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Revenue of the entertainment and media market in Sweden from 2010 to 2014, with a forecast to 2019 (in billion U.S. dollars)

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Revenue of the entertainment and media market in Sweden 2010-2019 This statistic shows the revenue of the entertainment and media market in Sweden from 2010 to 2014, with a forecast to 2019. In addition to the broadcasting market, internet, printed media and video games, the entertainment and media market also includes advertising. As of 2014, the entertainment and media industry in Sweden generated a revenue of roughly 14.8 billion U.S. dollars and expected a significant increase to almost 18 billion U.S. dollars in 2019. According to the source, the video games market is one of the fastest growing industry within entertainment and media in Sweden - it was forecasted that revenues from digital games will increase from roughly 2.7 billion Danish kroner in 2015 to more than 3.2 billion Danish kroner as of 2020. Console games were the most valuable gaming segment; with a revenue of 1.36 billion Danish kroner in 2015 it accounted for more than a half of the total Swedish video games market.
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Revenue in billion U.S. dollars
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Revenue in billion U.S. dollars
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Exclusive Premium statistic

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Description Source More information
This statistic shows the revenue of the entertainment and media market in Sweden from 2010 to 2014, with a forecast to 2019. In addition to the broadcasting market, internet, printed media and video games, the entertainment and media market also includes advertising. As of 2014, the entertainment and media industry in Sweden generated a revenue of roughly 14.8 billion U.S. dollars and expected a significant increase to almost 18 billion U.S. dollars in 2019. According to the source, the video games market is one of the fastest growing industry within entertainment and media in Sweden - it was forecasted that revenues from digital games will increase from roughly 2.7 billion Danish kroner in 2015 to more than 3.2 billion Danish kroner as of 2020. Console games were the most valuable gaming segment; with a revenue of 1.36 billion Danish kroner in 2015 it accounted for more than a half of the total Swedish video games market.
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Release date
September 2015
Region
Sweden
Survey time period
2010 to 2014
Supplementary notes
* Forecast.

Figures have been rounded.

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