mobile gaming app publishers in the Google Play Store worldwide in September 2018, by number of downloads (in millions)Leading gaming app publishers in Google Play worldwide 2018, by downloads
- North American companies
- Mobile gaming revenue in North America in 2017, by device (in million U.S. dollars)Mobile gaming revenue in North America 2017, by device
- Leading mobile gaming app publishers in the Google Play Store in the United States in September 2018, by revenue (in million U.S. dollars)Leading gaming app publishers in Google Play in the U.S. 2018, by revenue
- Leading mobile gaming app publishers in the Google Play Store in Canada in September 2018, by revenue (in 1,000 U.S. dollars)Leading gaming app publishers in Google Play in Canada 2018, by revenue
- Leading mobile game publishers in the United States as of October 2016, by number of monthly active users (in millions)Leading mobile game publishers 2016, by U.S. MAU
- Annual revenue generated by Glu Mobile from 2010 to 2017 (in million U.S. dollars)Glu Mobile annual revenue 2010-2017
- Digital revenue generated by Electronic Arts from fiscal 1st quarter 2016 to 3rd quarter 2019, by type (in million U.S. dollars)Electronic Arts' quarterly digital revenue Q1 2016 - Q3 2019, by type
- Annual revenue generated by Big Fish Games worldwide from 2014 to 2017 (in million U.S. dollars)Annual revenue of Big Fish Games 2014-2017
- Annual revenue generated by Zynga from 2008 to 2017 (in million U.S. dollars)Zynga's annual revenue from 2008 to 2017
- European companies
- Mobile contents market value in Europe from 2011 to 2020 (in billion U.S. dollars)Mobile contents market value in Europe 2011-2020
- Revenue generated by Supercell from 2012 to 2017 (in million U.S. dollars)Supercell annual revenue 2012-2017
- Annual earnings of Supercell from 2013 to 2017 (in million U.S. dollars)Supercell annual gross profit 2013-2017
- Annual revenue generated by Rovio Entertainment's games division from 2013 to 2017 (in million Euros)Revenue generated by Rovio's games division 2013-2017
- Annual Rovio Entertainment EBIT from 2010 to 2017 (in million Euros)Rovio Entertainment annual EBIT 2010-2017
- Annual revenue of King.com from 2010 to 2018 (in million U.S. dollars)King annual revenue 2010-2018
- Number of monthly active users (MAU) of King worldwide from 1st quarter 2012 to 4th quarter 2018 (in millions)King quarterly number of MAU Q1 2012 - Q4 2018
- Asian companies
- Mobile contents market value in Asia from 2011 to 2019 (in billion U.S. dollars)Mobile contents market value in Asia 2011-2020
- Mobile gaming revenue in selected countries in Southeast Asia (SEA) in 2016 (in million U.S. dollars)Southeast Asia mobile games revenue in selected countries 2016
- Size of the mobile gaming market in China from 2010 to 2019 (in billion yuan)Market size of the mobile gaming in China 2010-2019
- Annual revenue of Tencent from 2014 to 2017, by segment (in billion yuan)Tencent: segment revenue distribution 2014-2017
- DeNA's annual net sales from 2011 to 2017 (in billion yen)DeNA annual revenue 2011-2017
- Nexon's revenue distribution in 4th quarters of 2012 to 2017, by platformNexon: revenue distribution in 4th quarters 2012-2017, by platform
- Square Enix's net sales in the fiscal years 2010 to 2018, by segment (in billion yen)Square Enix's sales from from 2009 to 2018, by segment
- Namco Bandai's net sales by segment from FY2015 to FY2018 (in million U.S. dollars)*Net sales of Namco Bandai by segment worldwide from 2015 to 2018
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Further Content: Statistics, Studies, and Topic Pages
Statistics
- Canada: duration of operational mobile apps in Ontario 2013
- Canada: reasons for mobile app companies to be based in Ontario 2013
- Canada: revenue sources of Ontario mobile app enterprises 2013
- Canada: mobile app employment in Ontario 2013, by region
- Canada: activites to increase mobile app business revenues 2013
- Canada: source of capital for mobile app companies Ontario 2013
- Test environment provisioning challenges worldwide 2013-2018
- Canada: mobile app enterprise revenue in Ontario 2013-2018
- Canada: industry mobile app costs in Ontario 2013
- Varitieis of security testing teams worldwide 2015-2016
- Canada: mobile apps in high demand in Ontario 2013
- Canada: mobile app clientele in Ontario 2013, by industry
- Quality assurance and testing budget allocation as a share of IT spend 2012-2018
- Canada: mobile app enterprises concern about skill shortage in Ontario 2013
- Canada: challenges for mobile app business growth in Ontario 2013
- Canada: industries for which mobile apps are developed in Ontario 2013
- Leading non-gaming Android app publishers in Italy 2018, by revenue
- Leading iPhone games in Germany 2018, by revenue
Studies
- Mobile apps in the United Kingdom (UK)
- App stores
- App Annie Forecast 2017-2022
- Store Intelligence Q2 2018 Data Digest
- Store Intelligence Q1 2018 Data Digest
- Store Intelligence Q3 2018 Data Digest
- App Annie Market Forecast 2017
- The 2017 U.S. Mobile App Report
- Global Mobile, Apps and Wearables Trends 2015
- Mobile Apps: Generating Economic Gains for Creative Media Industries in Ontario 2014
- Store Intelligence Q4 2017 Data Digest
- Store Intelligence Q3 2017 Data Digest
- Store Intelligence Q1 2017 Data Digest
- Store Intelligence Q2 2017 Data Digest
- Summer 2017 Mobile Publishing Trends
Statistics on the topic
Free statistics
- Leading mobile gaming markets worldwide based on share of mobile game sessions as of April 2017
- Percentage of game developers working on game projects for selected platforms worldwide in 2018
- Leading mobile game publishers in the United States as of October 2016, by number of monthly active users (in millions)
- Annual revenue generated by Rovio Entertainment's games division from 2013 to 2017 (in million Euros)
- Annual Rovio Entertainment EBIT from 2010 to 2017 (in million Euros)
- Annual revenue of King.com from 2010 to 2018 (in million U.S. dollars)
- Number of monthly active users (MAU) of King worldwide from 1st quarter 2012 to 4th quarter 2018 (in millions)
- Nexon's revenue distribution in 4th quarters of 2012 to 2017, by platform
- Annual net sales of Colopl, Inc. from fiscal year 2009 to 2017 (in million yen)
- Sales revenue of Netmarble Games from 2015 to 2017 (in trillion South Korean won)
- Duration of mobile app operation in Ontario, Canada as of October 2013
- Reasons for mobile app enterprises to be based in Ontario, Canada as of October 2013
- Distribution of revenue sources of Ontario's mobile app enterprises in Canada as of October 2013
- Mobile app employment in Ontario, Canada as of October 2013, by region
- Primary source of capital for mobile app enterprises in Ontario, Canada as of October 2013
- Current and projected mobile app enterprise revenues in Ontario, Canada from 2013 to 2018 (in billion Canadian dollars)
- Average costs of industry specific mobile apps in Ontario, Canada as of October 2013 (in Canadian dollars)
- Mobile apps in high demand in Ontario, Canada as of October 2013
- Clients of mobile app enterprises in Ontario, Canada as of October 2013, by industry
- Challenges for mobile app business growth in Ontario, Canada as of October 2013
Premium Statistics
- Mobile games revenue in selected regions worldwide in 2018 and 2019 (in billion U.S. dollars)
- Mobile gaming revenue worldwide in 2016 and 2023, by genre (in million U.S. dollars)
- Average monthly revenue of mobile games worldwide in 4th quarters 2015 and 2016 (in billion U.S. dollars)
- Apple App Store and Google Play gross mobile games revenue worldwide in 2017 and 2018 (in billion U.S. dollars)
- Number of mobile game downloads from Apple App Store and Google Play worldwide in 2017 and 2018 (in billions)
- Distribution of tactics that mobile game developers worldwide plan to use to grow their audience as of fall 2017, by level of importance
- Leading challenges to mobile games business according to developers worldwide as of fall 2017
- Number of countries were selected gaming developers' apps were available as of June 2016
- Leading iPad gaming app publishers worldwide in September 2018, by number of downloads (in millions)
- Leading iPad gaming app publishers worldwide in September 2018, by revenue (in million U.S. dollars)
- Leading iPhone gaming app publishers worldwide in September 2018, by number of downloads (in millions)
- Leading iPhone gaming app publishers worldwide in September 2018, by revenue (in million U.S. dollars)
- Leading mobile gaming app publishers in the Google Play Store worldwide in September 2018, by revenue (in million U.S. dollars)
- Leading mobile gaming app publishers in the Google Play Store worldwide in September 2018, by number of downloads (in millions)
- Mobile gaming revenue in North America in 2017, by device (in million U.S. dollars)
- Leading mobile gaming app publishers in the Google Play Store in the United States in September 2018, by revenue (in million U.S. dollars)
- Leading mobile gaming app publishers in the Google Play Store in Canada in September 2018, by revenue (in 1,000 U.S. dollars)
- Annual revenue generated by Glu Mobile from 2010 to 2017 (in million U.S. dollars)
- Digital revenue generated by Electronic Arts from fiscal 1st quarter 2016 to 3rd quarter 2019, by type (in million U.S. dollars)
- Annual revenue generated by Big Fish Games worldwide from 2014 to 2017 (in million U.S. dollars)
- Annual revenue generated by Zynga from 2008 to 2017 (in million U.S. dollars)
- Mobile contents market value in Europe from 2011 to 2020 (in billion U.S. dollars)
- Revenue generated by Supercell from 2012 to 2017 (in million U.S. dollars)
- Annual earnings of Supercell from 2013 to 2017 (in million U.S. dollars)
- Mobile contents market value in Asia from 2011 to 2019 (in billion U.S. dollars)
- Mobile gaming revenue in selected countries in Southeast Asia (SEA) in 2016 (in million U.S. dollars)
- Size of the mobile gaming market in China from 2010 to 2019 (in billion yuan)
- Annual revenue of Tencent from 2014 to 2017, by segment (in billion yuan)
- DeNA's annual net sales from 2011 to 2017 (in billion yen)
- Square Enix's net sales in the fiscal years 2010 to 2018, by segment (in billion yen)
- Namco Bandai's net sales by segment from FY2015 to FY2018 (in million U.S. dollars)*
- Konami's revenue in the fiscal years 2009 to 2018, by segment (in million yen)
- Measures to increase mobile app enterprise revenues and productivity in Ontario, Canada as of October 2013
- Challenges with IT test environment provisioning for quality assurance and testing worldwide from 2013 to 2018*
- Types of IT security testing teams in use among organizations worldwide in 2015 and 2016*
- Proportion of budget allocated to quality assurance and testing as a percentage of IT spend from 2012 to 2018
- Mobile app enterprises who are concerned about a skill shortage in Ontario, Canada as of October 2013
- Industries for which mobile apps are developed in Ontario, Canada as of October 2013
- Leading mobile non-gaming app publishers in the Google Play Store in Italy in April 2018, by revenue (in thousand U.S. dollars)
- Leading iPhone gaming titles in Germany in April 2018, by revenue (in 1,000 U.S. dollars)
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