Premium
Premium statistics

Industry-specific and extensively researched technical data (partially from exclusive partnerships).

A paid subscription is required for full access.

Number of video gamers worldwide 2014-2021

Number of active video gamers worldwide from 2014 to 2021 (in millions)

by Christina Gough, last edited Jun 5, 2019
Number of video gamers worldwide 2014-2021 The video gaming industry is huge and shows no signs of slowing down. While there were almost 1.82 billion video gamers across the world in 2014, this figure is expected to rise to over 2.7 billion gamers by 2021.
Gamers across the globe

The Asia Pacific region is at the heart of the global video gaming industry. According to estimates, there were over 1.2 billion video gamers in the region in 2018, generating a combined revenue of 71.4 billion U.S. dollars. This represents more than double the revenue generated in the second largest region, North America. Given how much money the average gamer devotes to their hobby, it is no wonder that the gaming industry is worth billions – gamers worldwide spent an average of over 123 U.S. dollars on gaming over a three month period in 2018, which included purchases on full games, downloads, and supporting live-streamers. PayPal seemed to be the payment method of choice for many gamers, while four percent gained access to the latest gaming releases via a bank transfer.

Gamers in the U.S.

Gaming is not just huge in Asia Pacific as it has also gripped players throughout the United States. In 2018, gamers accounted for 66 percent of the general U.S. population, up from 58 percent just five years earlier. While gaming is classically seen as a hobby of the young and the male, data suggests that the love of gaming is shared by young and old alike. In fact, it seems that female gamers will be a force to be reckoned with in the future as they made up 45 percent of the U.S. gaming population in 2018, up from 38 percent in 2007.
Show more

Number of active video gamers worldwide from 2014 to 2021 (in millions)

Number of gamers in millions
--
--
--
--
--
--
--
--
Number of gamers in millions
--
--
--
--
--
--
--
--
Exclusive Premium statistic

You need a Premium Account for unlimited access.

  • Full access to 1.5m statistics

  • Incl. source references

  • Available to download in PNG, PDF, XLS format

Premium Account

only $49 / month *
*Duration: 12 months, billed annually, single license

Access to this and all other statistics on 80,000 topics from

$588 / Year

Exclusive Premium statistic

You need a Premium Account for unlimited access.

  • Full access to 1.5m statistics

  • Incl. source references

  • Available to download in PNG, PDF, XLS format

Premium Account

only $49 / month *
*Duration: 12 months, billed annually, single license

Access to this and all other statistics on 80,000 topics from

$588 / Year

Download Settings Share
Download started
Please be patient - this may take a moment
by Christina Gough, last edited Jun 5, 2019
The video gaming industry is huge and shows no signs of slowing down. While there were almost 1.82 billion video gamers across the world in 2014, this figure is expected to rise to over 2.7 billion gamers by 2021.
Gamers across the globe

The Asia Pacific region is at the heart of the global video gaming industry. According to estimates, there were over 1.2 billion video gamers in the region in 2018, generating a combined revenue of 71.4 billion U.S. dollars. This represents more than double the revenue generated in the second largest region, North America. Given how much money the average gamer devotes to their hobby, it is no wonder that the gaming industry is worth billions – gamers worldwide spent an average of over 123 U.S. dollars on gaming over a three month period in 2018, which included purchases on full games, downloads, and supporting live-streamers. PayPal seemed to be the payment method of choice for many gamers, while four percent gained access to the latest gaming releases via a bank transfer.

Gamers in the U.S.

Gaming is not just huge in Asia Pacific as it has also gripped players throughout the United States. In 2018, gamers accounted for 66 percent of the general U.S. population, up from 58 percent just five years earlier. While gaming is classically seen as a hobby of the young and the male, data suggests that the love of gaming is shared by young and old alike. In fact, it seems that female gamers will be a force to be reckoned with in the future as they made up 45 percent of the U.S. gaming population in 2018, up from 38 percent in 2007.
Show more
Statista Accounts: Access All Statistics. Starting from $588 / Year
Basic Account
Get to know the platform

You only have access to basic statistics.
This statistic is not included in your account!

Premium Account
Your perfect start with Statista
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references

$49 / Month *

Corporate Account
Full access

Corporate solution including all features.

* All products require an annual contract.
   Prices do not include sales tax.
Leading companies trust Statista:
paypalgoogleadobepgsamsungtelekom
Related Studies: Available to Download in PDF or PPTX Format
Video games market in the U.S.
Video games market in the U.S.

All Information
in one Presentation

Video games market in the U.S.

Everything On "Video games market in the U.S." in One Document: Edited and Divided into Handy Chapters. Including Detailed References.

Statista is a great source of knowledge, and pretty helpful to manage the daily work.
Christof Baron

Christof Baron
CEO, MindShare Germany

Statistics on "Video games market in the U.S."
  • Global overview
The most important statistics
  • U.S. overview
  • Market leaders
  • Hardware market and ownership
  • Software
  • Consumer behavior
Discover Statista
Need help with using Statista for your research? Tutorials and first steps
Further Content: Statistics, Studies, and Topic Pages
Learn more about how Statista can support your business.
Do you have any questions about our business solutions?

We provide you with detailed information about our Corporate Account.