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Global virtual reality hardware unit shipments by type 2016-2020
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Forecast virtual reality hardware shipments worldwide by type from 2016 to 2020 (in million units)
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Screenless viewers | Tethered HMD | Standalone HMD | |
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- | - | - | - |
- | - | - | - |
- | - | - | - |
- | - | - | - |
- | - | - | - |
Screenless viewers | Tethered HMD | Standalone HMD | |
---|---|---|---|
- | - | - | - |
- | - | - | - |
- | - | - | - |
- | - | - | - |
- | - | - | - |
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- Release date
- May 2017
- Region
- Worldwide
- Survey time period
- April 2016
- Region
- Worldwide
- Survey time period
- April 2016




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- Market size forecast
- Forecast augmented (AR) and virtual reality (VR) market size worldwide from 2016 to 2022 (in billion U.S. dollars)Projected size of the augmented and virtual reality market 2016-2022
- Augmented and virtual reality (AR/VR) spending worldwide in 2017 (in billion U.S. dollars), by segmentGlobal AR/VR spending by segment 2017
- Projected scenarios of virtual and augmented reality headset sales revenue from 2016 to 2020 (in billion U.S. dollars)*Global revenue from virtual and augmented reality device sales 2016-2020
- Virtual reality (VR) revenue in the United States, China and Japan from 2016 to 2021 (in billion U.S. dollars)U.S., China and Japan: VR revenue 2016-2021
- Virtual reality (VR) market revenue in the United States from 2014 to 2025 (in million U.S. dollars)Virtual reality market size in the U.S. 2014-2025
- Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars)Global AR/VR consumer content and apps market 2016-2021
- Automotive spending on augmented and virtual reality (AR/VR) worldwide in 2017 and 2021 (in billion U.S. dollars)Global AR/VR automotive spending 2017 and 2021
- Hardware & software overview
- Consumer virtual reality software and hardware market size worldwide from 2016 to 2022 (in billion U.S. dollars)Global consumer virtual reality market size 2016-2022
- Consumer virtual reality software market size worldwide from 2016 to 2022 (in billion U.S. dollars)Global consumer virtual reality software market size 2016-2022
- Consumer virtual reality hardware market size worldwide from 2016 to 2022 (in billion U.S. dollars)Global consumer virtual reality hardware market size 2016-2022
- Virtual reality hardware shipments worldwide from 2014 to 2020 (in million units), by product type Global virtual reality hardware unit shipments by product type 2014-2020
- Forecast virtual reality hardware shipments worldwide by type from 2016 to 2020 (in million units)Global virtual reality hardware unit shipments by type 2016-2020
- Virtual reality (VR) market revenue in the United States from 2014 to 2025 (in million U.S. dollars), by componentVirtual reality market size in the U.S. 2014-2025, by component
- Forecast for revenues made with sales of virtual reality hardware and software in Germany from 2016 to 2020 (in million euros)Revenue forecast for virtual reality products in Germany 2016-2020
- Head-mounted displays (HDM)
- Forecast shipments of virtual and augmented reality headsets worldwide from 2015 to 2022 (in million units)Global augmentedand virtual reality headset shipment 2015-2022
- Forecast unit shipments of augmented (AR) and virtual reality (VR) headsets from 2016 to 2022 (in millions)Global augmented and virtual reality headset shipment forecast 2016-2022
- Unit shipments of virtual reality head-mounted displays worldwide from 2017 to 2018 and in 2022 (in million units)Global unit shipments of virtual reality head-mounted displays 2017-2019, 2022
- Number of virtual reality headsets worldwide from 2016 to 2021 (in millions)VR headsets installed base worldwide 2016-2021
- Estimated VR/AR headset unit shipments by type worldwide from 2016 to 2022 (in millions)Projected AR/VR unit shipments worldwide 2016-2022, by hardware type
- Estimate revenue from virtual reality (VR) and augmented reality (AR) hardware sales worldwide in 2020 (in billion U.S. dollars)Projected AR/VR sales revenue worldwide 2020, by hardware type
- Standalone virtual reality (VR) headset shipment share worldwide 2018, by regionGlobal standalone VR headset shipment share by geography 2018
- Brands & platforms share
- Share of consumer and commercial virtual reality hardware shipments worldwide from 2015 to 2020Global consumer/commercial virtual reality hardware shipment share 2015-2020
- Share of virtual reality head-mounted display unit sales worldwide in 2016 and 2020 (in million units), by platformGlobal sales share of VR head-mounted displays 2016 and 2020, by platform
- Forecast virtual reality (VR) headset installed base worldwide from 2015 to 2020 (in millions), by platformProjected installed base of virtual reality headsets worldwide 2015-2020, by platform
- Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platformVirtual reality content spending worldwide 2017, by platform
- Share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case*Share of global AR/VR spending by use case 2018
- Estimated VR device shipment share by vendor worldwide in 2018*VR device market share by vendor worldwide 2018
- Unit shipments of virtual reality (VR) devices worldwide from 2017 to 2019 (in millions), by vendorGlobal virtual reality device shipments by vendor 2017-2019
- Worldwide virtual reality (VR) headset unit sales by brand in 2016 and 2017 (in millions)Virtual reality headset shipments worldwide 2016-2017, by brand
- Developers, users & ASP
- Share of developers creating augmented and virtual reality (AR/VR) content in North America in 2016, by platformShare of developers in North America working on AR and VR content by platform 2016
- Number of mobile virtual reality (VR) users worldwide from 2015 to 2020 (in millions)Mobile virtual reality users worldwide 2015-2020
- Share of virtual reality and augmented reality (VR and AR) users in the United States as of 2018, by type of deviceVR/AR users in U.S. by type of device 2018
- Virtual/augmented reality technology and content investment focuses worldwide in 2016 and 2018Virtual/augmented reality technology investment directions worldwide 2016 and 2018
- Average selling price (ASP) of virtual reality (VR) standalone head-mounted displays (HMD) from 2015 to 2020 (in U.S. dollars)VR standalone HMD average selling price 2015-2020
- Global revenue of the consumer mobile augmented reality app market (standalone/embedded) from 2016 to 2022 (in million U.S. dollars)Consumer AR app market revenue worldwide 2016-2022
- Virtual reality and augmented reality (VR and AR) devices average session time in the United States as of 2018 (in minutes)VR/AR headsets average session time in U.S. 2018
- Virtual reality and augmented reality (VR and AR) devices user satisfaction rate in the United States as of 2018*VR/AR headsets user satisfaction rate in U.S. 2018
- VR tethered HMD average selling price 2015-2020
- Global unit sales of virtual reality head-mounted displays 2016 and 2020
- Sales volume of virtual reality headsets in China 2016-2021
- Virtual reality offline experience store revenue growth in China 2017-2021
- Virtual reality marketing revenue in China 2017-2021
- Number of virtual reality users in China 2015-2020
- Annual growth of the virtual reality marketing sector in China 2017-2021
- Revenue of virtual reality headset market in China 2016-2021
- Virtual reality revenue in China 2016-2021
- Virtual reality revenue in China 2014-2017
- Virtual reality hardware and content revenue worldwide 2014-2020, by segment
- Virtual reality hardware and content revenue worldwide 2014-2020
- Virtual reality camera market revenue in China 2016-2021
- Type of adopted VR headsets in the Nordics 2017, by price range
- Type of adopted VR headsets in Sweden 2017, by price range
- Cardboard style VR headset unit sales worldwide 2015-2016
- VR/AR eyeware wholesale revenue in the United States 2015-2017
- Net sales of GameStop worldwide 2010-2017, by region
- Geographic Information System market size in the U.S. 2014-2025, by component
- Forecast: value of shipments electric audio equipment manufacture Japan 2008-2020
- Virtual Reality (VR)
- Virtual Reality (VR) in Europe
- Oculus Rift
- Wiggin - Virtual Reality Technology Public Survey UK 2016
- 3D Technology
- Consumer Electronics (CE)
- Next Mega Tech Theme Is Virtual Reality
- AR/VR Market Map: Use Cases
- Augmented Reality (AR)
- Virtual Reality - Survey Report 2016
- Viewing the future? Virtual reality in Journalism
- Report on the current state of the VR market
- Profiles in Innovation - Virtual and Augmented Reality
- Virtual and Augmented Reality
- The Programmable World - Opportunities and Challenges
- Forecast augmented (AR) and virtual reality (VR) market size worldwide from 2016 to 2022 (in billion U.S. dollars)
- Augmented and virtual reality (AR/VR) spending worldwide in 2017 (in billion U.S. dollars), by segment
- Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars)
- Automotive spending on augmented and virtual reality (AR/VR) worldwide in 2017 and 2021 (in billion U.S. dollars)
- Forecast shipments of virtual and augmented reality headsets worldwide from 2015 to 2022 (in million units)
- Forecast unit shipments of augmented (AR) and virtual reality (VR) headsets from 2016 to 2022 (in millions)
- Unit shipments of virtual reality head-mounted displays worldwide from 2017 to 2018 and in 2022 (in million units)
- Share of virtual reality head-mounted display unit sales worldwide in 2016 and 2020 (in million units), by platform
- Share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case*
- Estimated VR device shipment share by vendor worldwide in 2018*
- Unit shipments of virtual reality (VR) devices worldwide from 2017 to 2019 (in millions), by vendor
- Share of virtual reality and augmented reality (VR and AR) users in the United States as of 2018, by type of device
- Virtual reality and augmented reality (VR and AR) devices average session time in the United States as of 2018 (in minutes)
- Virtual reality and augmented reality (VR and AR) devices user satisfaction rate in the United States as of 2018*
- Sales of virtual reality head-mounted displays worldwide in 2016 and 2020 (in million units)
- Net sales of GameStop worldwide from 2010 to 2017, by region (in million U.S. dollars)
- Projected scenarios of virtual and augmented reality headset sales revenue from 2016 to 2020 (in billion U.S. dollars)*
- Virtual reality (VR) revenue in the United States, China and Japan from 2016 to 2021 (in billion U.S. dollars)
- Virtual reality (VR) market revenue in the United States from 2014 to 2025 (in million U.S. dollars)
- Consumer virtual reality software and hardware market size worldwide from 2016 to 2022 (in billion U.S. dollars)
- Consumer virtual reality software market size worldwide from 2016 to 2022 (in billion U.S. dollars)
- Consumer virtual reality hardware market size worldwide from 2016 to 2022 (in billion U.S. dollars)
- Virtual reality hardware shipments worldwide from 2014 to 2020 (in million units), by product type
- Forecast virtual reality hardware shipments worldwide by type from 2016 to 2020 (in million units)
- Virtual reality (VR) market revenue in the United States from 2014 to 2025 (in million U.S. dollars), by component
- Forecast for revenues made with sales of virtual reality hardware and software in Germany from 2016 to 2020 (in million euros)
- Number of virtual reality headsets worldwide from 2016 to 2021 (in millions)
- Estimated VR/AR headset unit shipments by type worldwide from 2016 to 2022 (in millions)
- Estimate revenue from virtual reality (VR) and augmented reality (AR) hardware sales worldwide in 2020 (in billion U.S. dollars)
- Standalone virtual reality (VR) headset shipment share worldwide 2018, by region
- Share of consumer and commercial virtual reality hardware shipments worldwide from 2015 to 2020
- Forecast virtual reality (VR) headset installed base worldwide from 2015 to 2020 (in millions), by platform
- Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform
- Worldwide virtual reality (VR) headset unit sales by brand in 2016 and 2017 (in millions)
- Virtual reality device unit shipments worldwide by vendor/brand in 2016 (in 1,000s)
- Share of developers creating augmented and virtual reality (AR/VR) content in North America in 2016, by platform
- Number of mobile virtual reality (VR) users worldwide from 2015 to 2020 (in millions)
- Virtual/augmented reality technology and content investment focuses worldwide in 2016 and 2018
- Average selling price (ASP) of virtual reality (VR) standalone head-mounted displays (HMD) from 2015 to 2020 (in U.S. dollars)
- Global revenue of the consumer mobile augmented reality app market (standalone/embedded) from 2016 to 2022 (in million U.S. dollars)
- Average selling price (ASP) of virtual reality (VR) tethered head-mounted displays (HMD) from 2015 to 2020 (in U.S. dollars)
- Sales volume of virtual reality headsets in China from 2016 to 2021 (in million sets)
- Forecasted virtual reality offline experience store revenue growth in China from 2017 to 2021
- Forecasted virtual reality marketing sector revenue in China from 2017 to 2021 (in billion yuan)
- Number of virtual reality users in China from 2015 to 2020 (in millions)
- Forecasted annual growth of the virtual reality marketing sector in China from 2017 to 2021
- Revenue of the virtual reality headset market in China from 2016 to 2021 (in billion yuan)
- Revenue of the virtual reality industry in China from 2016 to 2021 (in billion yuan)
- Virtual reality revenue in China from 2014 to 2017 (in million yuan)
- Global virtual reality revenue by segment from 2014 to 2020 (in million U.S. dollars)
- Global virtual reality hardware and content revenue from 2014 to 2020 (in million U.S. dollars)
- Revenue of the virtual reality camera market in China from 2016 to 2021 (in billion yuan)
- Which of the following describes best the VR headset that you own or have access to?
- Which of the following best describes the VR headset that you own or have access to?
- Sales of cardboard style virtual reality (VR) headsets worldwide from 2015 to 2016 (in million units)
- Wholesale sales of VR/AR eyeware in the United States from 2015 to 2017 (in million U.S. dollars)
- Geographic Information System (GIS) market revenue in the United States from 2014 to 2025 (in million U.S. dollars), by component
- Value of shipments of electric audio equipment manufacture (JSIC Rev. 12 3023) in Japan from 2008 to 2020 (in million U.S. dollars)
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