The statistic depicts the forecast user base of augmented and virtual reality (VR) software, by segment/use case, in 2020 and 2025. By 2025, it is predicted that augmented and virtual reality software for video games will have 216 million users worldwide and be worth 11.6 billion U.S. dollars.
Forecast user base of the augmented and virtual reality (VR) software market worldwide in 2020 and 2025, by segment
(in millions)
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Goldman Sachs. (June 29, 2016). Forecast user base of the augmented and virtual reality (VR) software market worldwide in 2020 and 2025, by segment (in millions) [Graph]. In Statista. Retrieved June 28, 2022, from https://www.statista.com/statistics/610126/worldwide-forecast-augmented-and-mixed-reality-software-users-by-segment/
Goldman Sachs. "Forecast user base of the augmented and virtual reality (VR) software market worldwide in 2020 and 2025, by segment (in millions)." Chart. June 29, 2016. Statista. Accessed June 28, 2022. https://www.statista.com/statistics/610126/worldwide-forecast-augmented-and-mixed-reality-software-users-by-segment/
Goldman Sachs. (2016). Forecast user base of the augmented and virtual reality (VR) software market worldwide in 2020 and 2025, by segment (in millions). Statista. Statista Inc.. Accessed: June 28, 2022. https://www.statista.com/statistics/610126/worldwide-forecast-augmented-and-mixed-reality-software-users-by-segment/
Goldman Sachs. "Forecast User Base of The Augmented and Virtual Reality (Vr) Software Market Worldwide in 2020 and 2025, by Segment (in Millions)." Statista, Statista Inc., 29 Jun 2016, https://www.statista.com/statistics/610126/worldwide-forecast-augmented-and-mixed-reality-software-users-by-segment/
Goldman Sachs, Forecast user base of the augmented and virtual reality (VR) software market worldwide in 2020 and 2025, by segment (in millions) Statista, https://www.statista.com/statistics/610126/worldwide-forecast-augmented-and-mixed-reality-software-users-by-segment/ (last visited June 28, 2022)