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Global virtual reality headset shipments by brand 2016
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Virtual reality device unit shipments worldwide by vendor/brand in 2016 (in 1,000s)
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- Release date
- April 2017
- Region
- Worldwide
- Survey time period
- 2016
- Region
- Worldwide
- Survey time period
- 2016




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- Virtual reality market
- Forecast augmented (AR) and virtual reality (VR) market size worldwide from 2016 to 2022 (in billion U.S. dollars)Projected size of the augmented and virtual reality market 2016-2022
- Consumer virtual reality software and hardware market size worldwide from 2016 to 2022 (in billion U.S. dollars)Global consumer virtual reality market size 2016-2022
- Consumer virtual reality hardware market size worldwide from 2016 to 2022 (in billion U.S. dollars)Global consumer virtual reality hardware market size 2016-2022
- Projected economic impact of virtual and augmented reality technologies worldwide from 2016 to 2020 (in billion U.S. dollars)*Global economic impact from virtual and augmented reality technology 2016-2020
- Share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case*Share of global AR/VR spending by use case 2018
- Head-mounted displays (HDM)
- Forecast unit shipments of augmented (AR) and virtual reality (VR) headsets from 2016 to 2022 (in millions)Global augmented and virtual reality headset shipment forecast 2016-2022
- Virtual reality (VR) headset installed base worldwide from 2014 to 2020 (in millions)Installed base of virtual reality headsets worldwide 2014-2020
- Estimated VR/AR headset unit shipments by type worldwide from 2016 to 2022 (in millions)Projected AR/VR unit shipments worldwide 2016-2022, by hardware type
- Share of virtual reality head-mounted display unit sales worldwide in 2016 and 2020 (in million units), by platformGlobal sales share of VR head-mounted displays 2016 and 2020, by platform
- Virtual reality (VR) headset shipments worldwide in 2018 and 2022, by segment (in millions)Worldwide VR headset shipment 2018 and 2021, by segment
- Standalone virtual reality (VR) headset shipment share worldwide 2018, by regionGlobal standalone VR headset shipment share by geography 2018
- Share of virtual reality (VR) headset unit shipments by country in the 1st quarter 2017Global virtual reality headset shipments market share by geography 2017
- Oculus Rift
- Unit shipments of virtual reality (VR) devices worldwide from 2017 to 2019 (in millions), by vendorGlobal virtual reality device shipments by vendor 2017-2019
- Worldwide virtual reality (VR) headset unit sales by brand in 2016 and 2017 (in millions)Virtual reality headset shipments worldwide 2016-2017, by brand
- Worldwide VR device shipment share by vendor in the 3rd quarter of 2017VR device market share by vendor worldwide Q3 2017
- Virtual reality device unit shipments worldwide by vendor/brand in 2016 (in 1,000s)Global virtual reality headset shipments by brand 2016
- Unit price of the Oculus Rift development kits DK1 and DK2 in 2015 (in U.S. dollars)Price of the Oculus Rift development kits DK1 and DK2 2015
- Revenue from Oculus Rift games, software and hardware sales worldwide from 2016 to 2020 (in million U.S. dollars)*Oculus Rift revenue worldwide by category 2016-2020
- Estimated VR device shipment share by vendor worldwide in 2018*VR device market share by vendor worldwide 2018
- Global virtual reality device shipments 2017-2019
- Virtual reality market value in the UK 2016 and 2020
- Global virtual reality unit shipments 2014-2019
- Virtual reality: preferred purposes of use in Germany 2015, by type of audience
- Type of adopted VR headsets in Norway 2017, by price range
- Virtual reality device penetration in Norway 2017, by age group
- Virtual reality headsets: factors of choice of place of purchase in France 2015
- Virtual reality revenue in China 2016-2021
- Share of people that regard VR as an exciting development Australia 2016 by age
- Share of virtual reality devices experienced in France 2015, by type of audience
- Share of virtual reality devices experienced in the UK 2015, by type of audience
- Virtual reality hardware and content revenue worldwide 2014-2020
- Users' loss of self from virtual reality headsets use in the U.S. 2015, by age group
- Public attitudes towards VR in Australia 2016
- Virtual reality: most exciting aspects in Germany 2015, by type of audience
- VR: factors to choose the place of purchase in Spain in 2016, by type of consumer
- Share of gamers intending to buy a VR headset worldwide 2016
- U.S. VR revenue by segment 2016-2021
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- Virtual Reality (VR)
- Virtual Reality (VR) in Europe
- Wearable devices
- Oculus Rift
- Connected devices in the United Kingdom (UK)
- Wiggin - Virtual Reality Technology Public Survey UK 2016
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- Mobile devices in the UK
- Virtual Reality - Survey Report 2016
- Consumer Electronics (CE)
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- Next Mega Tech Theme Is Virtual Reality
- AR/VR Market Map: Use Cases
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- Forecast augmented (AR) and virtual reality (VR) market size worldwide from 2016 to 2022 (in billion U.S. dollars)
- Share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case*
- Forecast unit shipments of augmented (AR) and virtual reality (VR) headsets from 2016 to 2022 (in millions)
- Share of virtual reality head-mounted display unit sales worldwide in 2016 and 2020 (in million units), by platform
- Unit shipments of virtual reality (VR) devices worldwide from 2017 to 2019 (in millions), by vendor
- Worldwide VR device shipment share by vendor in the 3rd quarter of 2017
- Estimated VR device shipment share by vendor worldwide in 2018*
- Unit shipments of virtual reality (VR) devices worldwide from 2017 to 2019 (in millions)
- Percentage of gamers interested in purchasing a virtual reality (VR) headset worldwide as of March 2016
- Consumer virtual reality software and hardware market size worldwide from 2016 to 2022 (in billion U.S. dollars)
- Consumer virtual reality hardware market size worldwide from 2016 to 2022 (in billion U.S. dollars)
- Projected economic impact of virtual and augmented reality technologies worldwide from 2016 to 2020 (in billion U.S. dollars)*
- Virtual reality (VR) headset installed base worldwide from 2014 to 2020 (in millions)
- Estimated VR/AR headset unit shipments by type worldwide from 2016 to 2022 (in millions)
- Virtual reality (VR) headset shipments worldwide in 2018 and 2022, by segment (in millions)
- Standalone virtual reality (VR) headset shipment share worldwide 2018, by region
- Share of virtual reality (VR) headset unit shipments by country in the 1st quarter 2017
- Worldwide virtual reality (VR) headset unit sales by brand in 2016 and 2017 (in millions)
- Virtual reality device unit shipments worldwide by vendor/brand in 2016 (in 1,000s)
- Unit price of the Oculus Rift development kits DK1 and DK2 in 2015 (in U.S. dollars)
- Revenue from Oculus Rift games, software and hardware sales worldwide from 2016 to 2020 (in million U.S. dollars)*
- Market value of virtual reality (VR) in the United Kingdom (UK) in 2016 with a forecast to 2020 (in million GBP)
- Virtual reality market size worldwide from 2014 to 2019 (in million units)*
- Ranking of purposes of use for virtual reality in Germany in 2015, by type of audience*
- Which of the following best describes the VR headset that you own or have access to?
- Share of respondents with a virtual reality device in Norway in 2017, by age group
- What factors do you think are important in deciding where to buy a virtual reality headset?
- Revenue of the virtual reality industry in China from 2016 to 2021 (in billion yuan)
- Share of people that regard virtual reality (VR) as anexciting development in Australia as of May 2016, by age group
- Share of virtual reality devices experienced in the France in 2015, by type of audience*
- Share of virtual reality devices experienced in the United Kingdom (UK) in 2015, by type of audience*
- Global virtual reality hardware and content revenue from 2014 to 2020 (in million U.S. dollars)
- How likely is it that users of virtual reality headsets could lose themselves in virtual worlds?*
- Public attitudes towards virtual reality (VR) in Australia as of May 2016
- Ranking of the most exciting aspects of virtual reality in Germany in 2015, by type of audience*
- Relevant factors for consumers when choosing the place to buy a virtual reality headset in Spain in 2016, by type of consumer
- Virtual reality (VR) revenue in the United States from 2016 to 2021, by segment (in million U.S. dollars)
- Overall demand volume for air conditioners in Iran from 2012 to 2017 (in 1,000 units)
- Revenue of consumer electronics manufacture (NACE Rev. 2 C2640) in France from 2009 to 2020 (in million U.S. dollars)
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