Share of global AR/VR spending by use case 2018

Share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case*

by Shanhong Liu, last edited Mar 13, 2019
Share of global AR/VR spending by use case 2018 The statistic shows the forecast share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case. In 2018, consumer hardware spending is expected to account for 15.6 percent of global AR/VR spending that year. Total AR/VR spending worldwide is projected to amount to 17.8 billion U.S. dollars in 2018.
Show more

Share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case*

Loading statistic...
Share of spending
Consumer hardware15.6%
Virtual reality games6.6%
Augmented reality games5.1%
Onsite assembly and safety3.1%
Retail showcasing2.9%
Others66.6%
Share of spending
Consumer hardware15.6%
Virtual reality games6.6%
Augmented reality games5.1%
Onsite assembly and safety3.1%
Retail showcasing2.9%
Others66.6%
Download Settings Share
Download started
Please be patient - this may take a moment
by Shanhong Liu, last edited Mar 13, 2019
The statistic shows the forecast share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case. In 2018, consumer hardware spending is expected to account for 15.6 percent of global AR/VR spending that year. Total AR/VR spending worldwide is projected to amount to 17.8 billion U.S. dollars in 2018.
Show more
Statista Accounts: Access All Statistics. Starting from $588 / Year
Basic Account
Get to know the platform

You only have access to basic statistics.

Premium Account
Your perfect start with Statista
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references

$49 / Month *

Corporate Account
Full access

Corporate solution including all features.

* All products require an annual contract.
   Prices do not include sales tax.
Leading companies trust Statista:
paypalgoogleadobepgsamsungtelekom
Related Studies: Available to Download in PDF or PPTX Format
Virtual Reality (VR)
Virtual Reality (VR)

All Information
in one Presentation

Virtual Reality (VR)

Everything On "Virtual Reality (VR)" in One Document: Edited and Divided into Handy Chapters. Including Detailed References.

I think of Statista as Google for researchers. Statista provides you with the information you search for right away.
Dr. Horst Stipp

Dr. Horst Stipp
EVP, Research & Innovation, Advertising Research Foundation

Statistics on "Oculus Rift"
  • Virtual reality market
  • Head-mounted displays (HDM)
  • Oculus Rift
Discover Statista
Need help with using Statista for your research? Tutorials and first steps
Further Content: Statistics, Studies, and Topic Pages
Learn more about how Statista can support your business.
Do you have any questions about our business solutions?

We provide you with detailed information about our Corporate Account.