This statistic displays the distribution of ownership of select gaming devices in Europe in 2015, broken down by the type of audience. Among the general public, 0.8 percent owned Google Cardboard (or similar), whereas among gamers, the penetration rate was 4.3 percent.
Share of ownership among select gaming devices in Europe in 2015, by type of audience*
Characteristic
Public
Gamers
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* The sample is broken down by the type of audience: general public n=1,679; gamers n=832
The question was phrased as follows: "Which of the following do you own?"
The countries included in these responses are: Germany, France, Italy, Spain and the United Kingdom.
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Context. (July 29, 2016). Share of ownership among select gaming devices in Europe in 2015, by type of audience* [Graph]. In Statista. Retrieved September 10, 2024, from https://www.statista.com/statistics/676579/virtual-reality-preferred-products-in-europe-by-type-of-audience/
Context. "Share of ownership among select gaming devices in Europe in 2015, by type of audience*." Chart. July 29, 2016. Statista. Accessed September 10, 2024. https://www.statista.com/statistics/676579/virtual-reality-preferred-products-in-europe-by-type-of-audience/
Context. (2016). Share of ownership among select gaming devices in Europe in 2015, by type of audience*. Statista. Statista Inc.. Accessed: September 10, 2024. https://www.statista.com/statistics/676579/virtual-reality-preferred-products-in-europe-by-type-of-audience/
Context. "Share of Ownership among Select Gaming Devices in Europe in 2015, by Type of Audience*." Statista, Statista Inc., 29 Jul 2016, https://www.statista.com/statistics/676579/virtual-reality-preferred-products-in-europe-by-type-of-audience/
Context, Share of ownership among select gaming devices in Europe in 2015, by type of audience* Statista, https://www.statista.com/statistics/676579/virtual-reality-preferred-products-in-europe-by-type-of-audience/ (last visited September 10, 2024)
Share of ownership among select gaming devices in Europe in 2015, by type of audience* [Graph], Context, July 29, 2016. [Online]. Available: https://www.statista.com/statistics/676579/virtual-reality-preferred-products-in-europe-by-type-of-audience/