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Reach of viewing eSports and video gaming online in Sweden in 4th quarter 2015 and 4th quarter 2016, by channel

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Reach of viewing eSports and video gaming online in Sweden 2015-2016, by channel This statistic shows the reach of viewing eSports and video gaming online in Sweden in 4th quarter 2015 and 4th quarter 2016, by channel. Esports denotes the sports competition between people by means of video games. In 4th quarter 2016, the reach of YouTube was 88 percent in Sweden among the respondents, up from 80 percent as of 4th quarter 2015. During the survey period in 2016, 43 percent of individuals interviewed used the video platform Twitch for viewing eSports, and only 5 percent watched these events on other platforms.
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Q4 2015Q4 2016
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Q4 2015Q4 2016
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Description Source More information
This statistic shows the reach of viewing eSports and video gaming online in Sweden in 4th quarter 2015 and 4th quarter 2016, by channel. Esports denotes the sports competition between people by means of video games. In 4th quarter 2016, the reach of YouTube was 88 percent in Sweden among the respondents, up from 80 percent as of 4th quarter 2015. During the survey period in 2016, 43 percent of individuals interviewed used the video platform Twitch for viewing eSports, and only 5 percent watched these events on other platforms.
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Release date
March 2017
Region
Sweden
Survey time period
4th quarter 2015, 4th quarter 2016
Number of respondents
1,000-1,500 interviews conducted monthly
Age group
15-74 years
Special properties
viewing on the day before
Method of interview
Online survey
Supplementary notes
Multiple answers were possible.

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