Digital Market Outlook: video gamer penetration in the UK 2016-2022, by category

The graph illustrates the video games user penetration rate in the United Kingdom in 2016, and provides a forecast thereof until 2022, broken down by category. The mobile gaming user penetration in the UK is expected to grow from 29 percent in 2017 to 36 percent in 2022. An overview of all Digital Markets can be found here.
Statista’s Digital Market Outlook offers forecasts, detailed market insights and essential performance indicators of the most significant areas in the “Digital Economy”, including various digital goods and services. Alongside revenue forecasts for 50 countries worldwide, Statista offers additional insights into consumer trends and demographic structure of digital consumer markets.

Video games user penetration rate in the United Kingdom (UK) from 2016 to 2022, by category

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Source

Release date

March 2018

Region

United Kingdom

Survey time period

2017

Supplementary notes

* Estimate.
Digital Games are defined as fee-based video games distributed over the Internet. Digital games include downloads of full versions for gaming consoles or PCs (installation required), mobile games for smartphones and tablet devices (paid app downloads and in-app-purchases) as well as paid or freemium online/browser games which can be played online and do not require an installation (subscription-based and in-game purchases). Physical video game sales, demo/trial-versions and free-to-play online-games are not included.
Further information on methodology can be found here.

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Statistics on "Digital games in the United Kingdom"

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