
Augmented and virtual reality (AR/VR) forecast spending worldwide in 2020 (in billion U.S. dollars), by segment
Basic Account
Get to know the platform
You only have access to basic statistics.
This statistic is not included in your account.
Single Account
The ideal entry-level account for individual users
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$59 $39 / Month *
in the first 12 months
Corporate Account
Full access
Corporate solution including all features.
* Prices do not include sales tax.
Further Content: You might find this interesting as well
Statistics
- Virtual reality revenue in China 2014-2017
- Virtual reality offline experience store revenue growth in China 2017-2021
- Annual growth of the virtual reality marketing sector in China 2017-2021
- Virtual reality revenue in China 2016-2021
- Virtual reality camera market revenue in China 2016-2021
- Share of global AR/VR spending by use case 2018
- Sales volume of virtual reality headsets in China 2016-2021
- Revenue of virtual reality headset market in China 2016-2021
- Virtual reality offline experience store revenue in China 2016-2021
- Virtual reality marketing revenue in China 2017-2021
- Number of virtual reality users in China 2015-2020
- Share of people regarding VR as exciting development Australia 2016 by age
- U.S. favorability of commercial VR applications 2017
- Virtual reality device penetration in Norway 2017, by age group
- Share of people regarding VR as exciting development Australia 2016 by income
- U.S. favorability of VR application in indoor entertainment 2017
- 360 camera wholesale revenue in the United States 2015-2017
- PC monitor & projector market revenue in Czechia 2016-2021
- Desktop market revenue in South Africa 2016-2021
- Industry revenue of “rental and leasing of office euipment“ in Italy 2012-2024
IDC, & Statista. (November 17, 2020). Augmented and virtual reality (AR/VR) forecast spending worldwide in 2020 (in billion U.S. dollars), by segment [Graph]. In Statista. Retrieved March 05, 2021, from https://www.statista.com/statistics/737615/ar-vr-spending-worldwide-by-segment/
IDC, und Statista. "Augmented and virtual reality (AR/VR) forecast spending worldwide in 2020 (in billion U.S. dollars), by segment." Chart. November 17, 2020. Statista. Accessed March 05, 2021. https://www.statista.com/statistics/737615/ar-vr-spending-worldwide-by-segment/
IDC, Statista. (2020). Augmented and virtual reality (AR/VR) forecast spending worldwide in 2020 (in billion U.S. dollars), by segment. Statista. Statista Inc.. Accessed: March 05, 2021. https://www.statista.com/statistics/737615/ar-vr-spending-worldwide-by-segment/
IDC, and Statista. "Augmented and Virtual Reality (Ar/Vr) Forecast Spending Worldwide in 2020 (in Billion U.S. Dollars), by Segment." Statista, Statista Inc., 17 Nov 2020, https://www.statista.com/statistics/737615/ar-vr-spending-worldwide-by-segment/
IDC & Statista, Augmented and virtual reality (AR/VR) forecast spending worldwide in 2020 (in billion U.S. dollars), by segment Statista, https://www.statista.com/statistics/737615/ar-vr-spending-worldwide-by-segment/ (last visited March 05, 2021)