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Gaming devices used by children in the United States in 2015

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Gaming devices used by children in the U.S. 2015 The graph presents information on gaming devices used by children in the United States in 2015. NPD Group found that 60 percent of children in the U.S. played games on consoles.
Children and gaming - additional information

Children are shifting to using mobile devices instead of consoles and more traditional desktop and laptop devices to play games. PCs once led the market and introduced children and adults to the world of gaming, but this is changing. In a recent study completed by NPD, mobile devices have become the most common gaming device used by children in the United States, representing a 63 percent share. Consoles were a close second at 60 percent, followed by desktop and laptop devices with 45 percent. Yet, the number of gaming devices used by children between two and seven years old has decreased from 4.5 devices in 2013 to 3.6 devices in 2015. Perhaps the ever increasing infiltration of mobile devices in households and the increasing number of mobile gaming apps contributes to this decrease. On average, children in the United States spent around seven hours a week playing video games in 2013. The ease of mobile device gaming may increase this amount of time, despite the fact that twenty-seven percent of parents either strongly agree or somewhat agree that their child spends too much time using media instead of playing with friends and family.
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Description Source More information
The graph presents information on gaming devices used by children in the United States in 2015. NPD Group found that 60 percent of children in the U.S. played games on consoles.
Children and gaming - additional information

Children are shifting to using mobile devices instead of consoles and more traditional desktop and laptop devices to play games. PCs once led the market and introduced children and adults to the world of gaming, but this is changing. In a recent study completed by NPD, mobile devices have become the most common gaming device used by children in the United States, representing a 63 percent share. Consoles were a close second at 60 percent, followed by desktop and laptop devices with 45 percent. Yet, the number of gaming devices used by children between two and seven years old has decreased from 4.5 devices in 2013 to 3.6 devices in 2015. Perhaps the ever increasing infiltration of mobile devices in households and the increasing number of mobile gaming apps contributes to this decrease. On average, children in the United States spent around seven hours a week playing video games in 2013. The ease of mobile device gaming may increase this amount of time, despite the fact that twenty-seven percent of parents either strongly agree or somewhat agree that their child spends too much time using media instead of playing with friends and family.
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Release date
September 2015
Region
United States
Survey time period
2015*
Number of respondents
3,279 respondents
Age group
2-17 years
Supplementary notes
* The source does not provide more exact survey dates.

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