Global AR/VR spending by segment 2017

Augmented and virtual reality (AR/VR) spending worldwide in 2017 (in billion U.S. dollars), by segment

by Shanhong Liu, last edited Jan 23, 2018
Global AR/VR spending by segment 2017 The statistic shows the forecast spending on augmented and virtual reality (AR/VR) worldwide in 2017, by segment. In 2017, consumer spending is expected to reach 6.2 billion U.S. dollars. Total AR/VR spending worldwide is projected to amount to 13.9 billion U.S. dollars in 2017.
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Augmented and virtual reality (AR/VR) spending worldwide in 2017 (in billion U.S. dollars), by segment

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Spending in billion U.S. dollars
Consumer6.2
Discrete manufacturing1.5
Retail1
Personal and consumer services0.8
Process manufacturing0.7
Others3.7
Spending in billion U.S. dollars
Consumer6.2
Discrete manufacturing1.5
Retail1
Personal and consumer services0.8
Process manufacturing0.7
Others3.7
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by Shanhong Liu, last edited Jan 23, 2018
The statistic shows the forecast spending on augmented and virtual reality (AR/VR) worldwide in 2017, by segment. In 2017, consumer spending is expected to reach 6.2 billion U.S. dollars. Total AR/VR spending worldwide is projected to amount to 13.9 billion U.S. dollars in 2017.
Show more
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