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Projected size of the augmented and virtual reality market 2016-2023
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Projected size of the augmented and virtual reality market 2016-2023
Forecast augmented (AR) and virtual reality (VR) market size worldwide from 2016 to 2023 (in billion U.S. dollars)
The augmented and virtual reality (AR/VR) market amounted to an forecast 16.8 billion U.S. dollars in 2019 and is expected to expand drastically in the coming years, with forecasts for 2023 eclipsing 160 billion U.S. dollars. Consumer spending made up the single largest portion of AR/VR market worldwide, followed by the discrete manufacturing segment, both of which accounted for billions of U.S. dollars in sales.
What is augmented/virtual reality technology?
AR/VR technology makes use of sensory devices to either virtually modify a user’s environment or completely immerse them in a simulated environment. Specially designed headsets and glasses can be used for visual immersion, while handhelds and wearables offer tactile immersion. Optical devices such as Facebook’s Oculus Rift and Sony’s PlayStation Virtual Reality have shipped millions of units as consumers look to explore the possibilities offered by virtual environments .
VR/AR patent holders
Although the adoption rate for AR/VR devices is relatively low when compared to other consumer electronics, many of the world’s biggest tech companies see the promise of AR/VR technology and have begun to allocate significant R&D budgets to develop it. Microsoft is particularly well-invested in the technology, with the company owning over ten thousand AR/VR patents across thousands of patent families. Intel and Sony are among other tech giants that stand at the technological forefront of augmented and virtual reality.
Forecast augmented (AR) and virtual reality (VR) market size worldwide from 2016 to 2023 (in billion U.S. dollars)
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What is augmented/virtual reality technology?
AR/VR technology makes use of sensory devices to either virtually modify a user’s environment or completely immerse them in a simulated environment. Specially designed headsets and glasses can be used for visual immersion, while handhelds and wearables offer tactile immersion. Optical devices such as Facebook’s Oculus Rift and Sony’s PlayStation Virtual Reality have shipped millions of units as consumers look to explore the possibilities offered by virtual environments .
VR/AR patent holders
Although the adoption rate for AR/VR devices is relatively low when compared to other consumer electronics, many of the world’s biggest tech companies see the promise of AR/VR technology and have begun to allocate significant R&D budgets to develop it. Microsoft is particularly well-invested in the technology, with the company owning over ten thousand AR/VR patents across thousands of patent families. Intel and Sony are among other tech giants that stand at the technological forefront of augmented and virtual reality.
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- Release date
- June 2019
- Region
- Worldwide
- Survey time period
- 2016 to 2019
- Supplementary notes
-
*Forecast
The 2018 figure was calculated by Statista based on the 2023 figure and 5-year CAGR provided by the source.
Source
- Show sources information
- As a Premium user you get access to the detailed source references and background information about this statistic.
- Show publisher information
- Release date
- June 2019
More information
- Region
- Worldwide
- Survey time period
- 2016 to 2019
- Supplementary notes
-
*Forecast
The 2018 figure was calculated by Statista based on the 2023 figure and 5-year CAGR provided by the source.
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Worldwide virtual reality software revenue share 2018, by category
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- Overview
- Forecast augmented (AR) and virtual reality (VR) market size worldwide from 2016 to 2023 (in billion U.S. dollars)Projected size of the augmented and virtual reality market 2016-2023
- Virtual reality software and hardware market size worldwide from 2016 to 2020, by platform (in billion U.S. dollars)Global virtual reality market size 2016-2020, by platform
- Number of DK1 & DK2 Oculus Rift development kits shipped worldwide up to June 2015, by regionUnit sales of the Oculus Rift development kits DK1 and DK2 2015
- Number of Virtual Reality headmount unit sales in Western Europe from 3rd quarter 2015 to 2nd quarter 2016 (in 1,000)Number of VR headmount sales in Western Europe Q3 2015-Q2 2016
- Share of respondents intending to purchase Virtual Reality headmounts in the next 12 months in Western Europe in 2016, by countryPurchase intention of VR headmounts in Western Europe 2016, by country
- Share of respondents intending to purchase Virtual Reality headmounts in the next 12 months in Western Europe in 2016, by agePurchase intention of VR headmounts in Western Europe 2016, by age
- Forecast unit shipments of augmented (AR) and virtual reality (VR) headsets from 2019 to 2023 (in millions)Global augmented and virtual reality headset shipment forecast 2019-2023
- Video game market
- Virtual reality (VR) video gaming sales revenue worldwide in 2016, by region (in billion U.S. dollars)Global virtual reality video gaming revenue 2016, by region
- Share of global virtual reality software revenue in 2018, by category*Worldwide virtual reality software revenue share 2018, by category
- Interest in virtual reality (VR) technology in Europe in 2016, by gamer typeInterest in virtual reality (VR) technology in Europe 2016, by gamer type
- VR in the workplace
- Would you be interested in trying virtual technologies in your company?Companies' interest in usage of Virtual Reality technology in Europe 2016
- Has your company been using virtual technologies or made plans to utilize them (in short, medium or long term)?Virtual Reality technology usage in companies in Europe 2016
- In which of the following areas, in your opinion, could virtual technologies introduce business benefits to companies in general?Possible business benefits of Virtual Reality technology in companies in Europe 2016
- Would you be interested in trying virtual technologies in your company?Companies' interest in Virtual Reality technology in Europe 2016, by industry
- Has your company been using virtual technologies or made plans to utilize them (in short, medium or long term)?Virtual Reality technology usage in companies in Europe 2016, by company size
- VR Products
- Share of virtual reality devices experienced in Europe in 2015, by type of audience*Share of virtual reality devices experienced in Europe 2015, by type of audience
- Distribution of preferred forms of use of virtual reality in Europe in 2015, by type of audience*Virtual reality: preferred forms of use in Europe 2015, by type of audience
- Distribution of purchasing preferences for virtual reality products in Europe in 2015, by type of audience*Virtual reality: preferred products in Europe 2015, by type of audience
- Distribution of purchasing preferences for virtual reality products in the United Kingdom (UK) in 2015, by type of audience*Virtual reality: preferred products in the UK 2015, by type of audience
- Distribution of purchasing preferences for virtual reality products in France in 2015, by type of audience*Virtual reality: preferred products in France 2015, by type of audience
- Distribution of purchasing preferences for virtual reality products in Germany in 2015, by type of audience*Virtual reality: preferred products in Germany 2015, by type of audience
- Did you try the virtual reality headset PlayStation VR?Italy: opinions on PlayStation VR 2016
- Popular experience scenarios
- Ranking of favored virtual reality scenarios respondents want to experience in Great Britain in 2016Virtual reality: ranking of scenarios to be experienced in Great Britain 2016
- Interest in experiencing tourism through virtual reality in Great Britain in 2016, by ageVirtual reality: interest in experiencing tourism via VR Great Britain 2016, by age
- Share of respondents who want to purchase Virtual Reality glasses in the Netherlands in 2016, by reasonReasons to purchase VR glasses in the Netherlands 2016
- Global augmented, mixed and virtual reality headset revenue 2015-2020
- Global shipments of virtual and augmented reality devices 2016-2020
- Projected breakdown of global augmented and mixed reality market 2022
- Projected size of global augmented and VR market segments 2020-2025
- Projected size of the sensor market for AR, VR, and AI worldwide 2017-2022
- Projected user base of global augmented and VR software by segment 2020-2025
- Projected share of global augmented and VR market 2025, by reality type
- Share of people regarding VR as exciting development Australia 2016 by income
- Share of people regarding VR as exciting development Australia 2016 by age
- AR/VR use case spending CAGR worldwide 2018-2023
- Share of people regarding VR as exciting development Australia 2016 by gender
- Potential reservations and concerns about VR Australia 2016 by age
- Public attitudes towards VR in Australia 2016
- Share of people that regard VR as an exciting development Australia 2016, by income
- Virtual reality and augmented reality users U.S. 2017-2021
- Interest in virtual reality in the U.S. 2017
- Projected AR/VR sales revenue worldwide 2020, by hardware type
- Augmented reality: industries benefiting the most in Europe 2016
- Number of virtual and augmented reality companies in the United Kingdom (UK) 2017
- Implementation of augmented reality at logistics companies in the UK 2019
- Virtual Reality (VR)
- Augmented Reality (AR)
- Virtual Reality (VR) in Europe
- Oculus Rift
- Profiles in Innovation - Virtual and Augmented Reality
- Next Mega Tech Theme Is Virtual Reality
- Virtual and Augmented Reality
- 3D Technology
- Virtual Reality - Survey Report 2016
- Viewing the future? Virtual reality in Journalism
- AR/VR Market Map: Use Cases
- Consumer Electronics (CE)
- Wiggin - Virtual Reality Technology Public Survey UK 2016
- Report on the current state of the VR market
- CES 2018: Tech Trends
- Forecast augmented (AR) and virtual reality (VR) market size worldwide from 2016 to 2023 (in billion U.S. dollars)
- Virtual reality software and hardware market size worldwide from 2016 to 2020, by platform (in billion U.S. dollars)
- Number of DK1 & DK2 Oculus Rift development kits shipped worldwide up to June 2015, by region
- Number of Virtual Reality headmount unit sales in Western Europe from 3rd quarter 2015 to 2nd quarter 2016 (in 1,000)
- Share of respondents intending to purchase Virtual Reality headmounts in the next 12 months in Western Europe in 2016, by country
- Share of respondents intending to purchase Virtual Reality headmounts in the next 12 months in Western Europe in 2016, by age
- Forecast unit shipments of augmented (AR) and virtual reality (VR) headsets from 2019 to 2023 (in millions)
- Virtual reality (VR) video gaming sales revenue worldwide in 2016, by region (in billion U.S. dollars)
- Share of global virtual reality software revenue in 2018, by category*
- Interest in virtual reality (VR) technology in Europe in 2016, by gamer type
- Would you be interested in trying virtual technologies in your company?
- Has your company been using virtual technologies or made plans to utilize them (in short, medium or long term)?
- In which of the following areas, in your opinion, could virtual technologies introduce business benefits to companies in general?
- Would you be interested in trying virtual technologies in your company?
- Has your company been using virtual technologies or made plans to utilize them (in short, medium or long term)?
- Share of virtual reality devices experienced in Europe in 2015, by type of audience*
- Distribution of preferred forms of use of virtual reality in Europe in 2015, by type of audience*
- Distribution of purchasing preferences for virtual reality products in Europe in 2015, by type of audience*
- Distribution of purchasing preferences for virtual reality products in the United Kingdom (UK) in 2015, by type of audience*
- Distribution of purchasing preferences for virtual reality products in France in 2015, by type of audience*
- Distribution of purchasing preferences for virtual reality products in Germany in 2015, by type of audience*
- Did you try the virtual reality headset PlayStation VR?
- Ranking of favored virtual reality scenarios respondents want to experience in Great Britain in 2016
- Interest in experiencing tourism through virtual reality in Great Britain in 2016, by age
- Share of respondents who want to purchase Virtual Reality glasses in the Netherlands in 2016, by reason
- Augmented, virtual and mixed reality headset sales revenue worldwide from 2015 to 2020 (in billion U.S. dollars)
- Projected scenarios of virtual and augmented reality device shipments worldwide from 2016 to 2020 (in millions)*
- Forecast distribution of the augmented and mixed reality market worldwide in 2022
- Forecast size of the augmented and virtual reality (VR/AR) market worldwide in 2020 and 2025, by segment (in billion U.S. dollars)
- Revenue from sensors for augmented and virtual reality (AR/VR) and artificial intelligence (AI) markets worldwide from 2017 to 2022 (in billion U.S. dollars)
- Forecast user base of the augmented and virtual reality (VR) software market worldwide in 2020 and 2025, by segment (in millions)
- Forecast distribution of the augmented and virtual reality (VR) market worldwide in 2025, by reality type
- Share of people who regard virtual reality (VR) as an exciting development in Australia as of May 2016, by household income
- Share of people who regard virtual reality (VR) as an exciting development in Australia as of May 2016, by age group
- Compound annual growth rate (CAGR) of augmented and virtual reality (AR/VR) use case spending worldwide from 2018 to 2023*
- Share of people who regard virtual reality (VR) as exciting development in Australia as of May 2016, by gender
- Potential reservations and concerns regarding virtual reality (VR) in Australia as of May 2016, by age group
- Public attitudes towards virtual reality (VR) in Australia as of May 2016
- Share of people that regard virtual reality (VR) as an exciting development in Australia as of May 2016, by household income
- Number of virtual reality (VR) and augmented reality (AR) users in the United States from 2017 to 2021 (in millions)
- Are you interested in virtual reality?
- Estimate revenue from virtual reality (VR) and augmented reality (AR) hardware sales worldwide in 2020 (in billion U.S. dollars)
- Ranking of industries that would benefit the most from augmented reality in Europe in 2016
- Number of virtual reality (VR) and augmented reality (AR) companies in the United Kingdom (UK) 2017*, by category
- What is your company's current implementation status when it comes to augmented reality or pick-by-vision?
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