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Leading Super Mario Run markets worldwide as of December 2016, by share of gamers
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Leading countries where Super Mario Run is most played as of December 2016, by share of gamers
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- Release date
- December 2016
- Region
- Worldwide
- Survey time period
- December 2016
- Special properties
- among gamers in 27 counties who played the game in the 3 months preceding the survey
- Region
- Worldwide
- Survey time period
- December 2016
- Special properties
- among gamers in 27 counties who played the game in the 3 months preceding the survey




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- Overview
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- Distribution of digital games market revenue worldwide in 2017, by monetization model Distribution of digital games market revenue 2017, by monetization model
- Distribution of worldwide mobile application revenues in 2017, by channelShare of worldwide mobile app revenues 2017, by channel
- Percentage of consumers who purchased additional video game content in the United States as of September 2016Share of U.S. consumers purchasing additional gaming content 2016, by type
- Percentage of mobile users making in-game purchases on a monthly basis worldwide as of May 2016, by platformShare of global mobile users making in-game purchases 2016, by platform
- Digital games industry revenue in the United States in 2016, by game category (in million U.S. dollars)Digital games industry revenue in the U.S. 2016, by category
- Share of free and paid mobile game apps on Google Play Store as of December 2016Share of mobile games on Google Play 2016, by monetization type
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- In-game consumer spending worldwide in 2015 and 2020 (in billion U.S. dollars)In-game consumer spending worldwide 2015-2020
- Free-to-play (F2P) PC games market revenue worldwide from 2012 to 2022 (in billion U.S. dollars)F2P PC games revenue worldwide 2012-2022
- Free-to-play (F2P) PC games revenue worldwide in 2016, by region (in billion U.S. dollars)Free-to-play (F2P) PC games revenue worldwide 2016, by region
- In-game mobile gaming revenue in the United States from 2013 to 2016 (in billion U.S. dollars)U.S. in-game mobile gaming revenue 2013-2016
- Percentage of freemium mobile gamers who made in-game purchases in February 2016, by number of purchasesNumber of in-game purchases made by freemium mobile gamers 2016
- Amount spent on in-game purchases according to gamers in the United States as of December 2016Amount spent on in-game purchases according to U.S. gamers 2016
- Leading free-to-play (F2P) massively multiplayer online (MMO) games worldwide in 2017, by revenue (in million U.S. dollars)Leading F2P MMO games worldwide 2017, by revenue
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- Number of paid PC games owned by gamers in the United States as of December 2016Paid PC games possession in the U.S. 2016
- Number of paid home console games owned by gamers in the United States as of December 2016Paid home console games possession in the U.S. 2016
- Number of paid smartphone or tablet games owned by gamers in the United States as of December 2016Paid mobile games possession in the U.S. 2016
- Leading paid game titles on Steam in 2017, by number of units sold (in 1,000s)Top paid games on Steam 2017, by unit sales
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- Distribution of mobile in-app advertising impressions worldwide between January and November 2017, by ad formatIn-app advertising impression share worldwide in 2017, by ad format
- Monthly average in-app purchase amount per gaming app user worldwide as of May 2016, by platform (in U.S. dollars)Monthly in-app gaming spend per user 2016, by platform
- Average annual in-game spending of mobile gamers in the United States in 2016, by game title (in U.S. dollars)Annual mobile in-game spending in the U.S. 2016, by game
- Share of mobile free to download game apps on Google Play Store as of December 2016, by monetization modelShare of free mobile games on Google Play 2016, by monetization model
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- Playing games online New Zealand 2007-2015
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- Share of Super Mario Run in-game buyers in the U.S. 2016, by gender
- Share of Super Mario Run in-game buyers in the U.S. 2016, by generation
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- Mobile gaming revenue distribution in North America 2017, by device
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- Gamers & gaming in the United Kingdom (UK)
- Online gaming in the United Kingdom (UK)
- U.S. gamers
- Mobile gaming in the U.S.
- Gaming in Asia
- Gaming monetization
- Gaming in the U.S.
- Video games in Sweden
- Video games in Norway
- Video game market in France
- Online gaming
- Video game industry in Spain
- Digital games in the U.S. (DMO)
- MMO and MOBA Gaming
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- Distribution of worldwide mobile application revenues in 2017, by channel
- Leading mobile payment methods used by digital gamers to buy console game content worldwide in 2017
- Leading paid game titles on Steam in 2017, by number of units sold (in 1,000s)
- Worldwide in-app advertising and app store revenues of mobile apps and games in 2015 and 2020 (in billion U.S. dollars)
- Number of paying mobile game players worlwide in 2014, by region (in millions)
- Distribution of Super Mario Run in-app spenders in the United States as of December 2016, by gender
- Distribution of Super Mario Run in-app spenders in the United States as of December 2016, by generation
- Parental awareness of children's mobile gaming habits in selected countries in Asia as of June 2014
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- Revenue generated by free-to-play and pay-to-play massively multiplayer online (MMO) games worldwide as of June 2016, by region (in million U.S. dollars)
- Distribution of digital games market revenue worldwide in 2017, by monetization model
- Percentage of consumers who purchased additional video game content in the United States as of September 2016
- Percentage of mobile users making in-game purchases on a monthly basis worldwide as of May 2016, by platform
- Digital games industry revenue in the United States in 2016, by game category (in million U.S. dollars)
- Share of free and paid mobile game apps on Google Play Store as of December 2016
- In-game consumer spending worldwide in 2015 and 2020 (in billion U.S. dollars)
- Free-to-play (F2P) PC games market revenue worldwide from 2012 to 2022 (in billion U.S. dollars)
- Free-to-play (F2P) PC games revenue worldwide in 2016, by region (in billion U.S. dollars)
- In-game mobile gaming revenue in the United States from 2013 to 2016 (in billion U.S. dollars)
- Percentage of freemium mobile gamers who made in-game purchases in February 2016, by number of purchases
- Amount spent on in-game purchases according to gamers in the United States as of December 2016
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- Leading sources used to purchase or download video games according to gamers in the United States as of December 2016
- Frequency of pre-ordering video games according to gamers in the United States as of December 2016
- Number of paid PC games owned by gamers in the United States as of December 2016
- Number of paid home console games owned by gamers in the United States as of December 2016
- Number of paid smartphone or tablet games owned by gamers in the United States as of December 2016
- Mobile gaming app monetization methods used worldwide as of September 2017, by OS
- Most popular advertising software development kits (SDKs) used by Android gaming and non-gaming apps in 1st half 2017, by share of voice
- Distribution of mobile in-app advertising impressions worldwide between January and November 2017, by ad format
- Monthly average in-app purchase amount per gaming app user worldwide as of May 2016, by platform (in U.S. dollars)
- Average annual in-game spending of mobile gamers in the United States in 2016, by game title (in U.S. dollars)
- Share of mobile free to download game apps on Google Play Store as of December 2016, by monetization model
- Number of Google Play games using selected monetization models as of December 2016
- Distribution of Android and iOS top grossing games in the United States as of August 2016, by ad content
- Distribution of Super Mario Run players worldwide as of December 2016, by age group and gender
- Average daily time spent playing Android games in selected countries worldwide as of January 2014 (in minutes)
- Daily mobile gaming penetration rate in selected countries in Asia as of June 2014
- Proportion of users that play games on the internet in New Zealand from 2007 to 2015
- Average revenue per paying user (ARPPU) of mobile games in Sweden from 2013 to 2015 (in SEK)
- Penetration rate of weekly mobile gaming apps downloading in selected countries in Asia as of June 2014
- Distribution of mobile gamers worldwide as of 2nd quarter 2014, by gender
- Distribution of mobile gaming revenue in North America in 2017, by device
- Average annual per capita spending on mobile games in North America as of August 2014, by device (in U.S. dollars)
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