Sale of products or subscriptions was identified as the main way to monetize XR/AR/VR/MR products and services in 2020 with 61 percent of XR industry experts surveyed highlighting this strategy. In comparison to the previous year, this strategy has increased by 13 percent.
Monetizing strategies for immersive technology products or services worldwide from 2018 to 2020
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Perkins Coie, & XRA, & Boost VC. (March 30, 2020). Monetizing strategies for immersive technology products or services worldwide from 2018 to 2020 [Graph]. In Statista. Retrieved June 29, 2022, from https://www.statista.com/statistics/829840/worldwide-vr-ar-products-services-monetizing-strategies/
Perkins Coie, und XRA, und Boost VC. "Monetizing strategies for immersive technology products or services worldwide from 2018 to 2020." Chart. March 30, 2020. Statista. Accessed June 29, 2022. https://www.statista.com/statistics/829840/worldwide-vr-ar-products-services-monetizing-strategies/
Perkins Coie, XRA, Boost VC. (2020). Monetizing strategies for immersive technology products or services worldwide from 2018 to 2020. Statista. Statista Inc.. Accessed: June 29, 2022. https://www.statista.com/statistics/829840/worldwide-vr-ar-products-services-monetizing-strategies/
Perkins Coie, and XRA, and Boost VC. "Monetizing Strategies for Immersive Technology Products or Services Worldwide from 2018 to 2020." Statista, Statista Inc., 30 Mar 2020, https://www.statista.com/statistics/829840/worldwide-vr-ar-products-services-monetizing-strategies/
Perkins Coie & XRA & Boost VC, Monetizing strategies for immersive technology products or services worldwide from 2018 to 2020 Statista, https://www.statista.com/statistics/829840/worldwide-vr-ar-products-services-monetizing-strategies/ (last visited June 29, 2022)