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Global PC/massively multiplayer online (MMO) gaming revenues from 2013 to 2017 (in billion U.S. dollars)

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Global PC/MMO gaming revenue 2013-2017 The statistic shows revenues of PC/MMO gaming worldwide in 2013 and 2014 and a forecast until 2017. The source predicts that the PC/MMO online games market will reach 30.7 billion U.S. dollars in 2017, accounting for 31 percent of total global games market revenues. The favorites in this category include "League of Legends", "Crossfire" or "World of Warcraft" which was reported to have more than ten million subscribers in the third quarter of 2014. In fact, as of June 2015, World of Warcraft was the second best selling PC game worldwide. In total, the global online gaming revenue is predicted to grow by 16 billion U.S. dollars between 2011 and 2017.
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Revenue in billion U.S. dollars
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Revenue in billion U.S. dollars
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Description Source More information
The statistic shows revenues of PC/MMO gaming worldwide in 2013 and 2014 and a forecast until 2017. The source predicts that the PC/MMO online games market will reach 30.7 billion U.S. dollars in 2017, accounting for 31 percent of total global games market revenues. The favorites in this category include "League of Legends", "Crossfire" or "World of Warcraft" which was reported to have more than ten million subscribers in the third quarter of 2014. In fact, as of June 2015, World of Warcraft was the second best selling PC game worldwide. In total, the global online gaming revenue is predicted to grow by 16 billion U.S. dollars between 2011 and 2017.
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Release date
November 2014
Region
World
Survey time period
2013 and 2014
Supplementary notes
*Forecasts.

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