Global AR/VR consumer content and apps market 2016-2021

The statistic shows the consumer spending on augmented and virtual reality (AR/VR) content and applications worldwide from 2016 to 2021. In 2018, consumer spending on AR content/ apps was forecast to reach about 3.5 billion U.S. dollars.

Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021

Location-based VRAR content/ appsVR content/ apps
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Sources

Release date

April 2018

Region

Worldwide

Survey time period

2018

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Statistics on "Augmented Reality (AR)"

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