The statistic shows forecast unit sales of virtual reality headsets in 2016 by product. It was predicted that in 2016 around 3.6 million units of the Oculus Rift would be sold compared to an estimated 5 million units of the Samsung Gear VR. The virtual reality market was estimated to be worth some 2.5 billion U.S. dollars in 2016, and is expected to grow to 21.5 billion by the year 2020.
- Technology & Telecommunications›
- Consumer Electronics›
Unit sales worldwide of virtual reality headsets 2016, by device
Projected virtual reality headsets unit sales worldwide in 2016 (in million), by device
The statistic shows forecast unit sales of virtual reality headsets in 2016 by product. It was predicted that in 2016 around 3.6 million units of the Oculus Rift would be sold compared to an estimated 5 million units of the Samsung Gear VR. The virtual reality market was estimated to be worth some 2.5 billion U.S. dollars in 2016, and is expected to grow to 21.5 billion by the year 2020.
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| Unit sales in millions | |
|---|---|
| Samsung Gear VR | 5 |
| Oculus Rift | 3.6 |
| HTC Vive | 2.1 |
| Sony Morpheus | 1.4 |
| Other | 0.1 |
| Unit sales in millions | |
|---|---|
| Samsung Gear VR | 5 |
| Oculus Rift | 3.6 |
| HTC Vive | 2.1 |
| Sony Morpheus | 1.4 |
| Other | 0.1 |
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- May 2015
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- 2015
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Statistics on "Virtual Reality (VR) in Europe"
- Overview
- Virtual reality software and hardware market size worldwide from 2016 to 2020, by platform (in billion U.S. dollars)Global virtual reality market size 2016-2020, by platform
- Number of DK1 & DK2 Oculus Rift development kits shipped worldwide up to June 2015, by regionUnit sales of the Oculus Rift development kits DK1 and DK2 2015
- Number of Virtual Reality headmount unit sales in Western Europe from 3rd quarter 2015 to 2nd quarter 2016 (in 1,000)Number of VR headmount sales in Western Europe Q3 2015-Q2 2016
- Share of respondents intending to purchase Virtual Reality headmounts in the next 12 months in Western Europe in 2016, by countryPurchase intention of VR headmounts in Western Europe 2016, by country
- Share of respondents intending to purchase Virtual Reality headmounts in the next 12 months in Western Europe in 2016, by agePurchase intention of VR headmounts in Western Europe 2016, by age
- Video game market
- Virtual reality (VR) video gaming sales revenue worldwide in 2016, by region (in billion U.S. dollars)Global virtual reality video gaming revenue 2016, by region
- Share of global virtual reality software revenue in 2018, by category*Worldwide virtual reality software revenue share 2018, by category
- Interest in virtual reality (VR) technology in Europe in 2016, by gamer typeInterest in virtual reality (VR) technology in Europe 2016, by gamer type
- Ranking of most popular genres for virtual reality games in Europe in 2015, by type of audience*Virtual reality: most popular VR game genres in Europe 2015, by type of audience
- Ranking of most popular genres for virtual reality games in the United Kingdom (UK) in 2015, by type of audience*Virtual reality: most popular VR game genres in the UK 2015, by type of audience
- Ranking of most popular genres for virtual reality games in France in 2015, by type of audience*Virtual reality: most popular VR game genres in France 2015, by type of audience
- Ranking of most popular genres for virtual reality games in Germany in 2015, by type of audience*Virtual reality: most popular VR game genres in Germany 2015, by type of audience
- VR in the workplace
- Would you be interested in trying virtual technologies in your company?Companies' interest in usage of Virtual Reality technology in Europe 2016
- Has your company been using virtual technologies or made plans to utilize them (in short, medium or long term)?Virtual Reality technology usage in companies in Europe 2016
- In which of the following areas, in your opinion, could virtual technologies introduce business benefits to companies in general?Possible business benefits of Virtual Reality technology in companies in Europe 2016
- Would you be interested in trying virtual technologies in your company?Companies' interest in Virtual Reality technology in Europe 2016, by industry
- Has your company been using virtual technologies or made plans to utilize them (in short, medium or long term)?Virtual Reality technology usage in companies in Europe 2016, by company size
- VR Products
- Share of virtual reality devices experienced in Europe in 2015, by type of audience*Share of virtual reality devices experienced in Europe 2015, by type of audience
- Distribution of preferred forms of use of virtual reality in Europe in 2015, by type of audience*Virtual reality: preferred forms of use in Europe 2015, by type of audience
- Distribution of purchasing preferences for virtual reality products in Europe in 2015, by type of audience*Virtual reality: preferred products in Europe 2015, by type of audience
- Distribution of purchasing preferences for virtual reality products in the United Kingdom (UK) in 2015, by type of audience*Virtual reality: preferred products in the UK 2015, by type of audience
- Distribution of purchasing preferences for virtual reality products in France in 2015, by type of audience*Virtual reality: preferred products in France 2015, by type of audience
- Distribution of purchasing preferences for virtual reality products in Germany in 2015, by type of audience*Virtual reality: preferred products in Germany 2015, by type of audience
- Did you try the virtual reality headset PlayStation VR?Italy: opinions on PlayStation VR 2016
- Popular experience scenarios
- Ranking of the most exciting aspects of virtual reality in Europe in 2015, by type of audience*Virtual reality: most exciting aspects in Europe 2015, by type of audience
- Ranking of purposes of use for virtual reality in Europe in 2015, by type of audience*Virtual reality: preferred purposes of use in Europe 2015, by type of audience
- Ranking of favored virtual reality scenarios respondents want to experience in Great Britain in 2016Virtual reality: ranking of scenarios to be experienced in Great Britain 2016
- Interest in experiencing tourism through virtual reality in Great Britain in 2016, by ageVirtual reality: interest in experiencing tourism via VR Great Britain 2016, by age
- Share of respondents who want to purchase Virtual Reality glasses in the Netherlands in 2016, by reasonReasons to purchase VR glasses in the Netherlands 2016
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Further Content: Statistics, Studies, and Topic Pages
Statistics
- Global revenue from sales of virtual reality head-mounted display sales 2015-2018
- Global revenue from sales of virtual reality input systems 2015-2018
- Time of virtual reality headset purchase in the United States 2015, by age group
- Personal life influence of virtual reality headsets in the United States 2015
- Awareness of virtual reality (VR) headsets in the United States 2015, by age group
Studies
- Virtual Reality (VR)
- Virtual Reality (VR) in Europe
- Oculus Rift
- Wiggin - Virtual Reality Technology Public Survey UK 2016
- Virtual Reality - Survey Report 2016
- Viewing the future? Virtual reality in Journalism
- Augmented Reality (AR)
- Next Mega Tech Theme Is Virtual Reality
- Report on the current state of the VR market
- Future Reality: Virtual, Augmented & Mixed Reality (VR, AR & MR) Primer
- The Global Economic Impacts Associated with Virtual and Augmented Reality
- Profiles in Innovation - Virtual and Augmented Reality
- Virtual and Augmented Reality
- Photo and Imaging Market - Trend Report 2016
- Speakers & headphones
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Statistics on the topic
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- Virtual reality (VR) video gaming sales revenue worldwide in 2016, by region (in billion U.S. dollars)
- Interest in virtual reality (VR) technology in Europe in 2016, by gamer type
- Ranking of purposes of use for virtual reality in Europe in 2015, by type of audience*
- Virtual reality head-mounted displays revenue worldwide from 2015 to 2018 (in million U.S. dollars)
- Virtual reality input systems revenue worldwide from 2015 to 2018 (in million U.S. dollars)
Premium Statistics
- Virtual reality software and hardware market size worldwide from 2016 to 2020, by platform (in billion U.S. dollars)
- Number of DK1 & DK2 Oculus Rift development kits shipped worldwide up to June 2015, by region
- Number of Virtual Reality headmount unit sales in Western Europe from 3rd quarter 2015 to 2nd quarter 2016 (in 1,000)
- Share of respondents intending to purchase Virtual Reality headmounts in the next 12 months in Western Europe in 2016, by country
- Share of respondents intending to purchase Virtual Reality headmounts in the next 12 months in Western Europe in 2016, by age
- Share of global virtual reality software revenue in 2018, by category*
- Ranking of most popular genres for virtual reality games in Europe in 2015, by type of audience*
- Ranking of most popular genres for virtual reality games in the United Kingdom (UK) in 2015, by type of audience*
- Ranking of most popular genres for virtual reality games in France in 2015, by type of audience*
- Ranking of most popular genres for virtual reality games in Germany in 2015, by type of audience*
- Would you be interested in trying virtual technologies in your company?
- Has your company been using virtual technologies or made plans to utilize them (in short, medium or long term)?
- In which of the following areas, in your opinion, could virtual technologies introduce business benefits to companies in general?
- Would you be interested in trying virtual technologies in your company?
- Has your company been using virtual technologies or made plans to utilize them (in short, medium or long term)?
- Share of virtual reality devices experienced in Europe in 2015, by type of audience*
- Distribution of preferred forms of use of virtual reality in Europe in 2015, by type of audience*
- Distribution of purchasing preferences for virtual reality products in Europe in 2015, by type of audience*
- Distribution of purchasing preferences for virtual reality products in the United Kingdom (UK) in 2015, by type of audience*
- Distribution of purchasing preferences for virtual reality products in France in 2015, by type of audience*
- Distribution of purchasing preferences for virtual reality products in Germany in 2015, by type of audience*
- Did you try the virtual reality headset PlayStation VR?
- Ranking of the most exciting aspects of virtual reality in Europe in 2015, by type of audience*
- Ranking of favored virtual reality scenarios respondents want to experience in Great Britain in 2016
- Interest in experiencing tourism through virtual reality in Great Britain in 2016, by age
- Share of respondents who want to purchase Virtual Reality glasses in the Netherlands in 2016, by reason
- When will you get a virtual reality headset for yourself?
- Could you imagine virtual reality headsets having a lasting influence on your personal life?
- Have you ever heard of virtual reality headsets before?
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