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Online gamer share worldwide Q3-Q4 2014, by country

Share of internet users who played an online game on their computer as of 4th quarter 2014, by country

by Statista Research Department, last edited Apr 9, 2015
Online gamer share worldwide Q3-Q4 2014, by country The graph shows leading countries worldwide by share of online gamers in the third and the fourth quarters of 2014. The source found that 59 percent of Chinese internet users aged 16 to 64 years had played online games in the past month.
Online gaming in the U.S. – additional information

While the Chinese internet users seem to be the leaders in online gaming, the difference between them and the U.S. online population who also play online games is 11 percent, which means nearly half of American internet users indulge in this pastime. Playing online games is popular among teenagers in the United States. Recent data shows that the internet games realm is dominated by male teenagers; however, 59 percent of female consumers between the ages of 13 to 17 years also reported playing games online or on their phone. When it comes to ethnicity of teenage players, the majority of African-American youth admitted to playing online, as well as 69 percent of Hispanics and 71 percent of White teens indicated playing online video games as of March 2015.

There is a difference between certain console gamers in regards to playing online games. Among PlayStation 4 and Wii U owners, approximately 70 percent were leaning more towards offline playing. It was found that online gaming was more popular with Xbox One users – 71 percent said they played online games, over 62 percent who played offline. And what kind of online games are played most often? According to 30 percent of U.S. gamers, casual and social games are picked most frequently. Eleven percent of respondents in the study said they played massively multiplayer online games (MMO) most often. This category was estimated to account for 18 percent of the digital games industry revenue in 2014, out of which 1.4 billion U.S. dollars was expected to be generated through free-to-play and 966 million was attributed to pay-to-play access.

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Share of internet users who played an online game on their computer as of 4th quarter 2014, by country

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