League of Legends revenue worldwide 2015-2018

First released in 2009, League of Legends (LoL) is an online multiplayer battle arena game which generated revenue of 1.4 billion U.S. dollars in 2018. This figure represents a 21 percent decrease on the revenue generated a year earlier in 2017.

Still going strong after 10 years

League of Legends has built a loyal and large fanbase in the ten years since its release. The game reached a landmark 100 million monthly active users in 2016, an impressive increase from the 15 million users it had in 2011. As with many online games, players can gain experience points through playing the game and completing certain missions. This ranking system is then used to match players of similar skill levels against each other in online games. The League of Legends ranking system has nine levels to indicate the skill level of the gamer. Amongst North American players, the silver skill level was the most common, whilst only a small handful of gamers were able to reach the top levels.

League of Legends tournaments

Due to its entertaining and fast-pace gameplay, League of Legends is one of the most popular eSports, with almost 15 million U.S. dollars up for grabs in LoL tournaments worldwide in 2018. The pinnacle of the League of Legends competitive scene is the World Championship, which became one of the most watched eSports events in history in 2018 as almost 100 million unique viewers tuned in. The Chinese eSports team, Invictus Gaming, emerged victorious in 2018, thereby pocketing a whopping 2.4 million U.S. dollars in prize money.

League of Legends (LoL) revenue worldwide from 2015 to 2018

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Sources

Release date

January 2019

Region

Worldwide

Survey time period

2015 to 2018

Supplementary notes

Figures for periods other than 2018 come from previous reporting.

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