sales volume, respectively. Games are classified according to the Pan European Game Information rating system.
In Italy, video games for children represent a significant part of the market. Data from 2019 reported that video games suitable for players aged 3 and older represented 36 percent of the market. Moreover, games suitable for persons above 18 years held 28 percent of the market. Similarly, the mentioned games categories held 29 and 31 percent of Sales value share of video games in Italy in 2019, by PEGI rating system
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IIDEA. (April 16, 2020). Sales value share of video games in Italy in 2019, by PEGI rating system [Graph]. In Statista. Retrieved January 19, 2021, from https://www.statista.com/statistics/566588/video-games-sales-value-distribution-by-pegi-rating-system-in-italy/
IIDEA. "Sales value share of video games in Italy in 2019, by PEGI rating system." Chart. April 16, 2020. Statista. Accessed January 19, 2021. https://www.statista.com/statistics/566588/video-games-sales-value-distribution-by-pegi-rating-system-in-italy/
IIDEA. (2020). Sales value share of video games in Italy in 2019, by PEGI rating system. Statista. Statista Inc.. Accessed: January 19, 2021. https://www.statista.com/statistics/566588/video-games-sales-value-distribution-by-pegi-rating-system-in-italy/
IIDEA. "Sales Value Share of Video Games in Italy in 2019, by Pegi Rating System." Statista, Statista Inc., 16 Apr 2020, https://www.statista.com/statistics/566588/video-games-sales-value-distribution-by-pegi-rating-system-in-italy/
IIDEA, Sales value share of video games in Italy in 2019, by PEGI rating system Statista, https://www.statista.com/statistics/566588/video-games-sales-value-distribution-by-pegi-rating-system-in-italy/ (last visited January 19, 2021)