The statistic presents estimated past and future annual spending on gaming software among multiplatform gamers worldwide as of May 2014, by platform. During a survey it was found an average PC and console gamer was planning to spend 76 U.S. dollars on older generation console gaming software in the 12 months following May 2014.
Estimated past and future annual spending on gaming software among multiplatform gamers worldwide as of May 2014, by platform
Loading statistic...
Basic Account
Get to know the platform
You only have access to basic statistics.
Single Account
The ideal entry-level account for individual users
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$59 $39 / Month *
in the first 12 months
Corporate Account
Full access
Corporate solution including all features.
* Prices do not include sales tax.
Further Content: You might find this interesting as well
Statistics
- Distribution of annual spending on video games in the U.S. in 2018, by gender
- Consumer spending on video games in Canada 2010-2019
- Video game themed movies & soundtracks: consumer spending in the UK 2013-2019
- Video game market distribution in the United Kingdom (UK) 2017-2019, by sector
- Share of applied game companies in the Netherlands 2018, by game goals
- Value of the game market in Japan 2012-2015
- Video game audience perception according to U.S. adults in 2014, by age
- Mexico: most popular video games 2016
- Video game audience perception according to U.S. adults in 2014, by gender
- Number of screens used for playing video games on most days in the UK 2015
- Spending per player on video games in European countries 2014
- Most popular video game genres among adults 50+ in the U.S. 2013
- Language availability in Spanish video game productions 2019
- Number of screens used for playing video games in the UK 2015
- Video game industry sales in Spain 2014-2023, by game type
- Hours spent watching video games online among children in Sweden 2016, by gender
- Hours spent playing video games weekly in the United Kingdom (UK) in 2015
- Sales volume distribution of PC and video games in Germany 2009-2015, by channel
- Consumer spending on video games per transaction in the UK 2014, by platform
- Gaming penetration in Spain Q3 2018, by game format
Raptr. (June 3, 2014). Estimated past and future annual spending on gaming software among multiplatform gamers worldwide as of May 2014, by platform [Graph]. In Statista. Retrieved January 15, 2021, from https://www.statista.com/statistics/321570/gaming-software-spending-multiplatform-players/
Raptr. "Estimated past and future annual spending on gaming software among multiplatform gamers worldwide as of May 2014, by platform." Chart. June 3, 2014. Statista. Accessed January 15, 2021. https://www.statista.com/statistics/321570/gaming-software-spending-multiplatform-players/
Raptr. (2014). Estimated past and future annual spending on gaming software among multiplatform gamers worldwide as of May 2014, by platform. Statista. Statista Inc.. Accessed: January 15, 2021. https://www.statista.com/statistics/321570/gaming-software-spending-multiplatform-players/
Raptr. "Estimated past and Future Annual Spending on Gaming Software among Multiplatform Gamers Worldwide as of May 2014, by Platform." Statista, Statista Inc., 3 Jun 2014, https://www.statista.com/statistics/321570/gaming-software-spending-multiplatform-players/
Raptr, Estimated past and future annual spending on gaming software among multiplatform gamers worldwide as of May 2014, by platform Statista, https://www.statista.com/statistics/321570/gaming-software-spending-multiplatform-players/ (last visited January 15, 2021)