Share of global AR/VR spending by use case 2018
The statistic shows the forecast share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case. In 2018, consumer hardware spending is expected to account for 15.6 percent of global AR/VR spending that year. Total AR/VR spending worldwide is projected to amount to 17.8 billion U.S. dollars in 2018.
Share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case*
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Further related statistics
IDC. (November 29, 2017). Share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case* [Graph]. In Statista. Retrieved December 10, 2019, from https://www.statista.com/statistics/788324/ar-vr-spending-share-worldwide-by-use-case/
IDC. "Share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case*." Chart. November 29, 2017. Statista. Accessed December 10, 2019. https://www.statista.com/statistics/788324/ar-vr-spending-share-worldwide-by-use-case/
IDC. (2017). Share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case*. Statista. Statista Inc.. Accessed: December 10, 2019. https://www.statista.com/statistics/788324/ar-vr-spending-share-worldwide-by-use-case/
IDC. "Share of Augmented and Virtual Reality (Ar/Vr) Spending Worldwide in 2018, by Use Case*." Statista, Statista Inc., 29 Nov 2017, https://www.statista.com/statistics/788324/ar-vr-spending-share-worldwide-by-use-case/
IDC, Share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case* Statista, https://www.statista.com/statistics/788324/ar-vr-spending-share-worldwide-by-use-case/ (last visited December 10, 2019)



