U.S., China and Japan: VR revenue 2016-2021
This statistic presents the virtual reality (VR) revenue in the three largest national markets: United States, China and Japan from 2016 to 2021. In 2018, the VR market in the United States was forecast to reach 3.25 billion U.S. dollars.
Virtual reality (VR) revenue in the United States, China and Japan from 2016 to 2021
(in billion U.S. dollars)
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Further related statistics
Statista. (April 27, 2018). Virtual reality (VR) revenue in the United States, China and Japan from 2016 to 2021 (in billion U.S. dollars) [Graph]. In Statista. Retrieved December 10, 2019, from https://www.statista.com/statistics/829884/virtual-reality-revenue-us-china-japan/
Statista. "Virtual reality (VR) revenue in the United States, China and Japan from 2016 to 2021 (in billion U.S. dollars)." Chart. April 27, 2018. Statista. Accessed December 10, 2019. https://www.statista.com/statistics/829884/virtual-reality-revenue-us-china-japan/
Statista. (2018). Virtual reality (VR) revenue in the United States, China and Japan from 2016 to 2021 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: December 10, 2019. https://www.statista.com/statistics/829884/virtual-reality-revenue-us-china-japan/
Statista. "Virtual Reality (Vr) Revenue in The United States, China and Japan from 2016 to 2021 (in Billion U.S. Dollars)." Statista, Statista Inc., 27 Apr 2018, https://www.statista.com/statistics/829884/virtual-reality-revenue-us-china-japan/
Statista, Virtual reality (VR) revenue in the United States, China and Japan from 2016 to 2021 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/829884/virtual-reality-revenue-us-china-japan/ (last visited December 10, 2019)



