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Global PC/MMO gaming revenue 2013-2017
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Global PC/massively multiplayer online (MMO) gaming revenues from 2013 to 2017 (in billion U.S. dollars)
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- Release date
- November 2014
- Region
- Worldwide
- Survey time period
- 2013 and 2014
- Supplementary notes
- *Forecasts.
- Region
- Worldwide
- Survey time period
- 2013 and 2014
- Supplementary notes
- *Forecasts.




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Everything On "MMO and MOBA Gaming " in One Document: Edited and Divided into Handy Chapters. Including Detailed References.
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- Online gaming industry overview
- Games market revenue worldwide from 2016 to 2020, by segment and screen (in billion U.S. dollars)Games market revenue worldwide 2016-2020, by segment & screen
- Distribution of games market revenue worldwide from 2015 to 2019, by segment and screenGames market revenue share worldwide 2015-2019, by segment & screen
- Digital games industry revenue in the United States in 2016, by game category (in million U.S. dollars)Digital games industry revenue in the U.S. 2016, by category
- Revenue generated by PC free-to-play (F2P) games in North America from 2010 to 2015, by genre (in million U.S dollars)PC F2P games revenue in North America 2010-2015, by genre
- Distribution of video game translation projects worldwide in 2017, by genreShare of video game translation projects worldwide 2017, by genre
- MMO & MOBA overview
- Massively multiplayer online (MMO) and multiplayer online battle arena (MOBA) games market size worldwide in 2017 and 2021 (in billion U.S. dollars)MMO and MOBA games market revenue worldwide 2017-2021
- Global PC/massively multiplayer online (MMO) gaming revenues from 2013 to 2017 (in billion U.S. dollars)Global PC/MMO gaming revenue 2013-2017
- Revenue generated by free-to-play and pay-to-play massively multiplayer online (MMO) games worldwide as of June 2016, by region (in million U.S. dollars)F2P & P2P MMO games market value worldwide 2016, by region
- Market share of massively multiplayer online (MMO) games worldwide from 2017 to 2022, by typeMarket share of MMO games worldwide 2017-2022, by type
- Estimated market share of selected multiplayer online battle arena (MOBA) games worldwide in 2016Estimated market share of MOBA games worldwide in 2016
- Distribution of gamers playing selected game genres worldwide as of January 2017, by genderShare of gamers playing selected game genres worldwide 2017, by gender
- Percentage of gamers playing multiplayer online games in the United States as of December 2016, by genderShare of U.S. gamers playing MMO games 2016. by gender
- Percentage of gamers playing multiplayer online games in the United States as of December 2016, by age groupShare of U.S. gamers playing MMO games 2016. by age
- Leading games
- Leading free-to-play (F2P) massively multiplayer online (MMO) games worldwide in 2017, by revenue (in million U.S. dollars)Leading F2P MMO games worldwide 2017, by revenue
- Leading PC and mobile massively multiplayer online (MMO) games worldwide in 2016, by revenue (in billion U.S. dollars)Leading PC and mobile MMO games 2016, by revenue
- Estimated number of World of Warcraft subscribers from 2015 to 2023 (in millions)Estimated number of World of Warcraft subscribers 2015-2023
- Distribution of World of Warcraft characters in U.S. and EU realms as of February 2019, by classDistribution of World of Warcraft characters in 2019, by class
- Distribution of World of Warcraft characters in U.S. and EU realms as of February 2019, by raceDistribution of World of Warcraft characters in 2019, by race
- Number of registered users of Fortnite worldwide from August 2017 to November 2018 (in millions)Number of registered players of Fortnite worldwide 2018
- Number of console and PC players of PlayerUnknown’s Battlegrounds (PUBG) worldwide from May to June 2018 (in millions)PUBG console and PC player base worldwide 2018
- Number of Overwatch players worldwide as of May 2017 (in millions)Number of Overwatch players worldwide 2018
- eSports
- Leading eSports games worldwide in 2018, by cumulative tournament prize pool (in million U.S. dollars)Leading eSports games worldwide 2018, by tournament prize pool
- Distribution of annual prize pool in eSports worldwide in 2017, by gameShare of annual eSports prize pool worldwide in 2017, by game
- Leading games on Twitch in 2018, by number of hours viewed (in millions)Leading games on Twitch in 2018, by hours viewed
- Number of players of selected eSports games worldwide as of August 2017 (in million)Number of eSports games players worldwide 2017
- Penetration rate of selected eSports games among gamers and eSports viewers worldwide as of April 2017eSports selected franchise reach among gamers worldwide 2017
- User behaviour
- Number of peak concurrent Steam users from November 2012 to January 2018 (in millions)Number of Steam users 2012-2018
- Growth in player base of leading MMO/MOBA games worldwide in November 2017Player base growth of leading MMO/MOBA games worldwide in November 2017
- Percentage of gamers playing massively multiplayer online (MMO) games in the United States as of March 2016Share of U.S. gamers playing MMO games 2016
- Leading reasons for playing multiplayer online games according to gamers in the United States as of December 2016, by genderReasons for playing MMO games in the U.S. 2016. by gender
- Average time spent playing multiplayer games online according to gamers in United States as of December 2016, by deviceAverage time spent playing multiplayer online games in the U.S. 2016, by device
- Most interesting genres of video games according to gamers in the United States as of December 2016Favorite genres of video games played in the U.S. 2016
- Most played genres of home console games according to gamers in the United States as of December 2016Favorite genres of console games played in the U.S. 2016
- Most played genres of handheld console games according to gamers in the United States as of December 2016Favorite genres of handheld console games played in the U.S. 2016
- Number of MMO gamers worldwide 2013, by region
- Digital games industry revenue distribution in the U.S. 2014, by category
- Market share of leading MMO games 2014
- Value of the global video game market from 2011 to 2020, by category
- Value of the video game market in the United Kingdom (UK) in 2013 and 2018, by sector
- Quarterly revenue of Funcom 2017-2018
- Number of employees in the PC games publishing industry in Norway 2007-2016
- Frequency of video game usage in Australia 2017 by generation
- Italy: video games sales volume share 2017, by PEGI rating system
- Physical video game sales Australia 2013-2016
- Number of enterprises in the PC games publishing industry in Norway 2007-2016
- Frequency of total video game usage in Australia 2017
- Video game sales Australia 2013-2016
- Digital video game sales Australia 2013-2016
- Distribution of free-to-play MMO gaming revenue in Brazil 2013-2014, by genre
- Leading handheld gaming genres in Germany 2016
- Free-to-play MMO monthly-active-users in Poland 2013-2017
- Top 20 video games in retail sales in Finland 2015
- Free-to-play MMO monthly-active-users in Turkey 2013-2017
- Leading storefronts used by U.S. Millennials to purchase gaming content 2018
- Video games market in the U.S.
- Video games in Norway
- Video games in Sweden
- Video games in Italy
- MMO and MOBA Gaming
- Video game industry in Europe
- Gaming consoles in the United Kingdom (UK)
- Video game industry in Spain
- Counter-Strike: Global Offensive
- League of Legends
- Video game industry in the United Kingdom (UK)
- Gaming monetization
- Digital games in the U.S. (DMO)
- Gamers & gaming in the United Kingdom (UK)
- Video game market in France
- Estimated number of World of Warcraft subscribers from 2015 to 2023 (in millions)
- Distribution of World of Warcraft characters in U.S. and EU realms as of February 2019, by class
- Distribution of World of Warcraft characters in U.S. and EU realms as of February 2019, by race
- Number of console and PC players of PlayerUnknown’s Battlegrounds (PUBG) worldwide from May to June 2018 (in millions)
- Number of Overwatch players worldwide as of May 2017 (in millions)
- Number of Hearthstone: Heroes of Warcraft players worldwide as of November 2018 (in millions)
- Number of League of Legends monthly active users (MAU) from 2011 to 2016 (in millions)
- Leading eSports games worldwide in 2018, by cumulative tournament prize pool (in million U.S. dollars)
- Number of players of selected eSports games worldwide as of August 2017 (in million)
- Number of peak concurrent Steam users from November 2012 to January 2018 (in millions)
- Distribution of free-to-play MMO gaming revenue in Brazil in 2013 and 2014, by genre
- Games market revenue worldwide from 2016 to 2020, by segment and screen (in billion U.S. dollars)
- Distribution of games market revenue worldwide from 2015 to 2019, by segment and screen
- Digital games industry revenue in the United States in 2016, by game category (in million U.S. dollars)
- Revenue generated by PC free-to-play (F2P) games in North America from 2010 to 2015, by genre (in million U.S dollars)
- Distribution of video game translation projects worldwide in 2017, by genre
- Massively multiplayer online (MMO) and multiplayer online battle arena (MOBA) games market size worldwide in 2017 and 2021 (in billion U.S. dollars)
- Global PC/massively multiplayer online (MMO) gaming revenues from 2013 to 2017 (in billion U.S. dollars)
- Revenue generated by free-to-play and pay-to-play massively multiplayer online (MMO) games worldwide as of June 2016, by region (in million U.S. dollars)
- Market share of massively multiplayer online (MMO) games worldwide from 2017 to 2022, by type
- Estimated market share of selected multiplayer online battle arena (MOBA) games worldwide in 2016
- Distribution of gamers playing selected game genres worldwide as of January 2017, by gender
- Percentage of gamers playing multiplayer online games in the United States as of December 2016, by gender
- Percentage of gamers playing multiplayer online games in the United States as of December 2016, by age group
- Cumulative estimated number of games released on Steam worldwide as of November 2017, by genre/category
- Leading free-to-play (F2P) massively multiplayer online (MMO) games worldwide in 2017, by revenue (in million U.S. dollars)
- Leading PC and mobile massively multiplayer online (MMO) games worldwide in 2016, by revenue (in billion U.S. dollars)
- Number of registered users of Fortnite worldwide from August 2017 to November 2018 (in millions)
- Leading mobile game titles worldwide in 2017, by revenue (in million U.S. dollars)
- Growth in player base of leading MMO/MOBA games worldwide in November 2017
- Distribution of annual prize pool in eSports worldwide in 2017, by game
- Leading games on Twitch in 2018, by number of hours viewed (in millions)
- Penetration rate of selected eSports games among gamers and eSports viewers worldwide as of April 2017
- Percentage of gamers playing massively multiplayer online (MMO) games in the United States as of March 2016
- Leading reasons for playing multiplayer online games according to gamers in the United States as of December 2016, by gender
- Average time spent playing multiplayer games online according to gamers in United States as of December 2016, by device
- Most interesting genres of video games according to gamers in the United States as of December 2016
- Most played genres of home console games according to gamers in the United States as of December 2016
- Most played genres of handheld console games according to gamers in the United States as of December 2016
- Most played genres of set-top box games according to gamers in the United States as of December 2016
- Number of massively multiplayer online (MMO) gamers worldwide in 2013, by region (in millions)
- Distribution of digital games industry revenue in the United States in 2014, by game category
- Market share of leading massively multiplayer online (MMO) games worldwide from January to September 2014
- Value of the global video game market from 2011 to 2020, by category (in billion U.S. dollars)
- Video game market value in the United Kingdom (UK) in 2013 and 2018, by sector (in million GBP)
- Revenue of Funcom from 3rd quarter 2017 to 3rd quarter 2018 (in million U.S. dollars)
- Number of employees in the PC games publishing industry in Norway from 2007 to 2016
- Frequency of video game usage in Australia in 2017, by generation
- Sales volume share of video games in Italy in 2017, by PEGI rating system*
- Sales value of the physical video games retail industry in Australia from 2013 to 2016 (in billion Australian dollars)
- Number of enterprises in the PC games publishing industry in Norway from 2007 to 2016
- Frequency of total video game usage in Australia in 2017
- Video games retail industry value in Australia from 2013 to 2016 (in billion Australian dollars)
- Sales value of the digital video games retail industry in Australia from 2013 to 2016 (in billion Australian dollars)
- Which of these game genres do you play on your mobile console?
- Number of monthly-active users (MAUs) of free-to-play MMOs in Poland from 2013 to 2017 (in million)
- The top 20 of the most sold video games in retail in Finland in 2015
- Number of monthly-active users (MAUs) of free-to-play MMOs in Turkey from 2013 to 2017 (in million)
- Leading storefronts used for purchasing digital game content according to Millennials in the United States as of March 2018
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