Game console brand purchase consideration worldwide Q1 2018

The statistic shows data on purchase considerations for games consoles among internet users worldwide in the first quarter of 2018. During the survey period, 30 percent of respondents stated they were interested in purchasing a PlayStation 4. In 2017, PS4 unit sales amounted to 19.64 million.

Console gaming - additional information

The global gaming industry has been developing at a fast pace in recent years. According to a 2015 forecast, worldwide video game market value has amounted to over 70 billion U.S. dollars in 2014 and is expected to grow to 89 billion by 2018, while the total number of video gamers is estimated at 1.8 billion around the world. Although the market involves many other production layers, at its core, two segments are the most important for the end consumer. One of them is the software segment, which includes developers, designers and artists, all working together towards delivering engaging and of high visual and technical quality games. The second most important segment is hardware, which ensures the quality and performance of the devices on which the games are played, be it computers, consoles or even smartphones.

Consoles are some of the most popular devices for online and offline gaming, as well as for other activities. The mass appeal of consoles predates the advent of the widespread home computer, as the earliest video console, Magnavox Odyssey, was introduced in the early 1970s in the United States. A more successful console was launched later that decade by Atari Inc., while the 1980s were largely dominated by Nintendo. In the past decade, the console market has been highly volatile and leaders have changed quite often, due to ever improving technologies. Although sales of game consoles have been decreasing in the past years, the most significant console manufacturers in the industry remain Sony, Nintendo, and Microsoft. As of 2015, Sony is the market leader, with combined Playstation sales amounting to over 21 million units.

Share of internet users who expressed interest in purchasing selected video game consoles worldwide in 1st quarter 2018

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Release date

June 2018



Survey time period

Q1 2018

Number of respondents

90,021 respondents

Age group

16-64 years

Special properties

among internet users

Method of interview

Online survey

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Statistics on "Game consoles"

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