Global AR/VR consumer content and apps market 2016-2021
The statistic shows the consumer spending on augmented and virtual reality (AR/VR) content and applications worldwide from 2016 to 2021. In 2018, consumer spending on AR content/ apps was forecast to reach about 3.5 billion U.S. dollars.
Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021
(in million U.S. dollars)
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Further related statistics
Statista. (April 27, 2018). Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars) [Graph]. In Statista. Retrieved December 10, 2019, from https://www.statista.com/statistics/828467/world-ar-vr-consumer-spending-content-apps/
Statista. "Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars)." Chart. April 27, 2018. Statista. Accessed December 10, 2019. https://www.statista.com/statistics/828467/world-ar-vr-consumer-spending-content-apps/
Statista. (2018). Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars). Statista. Statista Inc.. Accessed: December 10, 2019. https://www.statista.com/statistics/828467/world-ar-vr-consumer-spending-content-apps/
Statista. "Consumer Spending on Augmented and Virtual Reality (Ar/Vr) Content and Apps Worldwide from 2016 to 2021 (in Million U.S. Dollars)." Statista, Statista Inc., 27 Apr 2018, https://www.statista.com/statistics/828467/world-ar-vr-consumer-spending-content-apps/
Statista, Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars) Statista, https://www.statista.com/statistics/828467/world-ar-vr-consumer-spending-content-apps/ (last visited December 10, 2019)



