This statistic shows the results of a survey conducted by Cint on the distribution of participation in online/virtual games in Turkey in 2017 and 2018, by game type. In 2018, 39.89 percent of respondents stated that they do not participate in virtual or online gaming.
Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)?
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Cint. (August 16, 2018). Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)? [Graph]. In Statista. Retrieved August 20, 2022, from https://www.statista.com/statistics/566411/turkey-survey-video-games-played-by-game-type/
Cint. "Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)?." Chart. August 16, 2018. Statista. Accessed August 20, 2022. https://www.statista.com/statistics/566411/turkey-survey-video-games-played-by-game-type/
Cint. (2018). Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)?. Statista. Statista Inc.. Accessed: August 20, 2022. https://www.statista.com/statistics/566411/turkey-survey-video-games-played-by-game-type/
Cint. "Do You Participate in Online or Virtual Gaming Playing Others in a Live Environment around The Globe (E.G. Xbox Live or World of Warcraft)?." Statista, Statista Inc., 16 Aug 2018, https://www.statista.com/statistics/566411/turkey-survey-video-games-played-by-game-type/
Cint, Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)? Statista, https://www.statista.com/statistics/566411/turkey-survey-video-games-played-by-game-type/ (last visited August 20, 2022)