Global AR/VR consumer content and apps market 2016-2021

Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars)

by Shanhong Liu, last edited Apr 27, 2018
Global AR/VR consumer content and apps market 2016-2021 The statistic shows the consumer spending on augmented and virtual reality (AR/VR) content and applications worldwide from 2016 to 2021. In 2018, consumer spending on AR content/ apps was forecast to reach about 3.5 billion U.S. dollars.
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Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars)

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Location-based VRAR content/ appsVR content/ apps
2021*9668,0342,810
2020*7906,4982,415
2019*7024,9611,844
2018*5273,4681,273
20173952,063746
20161761,449176
Location-based VRAR content/ appsVR content/ apps
2021*9668,0342,810
2020*7906,4982,415
2019*7024,9611,844
2018*5273,4681,273
20173952,063746
20161761,449176
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by Shanhong Liu, last edited Apr 27, 2018
The statistic shows the consumer spending on augmented and virtual reality (AR/VR) content and applications worldwide from 2016 to 2021. In 2018, consumer spending on AR content/ apps was forecast to reach about 3.5 billion U.S. dollars.
Show more
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