Virtual-reality headsets buying interest among gamers in Germany 2017

This statistic illustrates the purchase intentions of gamers concerning virtual-reality headsets in Germany in 2017. Of gamers, 43 percent responded they could imagine buying a virtual-reality headset, while a further 15 percent stated to already own one.

Could you imagine buying a virtual-reality headset?

Exclusive Premium statistic

You need a Single Account for unlimited access.

  • Full access to 1m statistics

  • Incl. source references

  • Available to download in PNG, PDF, XLS format

Single Account

only $59 / month *
*Duration: 12 months, billed annually, single license

Access to this and all other statistics on 80,000 topics from

$708 / Year

Show detailed source information?
Register for free
Already a member?
Log in
Sources

Release date

August 2017

Region

Germany

Survey time period

2017

Number of respondents

517 respondents

Age group

14 years and older

Special properties

gamers

Supplementary notes

The source did not provide information concerning the survey period.

Statista Accounts: Access All Statistics. Starting from $708 / Year
Basic Account
Get to know the platform

You only have access to basic statistics.
This statistic is not included in your account.

Single Account
Your perfect start with Statista
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references
$59 / Month *
Corporate Account
Full access

Corporate solution including all features.

* All products require an annual contract; Prices do not include sales tax.

Statistics on "Consumer electronics in Germany"

Statista Accounts: Access All Statistics. Starting from $708 / Year
Learn more about how Statista can support your business.