games for conventional mobile phones as well as games for handheld and home consoles saw a long-term decline.
The consumer expenditure on smartphone games in Japan amounted to approximately 1.36 trillion Japanese yen in 2017, up from about 1.18 trillion yen in the previous year. The market experienced a tremendous growth during the surveyed period, while Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen)
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Statistics on Mobile gaming in Japan
Overview
6
- Premium Statistic Video gaming market size worldwide 2020-2025
- Premium Statistic Value of the global video game market 2017-2026, by category
- Premium Statistic Leading gaming markets worldwide 2022, by revenue
- Premium Statistic Gaming market size in Japan FY 2020-2027
- Premium Statistic Mobile and social game market size Japan 2015-2021
- Premium Statistic Leading mobile games Japan 2021, based on sales revenue
Major companies
5
Monthly app revenue of leading mobile games
6
- Premium Statistic Monthly app revenue of Uma Musume Pretty Derby in Japan 2022
- Premium Statistic Monthly app revenue of Fate/Grand Order in Japan 2022
- Premium Statistic Monthly app revenue of Monster Strike in Japan 2022
- Premium Statistic Monthly app revenue of Puzzle & Dragons in Japan 2022
- Premium Statistic Monthly app revenue of Dragon Quest Walk in Japan 2022
- Premium Statistic Monthly app revenue of Genshin Impact in Japan 2022
Consumer behavior
6
- Premium Statistic Most used devices for video games in Japan 2022
- Premium Statistic Frequency of playing mobiles games via smartphone Japan 2022
- Premium Statistic Frequency of playing mobiles games via smartphone Japan 2022, by age group
- Premium Statistic Time spent playing mobile games per weekday in Japan 2021
- Premium Statistic Time spent playing mobile games per weekend day in Japan 2021
- Premium Statistic Leading mobile game genres on smartphones Japan 2022
Consumer spending
6
- Premium Statistic Mobile game in-app purchase experience in Japan 2021
- Premium Statistic Share of users who spent money on smartphone games in past month Japan 2022
- Premium Statistic Share of users who spent money on smartphone games in past month Japan 2022, by age
- Premium Statistic Attitude on in-game billing among teenagers Japan 2022, by gender
- Premium Statistic Monthly spending on smartphone games in Japan 2022
- Premium Statistic Leading types of goods smartphone gamers spent money on in past month Japan 2022
Further related statistics
13
- Mobile gamers in North America 2019, by operating system
- Mobile social games consumer spending in Japan 2010-2016
- Daily active users of iOS Fortnite app in Norway monthly 2019-2020
- Spending on video games during the holidays in the U.S. 2020
- Dragon Ball Z: Dokkan Battle revenue worldwide Q3 2019
- Daily active users of iOS Fortnite app in Denmark monthly 2019-2020
- Most played mobile gaming genres worldwide in 2019
- Leading types of mobile game acquisition in Japan in 2017
- Mobile phone games consumer spending in Japan 2013-2017
- Smartphone gaming worldwide 2014, by opponent
- Reasons for playing smartphone games in Japan 2014, by gender
- Leading locations where smartphone games are played in Japan 2014
- Reasons for playing smartphones games in the U.S. 2013
Further Content: You might find this interesting as well
Statistics
- Mobile gamers in North America 2019, by operating system
- Mobile social games consumer spending in Japan 2010-2016
- Daily active users of iOS Fortnite app in Norway monthly 2019-2020
- Spending on video games during the holidays in the U.S. 2020
- Dragon Ball Z: Dokkan Battle revenue worldwide Q3 2019
- Daily active users of iOS Fortnite app in Denmark monthly 2019-2020
- Most played mobile gaming genres worldwide in 2019
- Leading types of mobile game acquisition in Japan in 2017
- Mobile phone games consumer spending in Japan 2013-2017
- Smartphone gaming worldwide 2014, by opponent
- Reasons for playing smartphone games in Japan 2014, by gender
- Leading locations where smartphone games are played in Japan 2014
- Reasons for playing smartphones games in the U.S. 2013
Dentsu. (August 26, 2019). Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen) [Graph]. In Statista. Retrieved March 25, 2023, from https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/
Dentsu. "Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen)." Chart. August 26, 2019. Statista. Accessed March 25, 2023. https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/
Dentsu. (2019). Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen). Statista. Statista Inc.. Accessed: March 25, 2023. https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/
Dentsu. "Consumer Expenditure on Smartphone Games in Japan from 2011 to 2017 (in Billion Japanese Yen)." Statista, Statista Inc., 26 Aug 2019, https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/
Dentsu, Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen) Statista, https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/ (last visited March 25, 2023)
Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen) [Graph], Dentsu, August 26, 2019. [Online]. Available: https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/