Virtual reality gaming market size in the U.S. 2014-2025, by device
The graph shows the virtual reality (VR) gaming market revenue in the United States from 2014 to 2025, broken down by device. In 2017, the gaming console segment of the VR gaming market in the United States is forecast to generate some 1.8 billion U.S. dollars.
Virtual reality (VR) gaming market revenue in the United States from 2014 to 2025 (in billion U.S. dollars), by device
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Statistics
- Virtual reality gaming market size in the U.S. 2014-2025
- Value share of VR headsets worldwide 2018, by vendor
- Share of virtual reality headset volume sales worldwide 2016
- Share of virtual reality headset sales value worldwide 2016, by device category
- Percentage of gamers who were unaware of virtual reality in Europe 2016
- VR: percentage of gamers using Oculus Rift in Europe in 2016
- VR: percentage of users of HTC Live in selected European countries in 2016
- Virtual reality: consumer interest by price point 2017
- VR: users of Gear VR with a Samsung smartphone inserted in Europe in 2016
- Awareness of virtual reality among European consumers in 2016 by type and gender
- VR: percentage of users of Oculus Rift in selected European countries in 2016
- Global virtual reality market share by geography 2015-2019
- Knowledge of virtual reality among European consumers in 2016
- Virtual reality (VR) users worldwide by type of device 2016
- Consumers who considered VR too expensive in selected European countries as of 2016
- Number of establishments in the recreational industry Hong Kong 2010-2015
- VR device market size in Japan FY 2017-2024
- Opinion of young French adults on spending holidays in virtual reality 2018
- Desired uses for virtual reality according to British adults 2016
- Peru: gaming penetration 2016-2017
Further related statistics
Statista. (March 1, 2018). Virtual reality (VR) gaming market revenue in the United States from 2014 to 2025 (in billion U.S. dollars), by device [Graph]. In Statista. Retrieved December 10, 2019, from https://www.statista.com/statistics/784154/virtual-reality-gaming-market-size-in-the-us-by-device/
Statista. "Virtual reality (VR) gaming market revenue in the United States from 2014 to 2025 (in billion U.S. dollars), by device." Chart. March 1, 2018. Statista. Accessed December 10, 2019. https://www.statista.com/statistics/784154/virtual-reality-gaming-market-size-in-the-us-by-device/
Statista. (2018). Virtual reality (VR) gaming market revenue in the United States from 2014 to 2025 (in billion U.S. dollars), by device. Statista. Statista Inc.. Accessed: December 10, 2019. https://www.statista.com/statistics/784154/virtual-reality-gaming-market-size-in-the-us-by-device/
Statista. "Virtual Reality (Vr) Gaming Market Revenue in The United States from 2014 to 2025 (in Billion U.S. Dollars), by Device." Statista, Statista Inc., 1 Mar 2018, https://www.statista.com/statistics/784154/virtual-reality-gaming-market-size-in-the-us-by-device/
Statista, Virtual reality (VR) gaming market revenue in the United States from 2014 to 2025 (in billion U.S. dollars), by device Statista, https://www.statista.com/statistics/784154/virtual-reality-gaming-market-size-in-the-us-by-device/ (last visited December 10, 2019)



