In 2017, the consumer expenditure on mobile games for conventional mobile phones in Japan amounted to approximately 10 billion Japanese yen, down from about 96 billion Japanese yen in 2013. While games for conventional mobile phones experienced a sharp decrease, the smartphone market more than doubled during the same time period, reaching about 1.36 trillion Japanese yen in 2017.
Consumer expenditure on mobile games for conventional mobile phones in Japan from 2013 to 2017 (in billion Japanese yen)
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Dentsu. (August 26, 2019). Consumer expenditure on mobile games for conventional mobile phones in Japan from 2013 to 2017 (in billion Japanese yen) [Graph]. In Statista. Retrieved January 16, 2021, from https://www.statista.com/statistics/690276/japan-mobile-phone-games-consumer-spend/
Dentsu. "Consumer expenditure on mobile games for conventional mobile phones in Japan from 2013 to 2017 (in billion Japanese yen)." Chart. August 26, 2019. Statista. Accessed January 16, 2021. https://www.statista.com/statistics/690276/japan-mobile-phone-games-consumer-spend/
Dentsu. (2019). Consumer expenditure on mobile games for conventional mobile phones in Japan from 2013 to 2017 (in billion Japanese yen). Statista. Statista Inc.. Accessed: January 16, 2021. https://www.statista.com/statistics/690276/japan-mobile-phone-games-consumer-spend/
Dentsu. "Consumer Expenditure on Mobile Games for Conventional Mobile Phones in Japan from 2013 to 2017 (in Billion Japanese Yen)." Statista, Statista Inc., 26 Aug 2019, https://www.statista.com/statistics/690276/japan-mobile-phone-games-consumer-spend/
Dentsu, Consumer expenditure on mobile games for conventional mobile phones in Japan from 2013 to 2017 (in billion Japanese yen) Statista, https://www.statista.com/statistics/690276/japan-mobile-phone-games-consumer-spend/ (last visited January 16, 2021)