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RV: envisaged purposes in Spain in 2016, by type of consumer

This statistic shows the main purposes of virtual reality envisaged by both general public and gamers in Spain in 2016. Roughly 85 percent of gamers surveyed stated that they would use virtual reality for gaming, whereas only 7.3 percent envisaged using this technology for educational purposes.

Envisaged purposes of virtual reality in Spain in 2016, by type of consumer

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Release date

July 2016



Survey time period

May to June 2016

Number of respondents

502 respondents*

Age group

18 years or older

Method of interview

Online survey

Supplementary notes

* The sample breaks down as follows: general public n=336; gamers n=166

The question was phrased by the source as follows: "For what purposes do you envisage using VR?."

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Statistics on "Oculus VR"

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