In 2017, the sales revenue of the Japanese console video game industry amounted to approximately 387 billion Japanese yen, up from about 315 billion Japanese yen in the previous year. According to the source, one major reason for the previous decline of the Japanese console market could be the high popularity of mobile game apps in Japan. The rebound in 2017 was mainly caused by the success of the Nintendo Switch, which was released in March of that year.
Sales revenue of the console video game industry in Japan from 2009 to 2017 (in billion Japanese yen)
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Dentsu. (August 26, 2019). Sales revenue of the console video game industry in Japan from 2009 to 2017 (in billion Japanese yen) [Graph]. In Statista. Retrieved January 19, 2021, from https://www.statista.com/statistics/689590/japan-console-game-market-sales/
Dentsu. "Sales revenue of the console video game industry in Japan from 2009 to 2017 (in billion Japanese yen)." Chart. August 26, 2019. Statista. Accessed January 19, 2021. https://www.statista.com/statistics/689590/japan-console-game-market-sales/
Dentsu. (2019). Sales revenue of the console video game industry in Japan from 2009 to 2017 (in billion Japanese yen). Statista. Statista Inc.. Accessed: January 19, 2021. https://www.statista.com/statistics/689590/japan-console-game-market-sales/
Dentsu. "Sales Revenue of The Console Video Game Industry in Japan from 2009 to 2017 (in Billion Japanese Yen)." Statista, Statista Inc., 26 Aug 2019, https://www.statista.com/statistics/689590/japan-console-game-market-sales/
Dentsu, Sales revenue of the console video game industry in Japan from 2009 to 2017 (in billion Japanese yen) Statista, https://www.statista.com/statistics/689590/japan-console-game-market-sales/ (last visited January 19, 2021)