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Market share of leading massively multiplayer online (MMO) games worldwide from January to September 2014

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Market share of leading MMO games 2014 The statistic presents the market share of the leading massively multiplayer online games worldwide from January to September 2014. The leading MMO title during this period was Tencent/Riot Games' "League of Legends", with an 11.9 percent market share worldwide. Not far behind was another favorite in the genre, "World of Warcraft" with a 9.1 percent market share, partly owing to the 7.4 million reported active subscribers in the same period.
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Market share by revenue
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Market share by revenue
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Description Source More information
The statistic presents the market share of the leading massively multiplayer online games worldwide from January to September 2014. The leading MMO title during this period was Tencent/Riot Games' "League of Legends", with an 11.9 percent market share worldwide. Not far behind was another favorite in the genre, "World of Warcraft" with a 9.1 percent market share, partly owing to the 7.4 million reported active subscribers in the same period.
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Release date
October 2014
Region
Worldwide
Survey time period
January to September 2014
Supplementary notes
The source provided the following explanation: "Ranking based on approximate share of the worldwide market, here defined as the combined revenues ("Worldwide MMO Market Revenues") for both free-to-play MMOs and subscription-based MMOs categories. All revenue figures are based on the spending data we collect from developers, publishers and payment service providers active in the space totalling 37 million unique paying gamers across digital platforms."

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