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Gaming peripherals market revenue in 2016, by component
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Gaming peripherals market revenue worldwide in 2016, by component (in million U.S. dollars)
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- Release date
- June 2017
- Region
- Worldwide
- Survey time period
- 2016
- Supplementary notes
- * Includes mainly gaming console controllers and mouse surfaces and excludes components.
- Region
- Worldwide
- Survey time period
- 2016
- Supplementary notes
- * Includes mainly gaming console controllers and mouse surfaces and excludes components.




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Everything On "Video games market in the U.S." in One Document: Edited and Divided into Handy Chapters. Including Detailed References.
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- Global overview
- Value of the global video games market from 2012 to 2021 (in billion U.S. dollars)Value of the global video games market 2012-2021
- Video game consumer market value worldwide from 2011 to 2020, by distribution type (in billion U.S. dollars)Video game consumer market value worldwide 2011-2020, by distribution
- Cumulative value of games market mergers and acquisitions (M&A) worldwide from 2010 to 2016 (in million U.S. dollars)Games industry M&A transactions cumulative value worldwide 2010-2016
- Customer preferred gaming platforms according to gaming companies worldwide as of August 2016Customer preferred gaming platforms according to gaming companies worldwide 2016
- Number of active video gamers worldwide from 2014 to 2021 (in millions)Number of video gamers worldwide 2014-2021
- Number of video gamers worldwide in 2016, by region (in millions)Number of video gamers worldwide 2016, by region
- U.S. overview
- Leading gaming markets in North America in 2018, by revenue (in billion U.S. dollars)U.S., Canada and Mexico gaming revenue in 2018
- Value of the video game market in the United States from 2011 to 2020 (in million U.S. dollars)Value of the video game market in the U.S. from 2011-2020
- Total and segment revenue of the U.S. video game industry from 2016 to 2018 (in billion U.S. dollars)Annual revenue of the U.S. video game industry 2016-2018, by segment
- Retail revenue of the U.S. video game industry from December 2016 to December 2018 (in billion U.S. dollars)Revenue of the U.S. video game industry 2016-2018
- Consumer spending on gaming in the United States from 2010 to 2017, by segment (in billion U.S. dollars)Consumer spending on gaming in the U.S. from 2010 to 2017, by segment
- Monthly number of game console users in the United States from 2nd quarter 2012 to 2nd quarter 2017 (in millions)Number of game console users in the U.S. 2012-2017
- Digital games industry revenue in the United States in 2016, by game category (in million U.S. dollars)Digital games industry revenue in the U.S. 2016, by category
- Gaming services and platform subscription penetration among gamers in the United States as of December 2016Gaming subscription reach in the U.S. 2016
- Market leaders
- Gaming revenue of leading public companies worldwide from 2014 to 2017 (in billion U.S. dollars)Game revenues of global companies 2014-2017
- Annual revenue of Tencent from 2014 to 2017, by segment (in billion yuan)Tencent: segment revenue distribution 2014-2017
- Sony's revenue worldwide by segment fiscal years 2012 to 2017 (in billion U.S. dollars)Sales and revenue of Sony worldwide by business segment 2012-2017
- Activision Blizzard's revenue from 2015 to 2018, by platform (in million U.S. dollars)Activision Blizzard's revenue from 2015-2018, by platform
- Microsoft's revenue from 2012 to 2018 financial years, by segment (in billion U.S. dollars)Revenue of Microsoft broken down by segment 2012-2018
- Revenue comparison of Apple, Google/Alphabet, and Microsoft from 2008 to 2017 (in billion U.S. dollars)Apple, Google, and Microsoft: revenue comparison 2008-2017
- Digital revenue generated by Electronic Arts from fiscal 3rd quarter 2013 to 3rd quarter 2019, by platform (in million U.S. dollars)EA quarterly digital revenue Q3 2013-Q3 2019, by platform
- Annual online game revenue generated by NetEase Inc. from 2013 to 2016 (in billion yuan)NetEase online game revenue China 2013-2016
- Hardware market and ownership
- Global revenue of the home consoles hardware market from 2014 to 2018 (in billion euros)Global home consoles hardware sales 2014-2018
- Global revenue of the handheld consoles hardware market from 2014 to 2018 (in billion euros)Global handheld consoles hardware sales 2014-2018
- Gaming peripherals market revenue worldwide in 2016, by component (in million U.S. dollars)Gaming peripherals market revenue in 2016, by component
- Video game console sales worldwide for products total lifespan as of February 2019 (in million units)Lifetime global unit sales of video game consoles as of February 2019
- Share of consumers aware of selected current generation console brands in the United States as of 2017U.S. consumer awareness of selected current generation console brands as of 2017
- Favorite video game platforms according to gamers in the United States as of March 2016Preferred video game platforms in the U.S. 2016
- Which home consoles do you have?Home console brand ownership among gamers in the U.S. 2016
- How much did you spend on hardware/consoles over the last 12 months?Amount spent on gaming hardware according to U.S. gamers 2016
- Software
- Software revenue of the U.S. video game industry from December 2016 to December 2018 (in million U.S. dollars)Software revenue of the U.S. video game industry 2016-2018
- Genre breakdown of video game sales in the United States in 2017Genre breakdown of U.S. video game sales in 2017
- All-time best-selling console games based on global unit sales as of February 2019 (in million units)All-time best selling console games worldwide 2019, based on unit sales
- Unit sales of the best selling PC games of all time worldwide as of February 2019 (in million units)Best selling PC games of all time worldwide as of February 2019
- Top selling Nintendo Wii game titles worldwide as of March 2018 (in million units)Top selling Nintendo Wii games worldwide in 2018
- Top selling Nintendo DS game titles worldwide as of March 2018 (in million units)Top selling Nintendo DS games worldwide in 2018
- Top selling Nintendo 3DS game titles worldwide as of March 2018 (in million units)Top selling Nintendo 3DS games worldwide in 2018
- Most played games on Steam in 2018, by peak number of concurrent players (in 1,000s)Most played games on Steam 2018, by peak player count
- Consumer behavior
- Frequency of playing video games on any device according to adults in the United States as of April 2017Frequency of gaming in the U.S. 2017
- Percentage of adults who often and sometimes play video games in the United States as of April 2017, by genderShare of U.S. adults frequently playing video games 2017, by gender
- Percentage of adults who often and sometimes play video games in the United States as of April 2017, by age groupShare of U.S. adults frequently playing video games 2017, by age group
- Percentage of adults who often and sometimes play video games in the United States as of April 2017, by ethnicityShare of U.S. adults frequently playing video games 2017, by ethnicity
- Monthly time spent per capita with a game console in the United States from 2nd quarter 2014 to 2nd quarter 2017 (in minutes)Time spent with a game console in the U.S. 2014-2017
- Leading sources used to purchase or download video games according to gamers in the United States as of December 2016Leading locations for video game purchases in the U.S. 2016
- Number of paid PC games owned by gamers in the United States as of December 2016Paid PC games possession in the U.S. 2016
- Number of paid home console games owned by gamers in the United States as of December 2016Paid home console games possession in the U.S. 2016
- Gaming peripherals market revenue worldwide 2014-2021
- Devices used to play video games Australia 2017
- Gaming systems market revenue worldwide 2014-2021
- Peru: gaming penetration 2016-2017
- Most played game genres by female gamers in France 2014
- Video game market value worldwide 2015-2019, by segment
- Most used video game platforms in France 2013-2015
- Video game genres: gamers by gender in France 2015
- Most played game genres by male gamers in France 2014
- Most popular locations for playing smartphone video games in France 2014
- Video game penetration rate in France 2015
- Number of video games purchased by gamers monthly in Italy 2017-2018
- Preferred locations to play video games among adults and children in France 2015
- IT peripherals market revenue by segment in Slovenia 2016-2021
- IT peripherals market revenue by segment in Canada 2016-2021
- IT peripherals market revenue by segment in Latvia 2016-2021
- IT peripherals market revenue by segment in Austria 2016-2021
- IT peripherals market revenue by segment in Bulgaria 2016-2021
- Online gaming in the United Kingdom (UK)
- Gamers & gaming in the United Kingdom (UK)
- eSports and (online) gaming in the Benelux region
- Gaming in the U.S.
- Mobile gaming in the U.S.
- Online gaming
- Gaming monetization
- Gaming In China
- Steam - gaming platform
- Online gaming in India
- MMO and MOBA Gaming
- Social gaming worldwide
- Gaming video content worldwide
- Gaming in Asia
- Gaming consoles in the United Kingdom (UK)
- Video game consumer market value worldwide from 2011 to 2020, by distribution type (in billion U.S. dollars)
- Cumulative value of games market mergers and acquisitions (M&A) worldwide from 2010 to 2016 (in million U.S. dollars)
- Customer preferred gaming platforms according to gaming companies worldwide as of August 2016
- Retail revenue of the U.S. video game industry from December 2016 to December 2018 (in billion U.S. dollars)
- Sony's revenue worldwide by segment fiscal years 2012 to 2017 (in billion U.S. dollars)
- Activision Blizzard's revenue from 2015 to 2018, by platform (in million U.S. dollars)
- Revenue comparison of Apple, Google/Alphabet, and Microsoft from 2008 to 2017 (in billion U.S. dollars)
- Video game console sales worldwide for products total lifespan as of February 2019 (in million units)
- Unit sales of Sony's gaming entertainment systems worldwide from 2011 to 2017 (in millions), by quarter*
- Genre breakdown of video game sales in the United States in 2017
- All-time best-selling console games based on global unit sales as of February 2019 (in million units)
- Top selling Nintendo Wii game titles worldwide as of March 2018 (in million units)
- Top selling Nintendo DS game titles worldwide as of March 2018 (in million units)
- Top selling Nintendo 3DS game titles worldwide as of March 2018 (in million units)
- Most played games on Steam in 2018, by peak number of concurrent players (in 1,000s)
- All time unit sales of selected games in Call of Duty franchise worldwide as of February 2019 (in millions)
- All time unit sales of selected games in Fallout franchise worldwide as of February 2019 (in millions)
- Penetration rate of video games in France in 2015, by age group
- Value of the global video games market from 2012 to 2021 (in billion U.S. dollars)
- Number of active video gamers worldwide from 2014 to 2021 (in millions)
- Number of video gamers worldwide in 2016, by region (in millions)
- Leading gaming markets in North America in 2018, by revenue (in billion U.S. dollars)
- Value of the video game market in the United States from 2011 to 2020 (in million U.S. dollars)
- Total and segment revenue of the U.S. video game industry from 2016 to 2018 (in billion U.S. dollars)
- Consumer spending on gaming in the United States from 2010 to 2017, by segment (in billion U.S. dollars)
- Monthly number of game console users in the United States from 2nd quarter 2012 to 2nd quarter 2017 (in millions)
- Digital games industry revenue in the United States in 2016, by game category (in million U.S. dollars)
- Gaming services and platform subscription penetration among gamers in the United States as of December 2016
- Gaming revenue of leading public companies worldwide from 2014 to 2017 (in billion U.S. dollars)
- Annual revenue of Tencent from 2014 to 2017, by segment (in billion yuan)
- Microsoft's revenue from 2012 to 2018 financial years, by segment (in billion U.S. dollars)
- Digital revenue generated by Electronic Arts from fiscal 3rd quarter 2013 to 3rd quarter 2019, by platform (in million U.S. dollars)
- Annual online game revenue generated by NetEase Inc. from 2013 to 2016 (in billion yuan)
- Namco Bandai's net sales by segment from FY2015 to FY2018 (in million U.S. dollars)*
- Nintendo's revenue from fiscal 2016 to 2018, by product (in million Japanese yen)
- Gaming brand recognition among gamers in the United States as of December 2016
- Global revenue of the home consoles hardware market from 2014 to 2018 (in billion euros)
- Global revenue of the handheld consoles hardware market from 2014 to 2018 (in billion euros)
- Gaming peripherals market revenue worldwide in 2016, by component (in million U.S. dollars)
- Share of consumers aware of selected current generation console brands in the United States as of 2017
- Favorite video game platforms according to gamers in the United States as of March 2016
- Which home consoles do you have?
- How much did you spend on hardware/consoles over the last 12 months?
- Hardware revenue of the U.S. video game industry from December 2016 to December 2018 (in million U.S. dollars)
- Console unit sales of the Nintendo Wii and Wii U from 2007 to 2018 (in million units)
- Software revenue of the U.S. video game industry from December 2016 to December 2018 (in million U.S. dollars)
- Unit sales of the best selling PC games of all time worldwide as of February 2019 (in million units)
- All time unit sales of selected games in Grand Theft Auto franchise worldwide as of February 2019 (in millions)
- Frequency of playing video games on any device according to adults in the United States as of April 2017
- Percentage of adults who often and sometimes play video games in the United States as of April 2017, by gender
- Percentage of adults who often and sometimes play video games in the United States as of April 2017, by age group
- Percentage of adults who often and sometimes play video games in the United States as of April 2017, by ethnicity
- Monthly time spent per capita with a game console in the United States from 2nd quarter 2014 to 2nd quarter 2017 (in minutes)
- Leading sources used to purchase or download video games according to gamers in the United States as of December 2016
- Number of paid PC games owned by gamers in the United States as of December 2016
- Number of paid home console games owned by gamers in the United States as of December 2016
- Most played genres of home console games according to gamers in the United States as of December 2016
- How much did you spend on gaming accessories over the last 12 months?'
- Amount spent on gaming merchandise according to gamers in the United States as of December 2016
- Amount spent on in-game purchases according to gamers in the United States as of December 2016
- Gaming peripherals market revenue worldwide from 2014 to 2021 (in million U.S. dollars)
- Devices used to play video games in Australia in 2017
- Gaming systems market revenue worldwide from 2014 to 2021 (in billion U.S. dollars)
- Gaming household penetration rate in urban Peru in 2016 and 2017
- Ranking of the most played game genres by female gamers in France in 2014
- Video game market value worldwide from 2015 to 2019, by segment (in billion euros)
- Breakdown of gaming platforms used in France between 2013 and 2015
- Gender split of video game players in France in 2015, by game genre
- Ranking of the most played game genres by male gamers in France in 2014
- Most popular locations for playing smartphone video games in France in 2014
- On average, how many computer/video games a month do you purchase?
- Comparison of where adults and children liked to play video games in France in 2015
- IT peripherals market revenue in Slovenia from 2016 to 2021, by segment (in million U.S. dollars)*
- IT peripherals market revenue in Canada from 2016 to 2021, by segment (in million U.S. dollars)*
- IT peripherals market revenue in Latvia from 2016 to 2021, by segment (in million U.S. dollars)*
- IT peripherals market revenue in Austria from 2016 to 2021, by segment (in million U.S. dollars)*
- IT peripherals market revenue in Bulgaria from 2016 to 2021, by segment (in million U.S. dollars)*
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