The statistic shows the forecast virtual reality software market size worldwide from 2016 to 2022. In 2019, the virtual reality software market is estimated to reach a value of 1.9 billion U.S. dollars.
Virtual reality software market – additional information
Growing interest and increasing availability of VR products will drive sales of virtual reality devices in the upcoming years. With an estimated 171 million active virtual reality users by 2018, forecasts show that virtual reality hardware and software sales together will generate more than 5 billion U.S. dollars in revenue.
Other sources put the sales of head-mounted displays at around four billion dollars by 2017 and project the sales of VR software to reach over 2.5 billion U.S. dollars in the same year. The virtual reality software market is projected to continue to grow strongly to reach a value of around 24.5 billion U.S. dollars by 2020.
While the technology has been mostly associated with gaming, which is forecast to comprise about half of the global virtual reality software revenue in 2018, the platform also offers usage opportunities in entertainment, media, wellness, health care, and many other sectors.
Consumer virtual reality software market size worldwide from 2016 to 2022
The statistic shows the forecast virtual reality software market size worldwide from 2016 to 2022. In 2019, the virtual reality software market is estimated to reach a value of 1.9 billion U.S. dollars.
Virtual reality software market – additional information
Growing interest and increasing availability of VR products will drive sales of virtual reality devices in the upcoming years. With an estimated 171 million active virtual reality users by 2018, forecasts show that virtual reality hardware and software sales together will generate more than 5 billion U.S. dollars in revenue.
Other sources put the sales of head-mounted displays at around four billion dollars by 2017 and project the sales of VR software to reach over 2.5 billion U.S. dollars in the same year. The virtual reality software market is projected to continue to grow strongly to reach a value of around 24.5 billion U.S. dollars by 2020.
While the technology has been mostly associated with gaming, which is forecast to comprise about half of the global virtual reality software revenue in 2018, the platform also offers usage opportunities in entertainment, media, wellness, health care, and many other sectors.
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Statista. (February 1, 2019). Consumer virtual reality software market size worldwide from 2016 to 2022 (in billion U.S. dollars) [Graph]. In Statista. Retrieved December 10, 2019, from https://www.statista.com/statistics/550474/virtual-reality-software-market-size-worldwide/
Statista. "Consumer virtual reality software market size worldwide from 2016 to 2022 (in billion U.S. dollars)." Chart. February 1, 2019. Statista. Accessed December 10, 2019. https://www.statista.com/statistics/550474/virtual-reality-software-market-size-worldwide/
Statista. (2019). Consumer virtual reality software market size worldwide from 2016 to 2022 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: December 10, 2019. https://www.statista.com/statistics/550474/virtual-reality-software-market-size-worldwide/
Statista. "Consumer Virtual Reality Software Market Size Worldwide from 2016 to 2022 (in Billion U.S. Dollars)." Statista, Statista Inc., 1 Feb 2019, https://www.statista.com/statistics/550474/virtual-reality-software-market-size-worldwide/
Statista, Consumer virtual reality software market size worldwide from 2016 to 2022 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/550474/virtual-reality-software-market-size-worldwide/ (last visited December 10, 2019)
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