Projected size of the augmented and virtual reality market 2016-2022

Forecast augmented (AR) and virtual reality (VR) market size worldwide from 2016 to 2022 (in billion U.S. dollars)

Projected size of the augmented and virtual reality market 2016-2022 The augmented and virtual reality (AR/VR) market amounted to an estimated 12 billion U.S. dollars in 2018 and is expected to expand drastically in the coming years, with forecasts for 2022 eclipsing 192 billion U.S. dollars. Consumer spending made up the single largest portion of AR/VR market worldwide, followed by the discrete manufacturing segment, both of which accounted for billions of U.S. dollars in sales.
What is augmented/virtual reality technology?

AR/VR technology makes use of sensory devices to either virtually modify a user’s environment or completely immerse them in a simulated environment. Specially designed headsets and glasses can be used for visual immersion, while handhelds and wearables offer tactile immersion. Optical devices such as Facebook’s Oculus Rift and Sony’s PlayStation Virtual Reality have shipped millions of units as consumers look to explore the possibilities offered by virtual environments .

VR/AR patent holders

Although the adoption rate for AR/VR devices is relatively low when compared to other consumer electronics, many of the world’s biggest tech companies see the promise of AR/VR technology and have begun to allocate significant R&D budgets to develop it. Microsoft is particularly well-invested in the technology, with the company owning over ten thousand AR/VR patents across thousands of patent families. Intel and Sony are among other tech giants that stand at the technological forefront of augmented and virtual reality.
Show more

Forecast augmented (AR) and virtual reality (VR) market size worldwide from 2016 to 2022 (in billion U.S. dollars)

Loading statistic...
Market size in billion U.S. dollars
2022*192.7
2019*20.4
2018*12.1
201714.1
20166.1
Market size in billion U.S. dollars
2022*192.7
2019*20.4
2018*12.1
201714.1
20166.1
Download Settings Share
Download started
Please be patient - this may take a moment
The augmented and virtual reality (AR/VR) market amounted to an estimated 12 billion U.S. dollars in 2018 and is expected to expand drastically in the coming years, with forecasts for 2022 eclipsing 192 billion U.S. dollars. Consumer spending made up the single largest portion of AR/VR market worldwide, followed by the discrete manufacturing segment, both of which accounted for billions of U.S. dollars in sales.
What is augmented/virtual reality technology?

AR/VR technology makes use of sensory devices to either virtually modify a user’s environment or completely immerse them in a simulated environment. Specially designed headsets and glasses can be used for visual immersion, while handhelds and wearables offer tactile immersion. Optical devices such as Facebook’s Oculus Rift and Sony’s PlayStation Virtual Reality have shipped millions of units as consumers look to explore the possibilities offered by virtual environments .

VR/AR patent holders

Although the adoption rate for AR/VR devices is relatively low when compared to other consumer electronics, many of the world’s biggest tech companies see the promise of AR/VR technology and have begun to allocate significant R&D budgets to develop it. Microsoft is particularly well-invested in the technology, with the company owning over ten thousand AR/VR patents across thousands of patent families. Intel and Sony are among other tech giants that stand at the technological forefront of augmented and virtual reality.
Show more
Statista Accounts: Access All Statistics. Starting from $588 / Year
Basic Account
Get to know the platform

You only have access to basic statistics.

Premium Account
Your perfect start with Statista
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references

$49 / Month *

Corporate Account
Full access

Corporate solution including all features.

* All products require an annual contract.
   Prices do not include sales tax.
Leading companies trust Statista:
paypalgoogleadobepgsamsungtelekom
Related Studies: Available to Download in PDF or PPTX Format
Augmented Reality (AR)
Augmented Reality (AR)

All Information
in one Presentation

Augmented Reality (AR)

Everything On "Augmented Reality (AR)" in One Document: Edited and Divided into Handy Chapters. Including Detailed References.

Statista has been my savior on several occasions. The site is easy to maneuver and the data is in a format that can go right into a report or presentation.
Marlene Greenfield

Marlene Greenfield
Vice President, Hearst Magazines

Statistics on "Virtual Reality (VR) in Europe"
  • Overview
  • Video game market
  • VR in the workplace
  • VR Products
  • Popular experience scenarios
Discover Statista
Need help with using Statista for your research? Tutorials and first steps
Further Content: Statistics, Studies, and Topic Pages
Learn more about how Statista can support your business.
Do you have any questions about our business solutions?

We provide you with detailed information about our Corporate Account.