Revenue forecast for virtual reality products in Germany 2016-2020
This statistic shows a forecast for revenue development of virtual reality product sales in Germany from 2016 to 2020. In 2020, revenues from virtual reality software were forecast to reach 730 million euros.
Forecast for revenues made with sales of virtual reality hardware and software in Germany from 2016 to 2020
(in million euros)
Basic Account
Get to know the platform
You only have access to basic statistics.
This statistic is not included in your account!
Premium Account
Your perfect start with Statista
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$59 / Month *
Corporate Account
Full access
Corporate solution including all features.
* All products require an annual contract.
Prices do not include sales tax.
Prices do not include sales tax.
Further Content: You might find this interesting as well
Statistics
- Augmented and virtual reality commercial usage forecast in China 2023
- Age distribution of Flemish VR headset adopters in Belgium 2017
- Brazil: virtual reality content usage among smartphone users 2017, by frequency
- Awareness of virtual reality among European consumers in 2016 by type and gender
- VR: users of Gear VR with a Samsung smartphone inserted in Europe in 2016
- Virtual reality camera market revenue in China 2016-2021
- Global shipments of virtual and augmented reality devices 2016-2020
- Virtual reality market value in the UK 2016 and 2020
- Investments in virtual/augmented reality companies worldwide 2015-2016
- RV: envisaged purposes in Spain in 2016, by type of consumer
- VR: percentage of users of Oculus Rift in selected European countries in 2016
- Virtual reality offline experience store revenue growth in China 2017-2021
- Flemish adoption of VR headsets in Belgium 2016-2018, by brand
- VR screenless viewer average selling price 2015-2020
- Consumer buying intentions towards virtual reality devices Australia 2016, by age
- Share of U.S. consumers who think VR headsets have negative effects on the user 2017
- Mobile virtual reality users worldwide 2015-2020
- Virtual reality headsets: factors of choice of place of purchase in France 2015
- Virtual reality: interest in experiencing cultures via VR Great Britain 2016, by age
- Brochures as information source for multimedia products in Germany 2013-2016
Further related statistics
Bitkom. (August 31, 2017). Forecast for revenues made with sales of virtual reality hardware and software in Germany from 2016 to 2020 (in million euros) [Graph]. In Statista. Retrieved December 10, 2019, from https://www.statista.com/statistics/772794/virtual-reality-revenue-forecast-germany/
Bitkom. "Forecast for revenues made with sales of virtual reality hardware and software in Germany from 2016 to 2020 (in million euros)." Chart. August 31, 2017. Statista. Accessed December 10, 2019. https://www.statista.com/statistics/772794/virtual-reality-revenue-forecast-germany/
Bitkom. (2017). Forecast for revenues made with sales of virtual reality hardware and software in Germany from 2016 to 2020 (in million euros). Statista. Statista Inc.. Accessed: December 10, 2019. https://www.statista.com/statistics/772794/virtual-reality-revenue-forecast-germany/
Bitkom. "Forecast for Revenues Made with Sales of Virtual Reality Hardware and Software in Germany from 2016 to 2020 (in Million Euros)." Statista, Statista Inc., 31 Aug 2017, https://www.statista.com/statistics/772794/virtual-reality-revenue-forecast-germany/
Bitkom, Forecast for revenues made with sales of virtual reality hardware and software in Germany from 2016 to 2020 (in million euros) Statista, https://www.statista.com/statistics/772794/virtual-reality-revenue-forecast-germany/ (last visited December 10, 2019)



