Virtual/augmented reality technology investment directions worldwide 2016 and 2018
The statistic shows the investment directions of virtual/augmented reality technology worldwide in 2016 and 2018. As of January 2018, 59 percent of the respondents said that the gaming sector was going to witness the most investment directed to the development of AR or VR technology or content in the next 12 months.
Virtual/augmented reality technology and content investment focuses worldwide in 2016 and 2018
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Statistics
- Investments in virtual/augmented reality companies worldwide 2015-2016
- Augmented and virtual reality commercial usage forecast in China 2023
- Virtual reality and augmented reality users U.S. 2017-2021
- Projected breakdown of global augmented and mixed reality market 2022
- Projected user base of global augmented and VR software by segment 2020-2025
- Projected size of the augmented and virtual reality market in Canada 2018 and 2022
- Projected size of global augmented and VR market segments 2020-2025
- Global augmented, mixed and virtual reality headset revenue 2015-2020
- Virtual reality and augmented reality hardware spending in MENA 2016-2020
- Global shipments of virtual and augmented reality devices 2016-2020
- Projected size of the sensor market for AR, VR, and AI worldwide 2017-2022
- Projected share of global augmented and VR market 2025, by reality type
- Augmented and virtual reality spending forecast in China 2018-2023
- Leading tech companies' VR/AR patent application activity 2009-2017
- Maturity virtual and augmented reality companies in the United Kingdom (UK) 2017
- Financial product usage in Spain 2019
- Virtual reality: most exciting aspects in Europe 2015, by type of audience
- Outward investment value into Japan from Taiwan 2008-2017
- Net home-domiciled UCITS and AIF assets for the funds industry Finland 2011-2015
- Augmented reality: beneficial or risky Europe 2016
Further related statistics
Perkins Coie. (March 20, 2018). Virtual/augmented reality technology and content investment focuses worldwide in 2016 and 2018 [Graph]. In Statista. Retrieved December 10, 2019, from https://www.statista.com/statistics/829729/investments-focus-vr-augmented-reality-worldwide/
Perkins Coie. "Virtual/augmented reality technology and content investment focuses worldwide in 2016 and 2018." Chart. March 20, 2018. Statista. Accessed December 10, 2019. https://www.statista.com/statistics/829729/investments-focus-vr-augmented-reality-worldwide/
Perkins Coie. (2018). Virtual/augmented reality technology and content investment focuses worldwide in 2016 and 2018. Statista. Statista Inc.. Accessed: December 10, 2019. https://www.statista.com/statistics/829729/investments-focus-vr-augmented-reality-worldwide/
Perkins Coie. "Virtual/Augmented Reality Technology and Content Investment Focuses Worldwide in 2016 and 2018." Statista, Statista Inc., 20 Mar 2018, https://www.statista.com/statistics/829729/investments-focus-vr-augmented-reality-worldwide/
Perkins Coie, Virtual/augmented reality technology and content investment focuses worldwide in 2016 and 2018 Statista, https://www.statista.com/statistics/829729/investments-focus-vr-augmented-reality-worldwide/ (last visited December 10, 2019)



