This statistic shows the annual growth of client network game revenues in China from 2008 to 2019. In 2019, the revenues of the client network games in China decreased for the third time in the past decade by approximately 0.7 percent compared to the previous year.
Annual growth of client network game revenues in China from 2008 to 2019
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Game Committee of the Publishers Association of China. (December 20, 2019). Annual growth of client network game revenues in China from 2008 to 2019 [Graph]. In Statista. Retrieved January 20, 2021, from https://www.statista.com/statistics/445417/client-network-game-revenue-growth-china/
Game Committee of the Publishers Association of China. "Annual growth of client network game revenues in China from 2008 to 2019." Chart. December 20, 2019. Statista. Accessed January 20, 2021. https://www.statista.com/statistics/445417/client-network-game-revenue-growth-china/
Game Committee of the Publishers Association of China. (2019). Annual growth of client network game revenues in China from 2008 to 2019. Statista. Statista Inc.. Accessed: January 20, 2021. https://www.statista.com/statistics/445417/client-network-game-revenue-growth-china/
Game Committee of the Publishers Association of China. "Annual Growth of Client Network Game Revenues in China from 2008 to 2019." Statista, Statista Inc., 20 Dec 2019, https://www.statista.com/statistics/445417/client-network-game-revenue-growth-china/
Game Committee of the Publishers Association of China, Annual growth of client network game revenues in China from 2008 to 2019 Statista, https://www.statista.com/statistics/445417/client-network-game-revenue-growth-china/ (last visited January 20, 2021)