Browser game revenue China H1 2009 - H1 2019
This statistic shows the annual revenue of browser games in China from 1st half of 2009 to 1st half of 2019. During the first half year of 2019, the total revenue of browser games in China reduced to 5.09 billion yuan, accounting for around 4.5 percent of the market sales revenue in the gaming industry in China.
Browser game revenue in China from 1st half 2009 to 1st half 2019
(in billion yuan)
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Further related statistics
gov.cn. (August 5, 2019). Browser game revenue in China from 1st half 2009 to 1st half 2019 (in billion yuan) [Graph]. In Statista. Retrieved December 16, 2019, from https://www.statista.com/statistics/445396/browser-game-revenue-in-china/
gov.cn. "Browser game revenue in China from 1st half 2009 to 1st half 2019 (in billion yuan)." Chart. August 5, 2019. Statista. Accessed December 16, 2019. https://www.statista.com/statistics/445396/browser-game-revenue-in-china/
gov.cn. (2019). Browser game revenue in China from 1st half 2009 to 1st half 2019 (in billion yuan). Statista. Statista Inc.. Accessed: December 16, 2019. https://www.statista.com/statistics/445396/browser-game-revenue-in-china/
gov.cn. "Browser Game Revenue in China from 1st Half 2009 to 1st Half 2019 (in Billion Yuan)." Statista, Statista Inc., 5 Aug 2019, https://www.statista.com/statistics/445396/browser-game-revenue-in-china/
gov.cn, Browser game revenue in China from 1st half 2009 to 1st half 2019 (in billion yuan) Statista, https://www.statista.com/statistics/445396/browser-game-revenue-in-china/ (last visited December 16, 2019)