Worldwide VR headset shipment 2018-2022, by segment

In 2022, consumer unit shipments of VR headsets are projected to reach 15.49 million, whilst commercial unit shipments are expected to exceed this, reaching 16 million in the same year.

Virtual Reality (VR)

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. The aim of VR is to create a sensory experience for the user sometimes including sight, touch, hearing, smell, or even taste. The VR industry as a whole is growing at a fast pace, with the market size of consumer virtual reality hardware and software projected to increase from 3.3 billion U.S. dollars in 2019 to more than five billion U.S. dollars by 2022.

VR consumption

VR gaming and VR video make up the largest consumer use cases for VR technology, with 20.8 billion U.S. dollars expected to be spent in 2023 on these areas alone. However, experts have suggested that the benefits of VR will have an impact upon industry too, with improvements to efficiency a real possibility. As a result, by 2023 it is expected that industrial usage will be three times larger than that of consumers.

Virtual reality (VR) headset shipments worldwide in 2018, 2019 and 2022, by segment

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Sources

Release date

June 2019

Region

Worldwide

Survey time period

2018 to 2019

Supplementary notes

*Forecast

According to the source, shipment figures include standalone and tethered headsets and exclude screenless headsets.

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Statistics on "Virtual Reality (VR)"

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