The statistic shows the spending on virtual reality (VR) entertainment content by platform worldwide in 2017. In 2017, global VR content spending for PCs amounted to 1.3 billion U.S. dollars.
Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform
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Spending in billion U.S. dollars
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IHS. (April 1, 2017). Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform [Graph]. In Statista. Retrieved July 27, 2024, from https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/
IHS. "Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform." Chart. April 1, 2017. Statista. Accessed July 27, 2024. https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/
IHS. (2017). Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform. Statista. Statista Inc.. Accessed: July 27, 2024. https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/
IHS. "Spending on Virtual Reality (Vr) Entertainment Content Worldwide in 2017 (in Billion U.S. Dollars), by Platform." Statista, Statista Inc., 1 Apr 2017, https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/
IHS, Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform Statista, https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/ (last visited July 27, 2024)
Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform [Graph], IHS, April 1, 2017. [Online]. Available: https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/