The graph shows the virtual reality (VR) gaming market revenue in the United States from 2014 to 2025, broken down by device. In 2017, the gaming console segment of the VR gaming market in the United States is forecast to generate some 1.8 billion U.S. dollars.
Virtual reality (VR) gaming market revenue in the United States from 2014 to 2025 (in billion U.S. dollars), by device
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Statista. (March 1, 2018). Virtual reality (VR) gaming market revenue in the United States from 2014 to 2025 (in billion U.S. dollars), by device [Graph]. In Statista. Retrieved June 26, 2022, from https://www.statista.com/statistics/784154/virtual-reality-gaming-market-size-in-the-us-by-device/
Statista. "Virtual reality (VR) gaming market revenue in the United States from 2014 to 2025 (in billion U.S. dollars), by device." Chart. March 1, 2018. Statista. Accessed June 26, 2022. https://www.statista.com/statistics/784154/virtual-reality-gaming-market-size-in-the-us-by-device/
Statista. (2018). Virtual reality (VR) gaming market revenue in the United States from 2014 to 2025 (in billion U.S. dollars), by device. Statista. Statista Inc.. Accessed: June 26, 2022. https://www.statista.com/statistics/784154/virtual-reality-gaming-market-size-in-the-us-by-device/
Statista. "Virtual Reality (Vr) Gaming Market Revenue in The United States from 2014 to 2025 (in Billion U.S. Dollars), by Device." Statista, Statista Inc., 1 Mar 2018, https://www.statista.com/statistics/784154/virtual-reality-gaming-market-size-in-the-us-by-device/
Statista, Virtual reality (VR) gaming market revenue in the United States from 2014 to 2025 (in billion U.S. dollars), by device Statista, https://www.statista.com/statistics/784154/virtual-reality-gaming-market-size-in-the-us-by-device/ (last visited June 26, 2022)