This statistic shows the annual revenue of game clients in China from 1st half 2008 to 1st half 2021. During the first half year of 2021, the total revenue of game clients in China reached to approximately 30 billion yuan, accounting for roughly 20 percent of the total sales revenue in China's gaming industry.
Game clients revenue in China from 1st half 2008 to 1st half 2021
(in billion yuan)
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Various sources (gamelook.com.cn). (July 29, 2021). Game clients revenue in China from 1st half 2008 to 1st half 2021 (in billion yuan) [Graph]. In Statista. Retrieved June 27, 2022, from https://www.statista.com/statistics/445391/client-network-game-revenue-in-china/
Various sources (gamelook.com.cn). "Game clients revenue in China from 1st half 2008 to 1st half 2021 (in billion yuan)." Chart. July 29, 2021. Statista. Accessed June 27, 2022. https://www.statista.com/statistics/445391/client-network-game-revenue-in-china/
Various sources (gamelook.com.cn). (2021). Game clients revenue in China from 1st half 2008 to 1st half 2021 (in billion yuan). Statista. Statista Inc.. Accessed: June 27, 2022. https://www.statista.com/statistics/445391/client-network-game-revenue-in-china/
Various sources (gamelook.com.cn). "Game Clients Revenue in China from 1st Half 2008 to 1st Half 2021 (in Billion Yuan)." Statista, Statista Inc., 29 Jul 2021, https://www.statista.com/statistics/445391/client-network-game-revenue-in-china/
Various sources (gamelook.com.cn), Game clients revenue in China from 1st half 2008 to 1st half 2021 (in billion yuan) Statista, https://www.statista.com/statistics/445391/client-network-game-revenue-in-china/ (last visited June 27, 2022)