Forecast user base of the augmented and virtual reality (VR) software market worldwide in 2020 and 2025, by segment (in millions)

Projected user base of global augmented and VR software by segment 2020-2025 The statistic depicts the forecast user base of augmented and virtual reality (VR) software, by segment/use case, in 2020 and 2025. By 2025, it is predicted that augmented and virtual reality software for video games will have 216 million users worldwide and be worth 11.6 billion U.S. dollars.
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20202025
Video games70216
Live events2895
Video entertainment2479
Retail9.531.5
Education715
Healthcare0.83.4
Engineering13.2
Real estate0.20.3
20202025
Video games70216
Live events2895
Video entertainment2479
Retail9.531.5
Education715
Healthcare0.83.4
Engineering13.2
Real estate0.20.3
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The statistic depicts the forecast user base of augmented and virtual reality (VR) software, by segment/use case, in 2020 and 2025. By 2025, it is predicted that augmented and virtual reality software for video games will have 216 million users worldwide and be worth 11.6 billion U.S. dollars.
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Release date
June 2016
Region
Worldwide
Survey time period
2016

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