Digital Market Outlook: digital games revenue in selected countries 2018

The graph presents the digital games revenue in selected countries worldwide in 2018. According to the estimates, digital games revenue in China was expected to reach 21.73 billion U.S. dollars by the end of 2018. An overview of all Digital Markets can be found here.
Statista’s Digital Market Outlook offers forecasts, detailed market insights and essential performance indicators of the most significant areas in the “Digital Economy”, including various digital goods and services. Alongside revenue forecasts for 50 countries worldwide, Statista offers additional insights into consumer trends and demographic structure of digital consumer markets.

Digital games revenue in selected countries worldwide in 2018

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Sources

Release date

November 2018

Region

Worldwide

Survey time period

2018

Special properties

figures are estimates

Supplementary notes

Digital Games are defined as fee-based video games distributed over the Internet. Digital games include downloads of full versions for gaming consoles or PCs (installation required), mobile games for smartphones and tablet devices (paid app downloads and in-app-purchases) as well as paid or freemium online/browser games which can be played online and do not require an installation (subscription-based and in-game purchases). Physical video game sales, demo/trial-versions and free-to-play online-games are not included.
Further information on methodology can be found here.

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Statistics on "Digital games in the U.S. (DMO)"

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