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Number of video gamers worldwide 2014-2021
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Number of active video gamers worldwide from 2014 to 2021 (in millions)
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About this statistic
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- Release date
- November 2017
- Region
- Worldwide
- Survey time period
- 2014 to 2016
More information
- Region
- Worldwide
- Survey time period
- 2014 to 2016
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Video games market in the U.S.
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Statistics on "Video games market in the U.S."
- Global overview
- Value of the global video games market from 2012 to 2021 (in billion U.S. dollars)Value of the global video games market 2012-2021
- Video game consumer market value worldwide from 2011 to 2020, by distribution type (in billion U.S. dollars)Video game consumer market value worldwide 2011-2020, by distribution
- Cumulative value of games market mergers and acquisitions (M&A) worldwide from 2010 to 2016 (in million U.S. dollars)Games industry M&A transactions cumulative value worldwide 2010-2016
- Customer preferred gaming platforms according to gaming companies worldwide as of August 2016Customer preferred gaming platforms according to gaming companies worldwide 2016
- Number of active video gamers worldwide from 2014 to 2021 (in millions)Number of video gamers worldwide 2014-2021
- Number of video gamers worldwide in 2016, by region (in millions)Number of video gamers worldwide 2016, by region
- U.S. overview
- Leading gaming markets in North America in 2018, by revenue (in billion U.S. dollars)U.S., Canada and Mexico gaming revenue in 2018
- Value of the video game market in the United States from 2011 to 2020 (in million U.S. dollars)Value of the video game market in the U.S. from 2011-2020
- Total and segment revenue of the U.S. video game industry from 2016 to 2018 (in billion U.S. dollars)Annual revenue of the U.S. video game industry 2016-2018, by segment
- Retail revenue of the U.S. video game industry from December 2016 to December 2018 (in billion U.S. dollars)Revenue of the U.S. video game industry 2016-2018
- Consumer spending on gaming in the United States from 2010 to 2017, by segment (in billion U.S. dollars)Consumer spending on gaming in the U.S. from 2010 to 2017, by segment
- Monthly number of game console users in the United States from 2nd quarter 2012 to 2nd quarter 2017 (in millions)Number of game console users in the U.S. 2012-2017
- Digital games industry revenue in the United States in 2016, by game category (in million U.S. dollars)Digital games industry revenue in the U.S. 2016, by category
- Gaming services and platform subscription penetration among gamers in the United States as of December 2016Gaming subscription reach in the U.S. 2016
- Market leaders
- Gaming revenue of leading public companies worldwide from 2014 to 2017 (in billion U.S. dollars)Game revenues of global companies 2014-2017
- Annual revenue of Tencent from 2014 to 2017, by segment (in billion yuan)Tencent: segment revenue distribution 2014-2017
- Sony's revenue worldwide by segment fiscal years 2012 to 2017 (in billion U.S. dollars)Sales and revenue of Sony worldwide by business segment 2012-2017
- Activision Blizzard's revenue from 2015 to 2018, by platform (in million U.S. dollars)Activision Blizzard's revenue from 2015-2018, by platform
- Microsoft's revenue from 2012 to 2018 financial years, by segment (in billion U.S. dollars)Revenue of Microsoft broken down by segment 2012-2018
- Revenue comparison of Apple, Google/Alphabet, and Microsoft from 2008 to 2017 (in billion U.S. dollars)Apple, Google, and Microsoft: revenue comparison 2008-2017
- Digital revenue generated by Electronic Arts from fiscal 3rd quarter 2013 to 3rd quarter 2019, by platform (in million U.S. dollars)EA quarterly digital revenue Q3 2013-Q3 2019, by platform
- Annual online game revenue generated by NetEase Inc. from 2013 to 2016 (in billion yuan)NetEase online game revenue China 2013-2016
- Hardware market and ownership
- Global revenue of the home consoles hardware market from 2014 to 2018 (in billion euros)Global home consoles hardware sales 2014-2018
- Global revenue of the handheld consoles hardware market from 2014 to 2018 (in billion euros)Global handheld consoles hardware sales 2014-2018
- Gaming peripherals market revenue worldwide in 2016, by component (in million U.S. dollars)Gaming peripherals market revenue in 2016, by component
- Video game console sales worldwide for products total lifespan as of February 2019 (in million units)Lifetime global unit sales of video game consoles as of February 2019
- Share of consumers aware of selected current generation console brands in the United States as of 2017U.S. consumer awareness of selected current generation console brands as of 2017
- Favorite video game platforms according to gamers in the United States as of March 2016Preferred video game platforms in the U.S. 2016
- Which home consoles do you have?Home console brand ownership among gamers in the U.S. 2016
- How much did you spend on hardware/consoles over the last 12 months?Amount spent on gaming hardware according to U.S. gamers 2016
- Software
- Software revenue of the U.S. video game industry from December 2016 to December 2018 (in million U.S. dollars)Software revenue of the U.S. video game industry 2016-2018
- Genre breakdown of video game sales in the United States in 2017Genre breakdown of U.S. video game sales in 2017
- All-time best-selling console games based on global unit sales as of February 2019 (in million units)All-time best selling console games worldwide 2019, based on unit sales
- Unit sales of the best selling PC games of all time worldwide as of February 2019 (in million units)Best selling PC games of all time worldwide as of February 2019
- Top selling Nintendo Wii game titles worldwide as of March 2018 (in million units)Top selling Nintendo Wii games worldwide in 2018
- Top selling Nintendo DS game titles worldwide as of March 2018 (in million units)Top selling Nintendo DS games worldwide in 2018
- Top selling Nintendo 3DS game titles worldwide as of March 2018 (in million units)Top selling Nintendo 3DS games worldwide in 2018
- Most played games on Steam in 2018, by peak number of concurrent players (in 1,000s)Most played games on Steam 2018, by peak player count
- Consumer behavior
- Frequency of playing video games on any device according to adults in the United States as of April 2017Frequency of gaming in the U.S. 2017
- Percentage of adults who often and sometimes play video games in the United States as of April 2017, by genderShare of U.S. adults frequently playing video games 2017, by gender
- Percentage of adults who often and sometimes play video games in the United States as of April 2017, by age groupShare of U.S. adults frequently playing video games 2017, by age group
- Percentage of adults who often and sometimes play video games in the United States as of April 2017, by ethnicityShare of U.S. adults frequently playing video games 2017, by ethnicity
- Monthly time spent per capita with a game console in the United States from 2nd quarter 2014 to 2nd quarter 2017 (in minutes)Time spent with a game console in the U.S. 2014-2017
- Leading sources used to purchase or download video games according to gamers in the United States as of December 2016Leading locations for video game purchases in the U.S. 2016
- Number of paid PC games owned by gamers in the United States as of December 2016Paid PC games possession in the U.S. 2016
- Number of paid home console games owned by gamers in the United States as of December 2016Paid home console games possession in the U.S. 2016
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Further Content: Statistics, Studies, and Topic Pages
Statistics
- Mexico: number of video gamers 2017-2018
- Number of mobile gamers worldwide 2014-2021
- Number of PC gamers worldwide 2014-2021
- Share of individuals playing eSports games in Denmark 2016, by gender and age
- Breakdown of offline video game acquisitions by type in France 2014
- Most frequently used platfroms for gaming in Canada in 2016
- Global gaming penetration rate 2014
- Average age of gamers in Canada from 2009 to 2018
- Purchasing habits of videos by gamers in France 2014
- Cinema attendance by video game players in France 2014
- Gender split of gamers in Canada from 2009 to 2018
- Breakdown of gamers in the United Kingdom (UK) Q4 2014, by platform used
- Video gaming frequency in Great Britain in July 2015, by vote in 2015
- Online and offline gamers distribution in France 2014, by age
- Number of Belgian video gamers per platform in 2011 and 2012
- United Arab Emirates - types of devices used to play games 2017-2018
- Leading gaming crowdfunding platforms worldwide 2016, by value of funds raised
- Parental control over video gaming in the U.S. in 2013
- United Arab Emirates - types of gaming platform used 2018
- Malaysia - number of hours spent playing video/computer games 2016-2018
Studies
- Gamers & gaming in the United Kingdom (UK)
- Gaming in the U.S.
- Online gaming in the United Kingdom (UK)
- Mobile gaming in the U.S.
- Online gaming
- Gaming In China
- Steam - gaming platform
- eSports and (online) gaming in the Benelux region
- Gaming monetization
- MMO and MOBA Gaming
- Gaming in Asia
- Online gaming in India
- Social gaming worldwide
- Gaming video content worldwide
- U.S. gamers
Statistics on the topic
Free statistics
- Video game consumer market value worldwide from 2011 to 2020, by distribution type (in billion U.S. dollars)
- Cumulative value of games market mergers and acquisitions (M&A) worldwide from 2010 to 2016 (in million U.S. dollars)
- Customer preferred gaming platforms according to gaming companies worldwide as of August 2016
- Retail revenue of the U.S. video game industry from December 2016 to December 2018 (in billion U.S. dollars)
- Sony's revenue worldwide by segment fiscal years 2012 to 2017 (in billion U.S. dollars)
- Activision Blizzard's revenue from 2015 to 2018, by platform (in million U.S. dollars)
- Revenue comparison of Apple, Google/Alphabet, and Microsoft from 2008 to 2017 (in billion U.S. dollars)
- Video game console sales worldwide for products total lifespan as of February 2019 (in million units)
- Unit sales of Sony's gaming entertainment systems worldwide from 2011 to 2017 (in millions), by quarter*
- Genre breakdown of video game sales in the United States in 2017
- All-time best-selling console games based on global unit sales as of February 2019 (in million units)
- Top selling Nintendo Wii game titles worldwide as of March 2018 (in million units)
- Top selling Nintendo DS game titles worldwide as of March 2018 (in million units)
- Top selling Nintendo 3DS game titles worldwide as of March 2018 (in million units)
- Most played games on Steam in 2018, by peak number of concurrent players (in 1,000s)
- All time unit sales of selected games in Call of Duty franchise worldwide as of February 2019 (in millions)
- All time unit sales of selected games in Fallout franchise worldwide as of February 2019 (in millions)
- Average age of gamers in Canada from 2009 to 2018 (in years)
- How often, if at all, do you currently play video or computer games?*
- Number of gamers in Belgium in 2011 and 2012, by platform (in millions)
Premium Statistics
- Value of the global video games market from 2012 to 2021 (in billion U.S. dollars)
- Number of active video gamers worldwide from 2014 to 2021 (in millions)
- Number of video gamers worldwide in 2016, by region (in millions)
- Leading gaming markets in North America in 2018, by revenue (in billion U.S. dollars)
- Value of the video game market in the United States from 2011 to 2020 (in million U.S. dollars)
- Total and segment revenue of the U.S. video game industry from 2016 to 2018 (in billion U.S. dollars)
- Consumer spending on gaming in the United States from 2010 to 2017, by segment (in billion U.S. dollars)
- Monthly number of game console users in the United States from 2nd quarter 2012 to 2nd quarter 2017 (in millions)
- Digital games industry revenue in the United States in 2016, by game category (in million U.S. dollars)
- Gaming services and platform subscription penetration among gamers in the United States as of December 2016
- Gaming revenue of leading public companies worldwide from 2014 to 2017 (in billion U.S. dollars)
- Annual revenue of Tencent from 2014 to 2017, by segment (in billion yuan)
- Microsoft's revenue from 2012 to 2018 financial years, by segment (in billion U.S. dollars)
- Digital revenue generated by Electronic Arts from fiscal 3rd quarter 2013 to 3rd quarter 2019, by platform (in million U.S. dollars)
- Annual online game revenue generated by NetEase Inc. from 2013 to 2016 (in billion yuan)
- Namco Bandai's net sales by segment from FY2015 to FY2018 (in million U.S. dollars)*
- Nintendo's revenue from fiscal 2016 to 2018, by product (in million Japanese yen)
- Gaming brand recognition among gamers in the United States as of December 2016
- Global revenue of the home consoles hardware market from 2014 to 2018 (in billion euros)
- Global revenue of the handheld consoles hardware market from 2014 to 2018 (in billion euros)
- Gaming peripherals market revenue worldwide in 2016, by component (in million U.S. dollars)
- Share of consumers aware of selected current generation console brands in the United States as of 2017
- Favorite video game platforms according to gamers in the United States as of March 2016
- Which home consoles do you have?
- How much did you spend on hardware/consoles over the last 12 months?
- Hardware revenue of the U.S. video game industry from December 2016 to December 2018 (in million U.S. dollars)
- Console unit sales of the Nintendo Wii and Wii U from 2007 to 2018 (in million units)
- Software revenue of the U.S. video game industry from December 2016 to December 2018 (in million U.S. dollars)
- Unit sales of the best selling PC games of all time worldwide as of February 2019 (in million units)
- All time unit sales of selected games in Grand Theft Auto franchise worldwide as of February 2019 (in millions)
- Frequency of playing video games on any device according to adults in the United States as of April 2017
- Percentage of adults who often and sometimes play video games in the United States as of April 2017, by gender
- Percentage of adults who often and sometimes play video games in the United States as of April 2017, by age group
- Percentage of adults who often and sometimes play video games in the United States as of April 2017, by ethnicity
- Monthly time spent per capita with a game console in the United States from 2nd quarter 2014 to 2nd quarter 2017 (in minutes)
- Leading sources used to purchase or download video games according to gamers in the United States as of December 2016
- Number of paid PC games owned by gamers in the United States as of December 2016
- Number of paid home console games owned by gamers in the United States as of December 2016
- Most played genres of home console games according to gamers in the United States as of December 2016
- How much did you spend on gaming accessories over the last 12 months?'
- Amount spent on gaming merchandise according to gamers in the United States as of December 2016
- Amount spent on in-game purchases according to gamers in the United States as of December 2016
- Number of video gamers in Mexico in 1st half 2017 and 2018 (in millions)
- Number of active mobile gamers worldwide from 2014 to 2021 (in millions)
- Number of active PC gamers worldwide from 2014 to 2021 (in millions)
- Share of individuals playing eSports games in Denmark in 2016, by gender and age
- Breakdown of offline video game acquisitions in France in 2014, by type
- On what platform do you play video games most frequently?
- Have you ever played any video or computer games?
- Purchasing habits of videos by gamers in France in 2014
- Cinema attendance by video game players in France in 2014
- Distribution of gamers in Canada from 2009 to 2018, by gender
- Distribution of gamers in the United Kingdom (UK) in 4th quarter of 2014, by platform
- Distribution of online and offline video gamers in France in 2014, by age group
- United Arab Emirates: Which of the following devices do you use to play games?
- Leading crowdfunding platforms in the gaming sector worldwide in 2016, by value of funds raised (in million U.S. dollars)
- How much do you agree or disagree with the following statements?
- United Arab Emirates: Which gaming platforms do you regularly use?
- Malaysia: How many hours per week do you spend playing video/computer games?
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