The consumer virtual reality market, divided into hardware and software segments, is forecast to reach 16.3 billion U.S. dollars in size in 2022 worldwide. The hardware market is projected to have a bigger share of the pie, with revenue amounting to ten billion U.S. dollars in 2022.
Augmented reality (AR) is a technology closely related to VR that uses devices to change the visual environment of users. Rather than completely immerse the user in a simulated environment like VR, AR superimposes computer generated elements on top of the user’s real-world environment, allowing for applications such as head-up displays and first-person GPS navigation. Forecasts suggest that the AR market alone could reach revenues in the hundreds of billions of U.S. dollars by 2025.
Consumer virtual reality software and hardware market size worldwide from 2016 to 2022
The consumer virtual reality market, divided into hardware and software segments, is forecast to reach 16.3 billion U.S. dollars in size in 2022 worldwide. The hardware market is projected to have a bigger share of the pie, with revenue amounting to ten billion U.S. dollars in 2022.
Augmented reality (AR) is a technology closely related to VR that uses devices to change the visual environment of users. Rather than completely immerse the user in a simulated environment like VR, AR superimposes computer generated elements on top of the user’s real-world environment, allowing for applications such as head-up displays and first-person GPS navigation. Forecasts suggest that the AR market alone could reach revenues in the hundreds of billions of U.S. dollars by 2025.
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SuperData Research. (January 24, 2019). Consumer virtual reality software and hardware market size worldwide from 2016 to 2022 (in billion U.S. dollars) [Graph]. In Statista. Retrieved December 10, 2019, from https://www.statista.com/statistics/528779/virtual-reality-market-size-worldwide/
SuperData Research. "Consumer virtual reality software and hardware market size worldwide from 2016 to 2022 (in billion U.S. dollars)." Chart. January 24, 2019. Statista. Accessed December 10, 2019. https://www.statista.com/statistics/528779/virtual-reality-market-size-worldwide/
SuperData Research. (2019). Consumer virtual reality software and hardware market size worldwide from 2016 to 2022 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: December 10, 2019. https://www.statista.com/statistics/528779/virtual-reality-market-size-worldwide/
SuperData Research. "Consumer Virtual Reality Software and Hardware Market Size Worldwide from 2016 to 2022 (in Billion U.S. Dollars)." Statista, Statista Inc., 24 Jan 2019, https://www.statista.com/statistics/528779/virtual-reality-market-size-worldwide/
SuperData Research, Consumer virtual reality software and hardware market size worldwide from 2016 to 2022 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/528779/virtual-reality-market-size-worldwide/ (last visited December 10, 2019)
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