The statistic shows revenue of the physical gaming industry in Australia in 2014, broken down by segment. According to the source, software revenues in Australia decreased by five percent in 2014 compared to 2013, and amounted to 615 million Australian dollars.
Revenue of the physical gaming industry in Australia in 2014, by segment
(in million Australian dollars)
The source provides the following information: " Adult participants responded to questions about themselves and on behalf of all members of their households."
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IGEA. (July 28, 2015). Revenue of the physical gaming industry in Australia in 2014, by segment (in million Australian dollars) [Graph]. In Statista. Retrieved August 09, 2022, from https://www.statista.com/statistics/449205/australia-gaming-industry-revenue-by-segment/
IGEA. "Revenue of the physical gaming industry in Australia in 2014, by segment (in million Australian dollars)." Chart. July 28, 2015. Statista. Accessed August 09, 2022. https://www.statista.com/statistics/449205/australia-gaming-industry-revenue-by-segment/
IGEA. (2015). Revenue of the physical gaming industry in Australia in 2014, by segment (in million Australian dollars). Statista. Statista Inc.. Accessed: August 09, 2022. https://www.statista.com/statistics/449205/australia-gaming-industry-revenue-by-segment/
IGEA. "Revenue of The Physical Gaming Industry in Australia in 2014, by Segment (in Million Australian Dollars)." Statista, Statista Inc., 28 Jul 2015, https://www.statista.com/statistics/449205/australia-gaming-industry-revenue-by-segment/
IGEA, Revenue of the physical gaming industry in Australia in 2014, by segment (in million Australian dollars) Statista, https://www.statista.com/statistics/449205/australia-gaming-industry-revenue-by-segment/ (last visited August 09, 2022)