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Leading eSporters in League of Legends (LoL) from Belgium as of August 2018, by prize money earned (in U.S. dollars)

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Top League of Legends players in Belgium 2018 This statistic shows the leading eSporters in League of Legends (also known as LoL) from Belgium as of August 2018, by prize money earned (in U.S. dollars). League of Legends is a so-called MOBA (a Multiplayer Online Battle Arena), a strategy video game in which a player controls a single character in a team who competes against another team of players. League of Legends and Defence of the Ancients 2 (commonly referred to as DOTA 2) are so popular within this gaming genre that they are covered as professional sports.
As of August 2018, eSporter Krepo, the gamer tag of Mitch Voorspoels, had earned a total of approximately 58,000 U.S. dollars in professional gaming tournaments in 2018. According to esportsearning.com, this makes him the top earner in Belgium. In 2017, the eSports market of the Netherlands reached a size of approximately 9.4 million U.S. dollars. This revenue is mostly based on what popular gamers and the video platforms Twitch and YouTube earn through advertisements and donations.
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This statistic shows the leading eSporters in League of Legends (also known as LoL) from Belgium as of August 2018, by prize money earned (in U.S. dollars). League of Legends is a so-called MOBA (a Multiplayer Online Battle Arena), a strategy video game in which a player controls a single character in a team who competes against another team of players. League of Legends and Defence of the Ancients 2 (commonly referred to as DOTA 2) are so popular within this gaming genre that they are covered as professional sports.
As of August 2018, eSporter Krepo, the gamer tag of Mitch Voorspoels, had earned a total of approximately 58,000 U.S. dollars in professional gaming tournaments in 2018. According to esportsearning.com, this makes him the top earner in Belgium. In 2017, the eSports market of the Netherlands reached a size of approximately 9.4 million U.S. dollars. This revenue is mostly based on what popular gamers and the video platforms Twitch and YouTube earn through advertisements and donations.
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Release date
August 2018
Region
Belgium
Survey time period
August 16, 2018

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